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doghouse

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Posts posted by doghouse


  1. I think the reason for public server to disable VoIP is simply bad setup of missions. In particular Warfare BE ist often set up with parameters that no hardware can handle well. In turn VoIP becomes laggy and malfunctioning. Admins think it's VoIP fault but its simply bad setup of mission.

    On the other hand especially on public VOIP is missused a lot I cal it "Noise Spam" because sometimes the chatter is too much...and too much nonses is told in there. It's in no way the radio discipline someone would exspect.

    On public TS is way better...voip is simply often missused for private talk, music noise camoflage bullshit and bad language in general.

    I understand that an integrated VoIP system will have an overhead on the server. What ever reasons are behind the technical issues with VON, I do not know.

    I'm just in support of it being improved.

    I also consider an integrated system to be more convenient. In my experience in public servers many players may not join a 3rd party solution. Servers can enforce this via admins of course.

    As for unwanted noise in say Side chat, it's just a simple matter of asking those to clear comms and use other methods. Most people will respond positively. For those with comms bringing nothing to the game, a simple mute is in order.

    My apologies if this is going off topic. Although there is some relevance.

    All a matter of preference I guess.


  2. I have to agree. I'm really surprised how many Co-op servers are running with people on them as oppossed to PvP servers.

    It's good there is a choice, but I would find it interesting why people prefer Co-op over PvP, when surely the point of MP is to play against real people; which in my opinion is far more rewarding.

    Thankfully, there are always CTI servers that are populated.

    Look forward to more game modes with PvP.

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