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esti_the_big

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Everything posted by esti_the_big

  1. esti_the_big

    UNSUNG IS HERE

    Well if thats so then it's ok, it's well worth the new AI veiwing distance
  2. esti_the_big

    UNSUNG IS HERE

    Been restarting the campaign now... Gameplay has clearly gotten better now, great balancing job there! I like those short intense firefights in the jungle, and slow pace helps a lot. Its really a completely new ofp experience now. Has great moments, when you know you're alone, surrounded by VC just a few metres away somewhere behind a bush and you just shoot blindly around you hoping to get a hit (which is much easier now due that they can come a lot nearer without cracking a shot). Really, a great new experience! Have you also updated the grass lod? Game looks slightly better now, not that much LOD-blocks where grass is supposed to be. Theres still some LOD issues with the jungle itself though, it sometimes simply disappears when not directly looked at. And smoke looks a bit weird in the jungle, since foliage isn't hidden by smoke-grenades (dunno if its a OFP engine problem though)... Now just also do a remake of Ia drang and everything is going to be great
  3. esti_the_big

    UNSUNG IS HERE

    But I remember stone free being played somewhere in that intro... oh well whatever
  4. esti_the_big

    UNSUNG IS HERE

    hendrix... was it stone free from the are you experienced album? I'm not quite sure though...
  5. esti_the_big

    ArmA Progress Updates

    still no info though if dds (dynamic destruction system) is going to be included. Though VBS2 seems to feature it, so there's still hope for it to be on AA!
  6. esti_the_big

    ArmA Progress Updates

    I haven't seen any real forests on those pics... while the flats look quite good, with a lot of objects, the surrounding hills look rather emty, no dense forests like we're used to in ofp... http://www.bistudio.com/games/aa/ArmA_Progress_06.jpg http://www.bistudio.com/games/aa/ArmA_Progress_01.jpg I hope its just because of the choice of angle or viewing distance or whatever, but it'd really suck if no forest was included anymore (can't really imagine a reason for that though...) No word about dds as well, looks like its gonna be game2 exclusive Would have been the greatest improvement for me. But apart of that it looks great, especially since it seems the performance will have been enhanced a lot!
  7. esti_the_big

    Invasion 1944 Info Thread

    probably the greatest looking thing I've seen for ofp up to date Those graphics are nothing more than stunning... Great sounds as well, especially the kubelwagen!
  8. esti_the_big

    The Unsungs Future

    Why not ask selectthis ... it'd be a great treat . plus, you could maybe even easily port old vietnam missions for ia drang, since that island had a quite a lot of third party missions (its no problem as long as we do it in private, and if you'd ask for permission to the makers you'd have a really fat missions pack for the mod in the end). Still reading your mind ? It'd be really a great thing if it happend...
  9. esti_the_big

    The Unsungs Future

    Well, ia drang size was good, not too big and not too small. actually, I'd love to see a remake of ia drang some day, with those unsung jungles and other map objects. To me its still the best addon island for ofp, regardless of its age and therefore old graphics. Topographically, it was perfekt for mission making with that central base, the landing zones, the hills, the river, the island base etc. It all fitted together in a very natural way, i hope the map will get used more again with the release of unsung. btw, just one thing i noticed in the demo... to me, the jungle ground foliage still seemed too light in colour, its quite a contrast to the trees who have a much more natural colour than the foliage. You going to darken up the foliage a bit in later releases so the overall look is more homogenic
  10. esti_the_big

    The Unsungs Future

    I'm not that much into mapping, but are you going to look that the main map won't have too big dimensions (no second tonai)? And btw, hows the AI fix for the demo coming along?
  11. esti_the_big

    Invasion 1944 Info Thread

    Thats pretty much breathtaking Its good to read that you're in the campaign phase now... I assume you've finished the addons now and are in misison testing and smaller things like radio commands right? How have the custom animations and the inv44 special effects come along?
  12. esti_the_big

    UNSUNG IS HERE

    Good to hear that! Is this achieved by area-based trigges? So you can define areas on the map (jungle parts) on the map where view distance is only 50 feet or so? and further viewing distances on open places?
  13. esti_the_big

    UNSUNG IS HERE

    Nice to hear that. Keep to those extremely dense Jungle elements like in the demo, its such a great new thing in ofp! The big majority of the jungle should still be really dense like in the demo, just some lighter spots in it for gameplay and visuals! Its just important that the different jungle types blend in nicely together and that they don't differ too much in feeling. After all, its one big jungle in the end, it'd be unrealistic if there'd suddenly be a big change in colour and tree types. Just different kinds of jungle densities (more or less rgound foliage), that should result in an extremely natural feeling! I guess you already know this, its just that I'm really excited about this jungle thing!
  14. esti_the_big

