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esti_the_big

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Everything posted by esti_the_big

  1. I haven't heard anything of this addon since it was announced some months ago... but the pics of the soldier models were fantastic. But since they don't have a site, I don't know what happend to the addon. Anyone know how the addon is coming along, and when its going to be released? for those who don't knwo what it is, search ofp.info for USMC.
  2. esti_the_big

    Realistic explosion mod  v1.1

    Wow. Tried the new version... and I'm impressed, again. I had doubts about the crater vapour, but it showed to add a huge amount of atmosphere, great idea. You can now see that there really was a war going on, due to the dusty air on the battle field. As always, good work, GMR. Keep it up!
  3. esti_the_big

    Ecp released!

    Whens the new version going to be released? end of of week? Actually I just hope, that if you implent GMR explo effects, please implent the middle effect with debris (or let us best choose)...
  4. esti_the_big

    Ecp released!

    I'm not big of a scripter, but you could somehow create an animation (or even simpler without an animation at all) binded to an action that can only be chosen if your near a fence. The action would carry the name "climb over fence" or so. if chosen the soldier automatically climbs over the fence, in my eyes the best solution, since jumping wouldn't add anything to the game apart from the example with fences... Back ontopic Looking forward to the new ECP release, i really hope your partnership with GMR allows you implent decent explo effects!
  5. esti_the_big

    Bas tonal-tango pack

    I noticed my performance issues while playing a self made streetwars mission in tatu. I had about 6 soldier platoons east and west. In normal OFP, I never would notice a bit of lag here, with view distance 3500. But on Tonali, it lagged horribly, i had to set down the view distance to 1500 to play decently. No really, I think BAS shuld consider about splitting the island in two. Because it really doesn't have much disadvantages. I don't think a mission is going to be created that really can use all that largeness of the island, let out airplane missions which are really rare though... All other missions would only take advantage: Faster graphics and more Island details that could be implented. I really wish BAS would consider this, maybe release a separate version of Tonali where the Island is split in two. Though i admit I don't know how much work it would take.
  6. esti_the_big

    Bas tonal-tango pack

    you know... looking at the island topographie I imagined that splitting the island in 2 separate sections would actually be a good idea. Cut it in 2 in the middle, making one island a jungle island (consisting of the jungle part of Tonai in the west) and a desert island (the east part of the island). I say this because performance IS a bit of a problem with this island (I own 3 gig + radeon 9800+1024 mb ram and do have here and there performance problems). And there won't be a lot of missions around that actually use the whole island topographie with journeys accross all the island. One island side for jungle-war and one island side for desert-war. Imagine it. You get a far better performance, and you can even make the 2 Island parts a bit more detailed. And even then, the Islands will be Huge. For me its a very good solution, it brings far more advantages than disadvantages. Please give it a try. The island is too fantastic to be killed by performance issues.
  7. esti_the_big

    Ecp released!

    Its nice to have your future updates released as patches, but if possible, a new full release of every version would be good as well since patches for OFP addons have proved not to work all that good. Best would be to release a patch and full version includung all the patches before, every time an update is released.
  8. esti_the_big

    Realistic explosion mod  v1.1

    Goldmember... Will there ever be a script allowing the user to activate and deactivate the effects you implented in your addon, so the user can decide himself which effects he'd like to have and which not?
  9. esti_the_big

    Realistic explosion mod  v1.1

    Nice idea with smoke. I just hope it won't eat too much cpu power... Maybe let us deactivate the effect when we find out it eats too much power...
  10. esti_the_big

    Ecp released!

    Compared the ecp explo effects with smoker version from goldmember, and yes, the explo effects in ecp do seem to be not as good as the smoker from goldmember explo mod, even though it should be the same. In goldmembers separate explo mod, I apparantly do get a glimpse of a nice fireball in smoker version (even though there is a lot of smoke), followed by a lot of great looking debris. And the vehicles burn sometimes after being destroyed, which they don't in ecp. I blew up all armored vehicles from east & west about 5 times each, never did I get a fire coming from the wreck. I really hope you can implent goldmembers explo addon in the next version without any problems and with all its features. Personally I'd appreciate the middle flamer version, with burning debris (that might stay some time), random Ammo explosions and burning wrecks. But best would be if you could choose through the configuration script what kinds of explos you like of course.
  11. esti_the_big

    Ecp released!

