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dentist guba

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Posts posted by dentist guba


  1. There is a little bit of wind sound in ArmA 1 i believe, its just so quiet.  And i think the trees do sway.  Because when i was a sniper once, looking down into a forrest for patrol units, i seen the tree pixels move as if they were swaying in the wind.

    there was some wind sound in ofp i think but it was simply positioned in particular places (e.g. Nogova mountains)


  2. One word: WEATHER!

    Realistic snow/rain/fog/thundershowers (imagine a firefight in shallow fog during nighttime) These would really add to the atmosphere and can lift a gaming experience significantly. Forget about stuff that the community can add later on, focus on the stuff we can't make ourselves. smile_o.gif

    I'm totally physched about this game and really looking forward to it, keep up the good work!

    i think it's mainly the rain they need to update, it was quite weird how it followed your view in ofp/arma.

    the sky looks like it's been improved from some of the recent screenshots.


  3. there would still be plenty of stuff for BIS to possibly release as DLC even with an editor, user made missions are good but an extra campaign made by BIS using the more powerful pc editor with all the scripting e.t.c. is even better.

    also im sure many console players would be happy to pay for extra vehicles + weapons e.t.c.


  4. it's not MS's decision to stop people creating their own content and make DLC which you have to buy to play the game, it's money hungry publishers who want to squeeze every last penny out of their customers (EA).

    i guess codies may just have removed the console editor because of being coding noobs rather than simply by choice as it seems like they did try it.

    having said that i wouldn't put it past them to have done it so that they could have a COD style ranking system, i mean, they already turned Colin McRae rally into an arcade game after the man died.


  5. Both  1,000, and 1.000 should be correct, you can also do a spacing like this: 1 000.

    but that could easily be muddled up with a decimal point and decimal points are used a lot in Physics and computing e.t.c.

    Anyway, back OT, the reason people are hatin' on OFP:DR just because of the graphics is because CM haven't shown us and gameplay so, really, they are asking to be judged on the graphics (especially with all the hyped up CGI stuff).


  6. Hi, for me yeah, the ArmA2 may look better than Crysis or at least

    i like much more it's shape than the crysis. But, im 300% sure of...

    is that the ArmA2 looks 1.000 times better than the OFP2, after

    watch this official OFP2 trailer:

    - OFP2 Offical Trailer.

    Seems clear that BIS are kings of the hill. Let's C ya

    Did you mean to say 1000?

    i find it funny that Codies have a large number of people whose only job is to advertise OFP:DR and they somehow manage to provide us with less and more dissapointing news and footage.


  7. also with the hit and run sort of tactics i expect to see in this game it would make sense if people couldn't just instantly jump in their tank (if, for example, their base is being attacked by commandos).

    also if apc's had to open their doors you could ambush them while they are letting someone in.


  8. i love it when i'm with a full tank of friends online and just perfectly blast through a co-op mission with not even a hit on our tank.

    strangely enough the only recent game i have experienced that level of teamwork was gta 4 lol. me and a couple of (RL) friends completely owned all the other teams in mafiya work, we were playing like a SWAT team or something.


  9. Sounds like a scary (and fun) scenario. Did you have the option to launch smoke grenades from the tank (don´t remeber if it was possible in OPF1 myself).

    Because I remember when I was in the mechanized inf during my service, we were thought (combat veichle) to stop, launch smoke grenades and drive backwards during constant fire from our automatic cannon, when crashing in to tanks.

    Thought it could be a cool thing to do in Arma2 also  smile_o.gif !!

    nah, no smoke grenades (ai would see through anyway). cause it was a tank mission on mercenary (ai friendlies were a bit suicidal on that difficulty) all of the other tanks were destroyed and left me with no option of retreat (maybe we can retreat in ARMA 2?).

    my tank was half dead so i drove back to the repair truck and started to repair, suddenly there were tanks coming towards me at full speed from all sides.

    i may have been good at the game but still, one tank can only fire so fast.

    certainly the only game where you get that experience of suddenly realising that the ai have sneaked up on you and knowing you are basically dead.

    (BTW i replayed that mission many times and finally completed it, it's quite the feeling of accomplishment to defeat an army of enemy tanks with just one (even if it is an abrams))

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