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dentist guba

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Everything posted by dentist guba

  1. dentist guba

    Helicopters in AA

    Okay, back on the subject of human players controlling choppers. i have only seen videos of ARMA choppers so far but from what i have seen the flight model looks 10x better than the one in OFP. i had OFP:Elite on xbox and even on mercenary difficulty i could just get the helicopter moving and go for a walk and the chopper would fly itself. another big improvement is the damage system. on OFP if you shot out the tail rotor of an AI chopper it just slowly rotated on the spot as if it was in a microwave. Also, with regard to difficulty settings affecting the flight model, i believe this was used in OFP:E because on the lower difficulties the helicopters barely gained any height when slowing down.
  2. dentist guba

    Is the GBU-12 laser guided?

    I have seen plenty of modern aircraft that do use stuff like IR TV's for aiming, oh well, guess we'll just have to use them like the OFP bombs for now and just randomly drop them when it feels right if there are no laser designators.
  3. dentist guba

    Visual cover in grass over distance.

    What i meant was that the high detailed grass would only be seen by each player individually around their own character, then lower detail grass covering the rest of the area including the areas around other players. as for the draw distance i meant the grass should only go as far as you see ,for example, a guy laying down with the naked eye. you would have to make some special code for stuff like sniper scopes which would make the game only render the grass in your vision. [PS] sorry about quote, not sure how to put them in separate boxes yet.
  4. I am not an experienced modder but am wondering whether I would be able to convert addons myself. How easy would this be. If possible could someone post a link to a guide showing how to do it.
  5. dentist guba

    Is the GBU-12 laser guided?

    are the GBU's TV aimed?
  6. dentist guba

    Visual cover in grass over distance.

    couldn't you keep the same, high detail grass in the area around the player, then grass similar to OFP (patches made of multiple blades put next to each other for continuous coverage) going as far out as the furthest distance you can see things which would be concealed by the grass.
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