    UNSUNG IS HERE

    Just an Idea about the final island... ever thought about lesser dense Jungle elemts? Its not that you should change all jungle forests into lesser denser ones, please don't, I really love that thick dense jungle and it adds a whole new element of danger to ofp (yeah, you kinda get scared of entering a jungle which is a good sign when a player gets scared. VC were kings of jungle warfare so its alright to fear them jungles ). But maybe create less dense jungle elements that blend in nicely with the more dense jungle elements. You'd then have some few spots (surrounded by dense jungle elemts) where you could "rest" with your squad before continuing into the denser, more evil jungle parts. Would also bring a lot of diversity into the island and its jungles, if those new elemts would blend in correctly. I'm not a addon maker, I don't know how it would hit performace if ofp had to load yet another vegetation type. But as said, it'd be great if the jungles had some few "clearer" spots in them with lesser ground foliage so you can see further and rest your squad, maybe anbush the enemy. If the player sees he won't survive the fight in the dense jungle parts, he could to try to escape with his squad into those clearer spots where his chances would be better. And then continue into the dense forest. I've been repeating myself I know... But to me its a good idea Another thing that I personally missed in the island was a nice river, not too wide, surrounded by thick jungle on both sides where you'd have to pass through with your patrol boat. But thats just a detail! Btw, its great you didn't make the island too big. It really helps performace, and since the game already has such a slow pace its not something that a player will notice (he's just a tiny footsoldier anyway). The size is in my opinion just right. Great to see that you haven't made the same error Bas did with tonai, since that fantastic island was simply too much a performace hit due to its size and object count. Being able to make compromises isn't easy, and you've done a great job there with ghost island!
  15. esti_the_big

    UNSUNG IS HERE

    Demo is really great for a beta from what I've seen! Love that thick forest. Atmosphere is great (the fog really adds a lot in this case), you really start to panic a bit when you don't know from where they're shooting at you, thanks to that forest. It wasn't that impossible to survive for long, it just really required very slow advancing, alot of crouching etc, which is realistic and has great impact on the rather gritty atmosphere, so Keep to that slow-pace advancing! It may have quite a hard impact on gameplay, but not negatively, it just makes the game harder and more realistic which is afaik a good thing! The grass looks great as well (when your troops are kneeling in it, shooting as some enemy...), Like the new anims as well. Is it true that it doesn't have its full density in this release? Would be great if gets even more denser... The island and campaign run great on my pc (2800 athlon, 1 gig ram..., radeon 9800 and about 10 progs running in the background ). Only bad thing atm is that I get about three error messages about missing stuff before even starting the campaign. I'm runing the mod together with the newest ecp.
  16. esti_the_big

    Release....

    Thas just evolutionary.... revolutionary for ofp are dynamic campaigns, a new level of terrain interaction (dds) true large scale operations and a completely new physics engine.
  17. esti_the_big

    Animations?

    No ragdoll, that was written somewhere by a dev, but a greater animation diversity would be great, and tweaked walking anims as well.
  18. esti_the_big

    DMA Release Day

    And the dynamic missions? I read in some older dma thread that one of the afghanistan missions had problems with the newest ecp?
  19. esti_the_big

    DMA Release Day

    Are these dma addons compatible with the newest ecp?
  20. esti_the_big

    The Unsung Mod

    I hope you'll get that vid done. The dense forest pics looks so cool!
  21. esti_the_big

    The Unsung Mod

    Yep, jungle looks amazing! btw, how are you going to do it with armed assault? will unsung be only ofp, or if unsung gets released after aa, will it be ported directly to armed assault?
  22. esti_the_big

    The Unsung Mod

    Yep looks good, love that temple and the vietcong models . I do hope you've managed to design a dense looking jungle, several earlier released jungle types lacked the feeling of density because they were missing a good looking undergrowth for the jungle, meaning not just only big trees, but also smaller plants, and those rope-like plants hanging from the trees etc. in the jungles. It's those who build up a real feel of density. BAS did it quite well in their Tonai jungle, hope you guys are going to do a good job in building up a dense Jungle as well!
  23. esti_the_big

    The Unsung Mod

    I how does the jungle you're using for the vietnam island look like? Last pics I saw of it were some time ago...
  24. esti_the_big

    New exclusive Screenshots

    OFP xbox seems to have new anims... I do hope they've changed the standard combat anims
  25. esti_the_big

    New exclusive Screenshots

    The forest looks great but I can't explain myself why... And is that soldier in pic4 a new model? Can anyone explain what the differences between ofp xbox and AA will be? Will all graphical upgrades off ofpxbox be included inaa?
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