    Np, it seems it really it's something thats gotta do with my setup or similiar, since all others don't have the same problem. I'll reinstall the mod tomorrow, maybe some failure has sneaked in there...
  12. esti_the_big

    Ecp released!

    Well, I hear bullet wizz (great btw!), dynamic sound also works, tailrotor, blood etc. All fine. But I only get the same old explos as always. And vehicles don't burn after being destroyed (as in goldmembers addon). Just tried it on the scud 4 times (on desert island), never was there a real fireball or a burning vehicle after explosion... Neither in the testmap included IMHO you should try to implent the original effects Goldmember has used. Judging from the pics they're a bit altered (though I can't judge from ingame, maybe its better than on the pics...) And maybe let people choose which explo version they like (smoker, fire etc, as in goldmembers explomod, debris or no debris...). Other than that, I really enjoy this addon though... edit just read about you implenting the explos last minute. So its understandable that the whole explo thing is a bit unfinished. Try to make em well looking, because they really add a lot of Atmosphere, and thats what the mod is finally about, isn't it? G luck in further developing of ecp, nice work! btw, explos still dont work for me
  13. esti_the_big

    Ecp released!

    Fire and explosions doesn't work right for me. I have goldmembers explo addon (v1.47 I think), it worls ok. But with ECP, I don't get burning vehicles nor do i get the nice explosions from goldmembers addon (I ue the middle fire ones). As config, i use the new DR config. And settings in the sqs seem to be OK as well. But no nice fire effects...
  14. esti_the_big

    Realistic explosion mod  v1.1

    hi people, I'm new to this topic and somewhat confused. I'd like to xperience this mod ingame, but due to all those different files in that yahoo folder I don't know which one to download and to use. gernerally, I'd like to download the complete mod, and play the game in the end with blood effects and that explo mod. What file must I dl? And how do I install it?
  15. esti_the_big

    Bas tonal-tango pack

    guys, Please stop complaining about buildings not being enterable and having poor textures... You certainly have to admit that BAS has made the best looking cities for OFP up to date. They look as least as good than all the other buildings ever created for ofp, with the small difference that BAS achieved to make them almost completely LAG-free unlike other mod teams. The textures are more than good enough for an ofp game, they give the city a realistic look well enough... and thats what ofp is about, isn't it? If you guys want more detailed buidings for the cities, then go play Delta Force black hawk down. Problem is you'll miss the freedom of ofp there, you won't be able to explore a whole island... LAG free that is... As for buildings not being enterable... Thats really a minor thing. How many missions do you know that actually use buildings as a central element? Very few... And the city theme allows sufficient possibilitys for taking cover, just add some broken down cars and other garbage, you'll get enough cover possibilities. It was a good decision to design the buildings and cities that way. Please keep them so. As for poorly detailed rebel soldiers, They look better than the delta force BHD soldiers. And because rebel soldiers usually come in huge masses, it's totally OK to make them low detail for preventing LAG, the thing many are complaining about. So was a good decision to make the rebels that way. Please keep them so. Conclusion: BAS' decision not to implent astronomic detail in buildings and soldiers is absolutely legitimate. It's the best decision they could have made, it shows that those guys know that they're programming for a game that's all about realistic environment in combination with LAG-free gameplay. Unlike many other mod-teams and professional dev teams, they don't fall in love with beautiful graphics and start sacrificing lag-free gameplay for beauty. And achieving that isn't as easy as it sounds. In fact, it's the thing almost all devs (even professionals) fall in for and that finally kills their game. BAS didn't kill their game/mod. They made it beautiful and almost LAG-free. And I think they should keep it exactly that way. Of course, I eagerly await the new version of the island. There are some unfinished spots, but they don't disturb the overall impression (which is absolutely fantastic) too much. It's really great to hear that you'll finish them as well! So keep up the good work!!!
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