dentist guba
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Everything posted by dentist guba
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
dentist guba replied to EricM's topic in ARMA 2 & OA - GENERAL
really? i guess i never left anything alive long enough for them to use all their ammo and fuel up. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
dentist guba replied to EricM's topic in ARMA 2 & OA - GENERAL
"Destroyed vehicles turn into wrecks, explode appropriately according to the amount of fuel and ammunition they contain. " "Burning and secondary explosions of wrecks." sounds good -
there was some wind sound in ofp i think but it was simply positioned in particular places (e.g. Nogova mountains)
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i think it's mainly the rain they need to update, it was quite weird how it followed your view in ofp/arma. the sky looks like it's been improved from some of the recent screenshots.
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there would still be plenty of stuff for BIS to possibly release as DLC even with an editor, user made missions are good but an extra campaign made by BIS using the more powerful pc editor with all the scripting e.t.c. is even better. also im sure many console players would be happy to pay for extra vehicles + weapons e.t.c.
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Arma II Officially Better Looking Than Crysis?
dentist guba replied to walker's topic in ARMA 2 & OA - GENERAL
if codies do have such a big view distance then surely it will cut down on the quality of close up stuff and performance. -
BIS may be better at making games, but they don't know how to troll like codies
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
dentist guba replied to EricM's topic in ARMA 2 & OA - GENERAL
sadly codies dragon rice won't have mission editor on consoles so you only get one bag. -
it's not MS's decision to stop people creating their own content and make DLC which you have to buy to play the game, it's money hungry publishers who want to squeeze every last penny out of their customers (EA). i guess codies may just have removed the console editor because of being coding noobs rather than simply by choice as it seems like they did try it. having said that i wouldn't put it past them to have done it so that they could have a COD style ranking system, i mean, they already turned Colin McRae rally into an arcade game after the man died.
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Arma II Officially Better Looking Than Crysis?
dentist guba replied to walker's topic in ARMA 2 & OA - GENERAL
but that could easily be muddled up with a decimal point and decimal points are used a lot in Physics and computing e.t.c. Anyway, back OT, the reason people are hatin' on OFP:DR just because of the graphics is because CM haven't shown us and gameplay so, really, they are asking to be judged on the graphics (especially with all the hyped up CGI stuff). -
i would guess that bohemia have most likely got some interest from publishers at the game convention thing and either have a NA publisher or are about to get one.
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i don't really understand the (supposed) lack of tank interiors, i personally would have accepted OFP aircraft cockpits if it meant there would be interiors for all vehicles.
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i suppose the game could at least add some echo to sounds depending on a few rough parameters (e.g. if there are any steep obstacles in view, how far away they are and maybe their direction out of, say, four possibilities).
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Arma II Officially Better Looking Than Crysis?
dentist guba replied to walker's topic in ARMA 2 & OA - GENERAL
Did you mean to say 1000? i find it funny that Codies have a large number of people whose only job is to advertise OFP:DR and they somehow manage to provide us with less and more dissapointing news and footage. -
that pic looks pretty good, everything seems to blend a bit better than in arma 1.
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http://files.filefront.com/Arma+2+Aircraftwmv/;11682082;/fileinfo.html these the vids you are looking for?
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some advisors do have military experience and STILL don't know jack.
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also with the hit and run sort of tactics i expect to see in this game it would make sense if people couldn't just instantly jump in their tank (if, for example, their base is being attacked by commandos). also if apc's had to open their doors you could ambush them while they are letting someone in.
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i am aware that you can sprint up alongside a full speed tank and kill it with a single rifle grenade. (cant seem to find the video) those other things sound good tho.
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Who  Wants Great Blood effects and wounds?P
dentist guba replied to pete159's topic in ARMA 2 & OA - SUGGESTIONS
i voted yes but for me even ofp's gore was good enough, blood particle effects should be better this time though. -
maybe some animations ended up being slow cause the mo cap guys didn't want to hurt themselves.
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maybe i just imagined it, could've sworn i remember the wires in front of the windscreen on the jeep moving.
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i love it when i'm with a full tank of friends online and just perfectly blast through a co-op mission with not even a hit on our tank. strangely enough the only recent game i have experienced that level of teamwork was gta 4 lol. me and a couple of (RL) friends completely owned all the other teams in mafiya work, we were playing like a SWAT team or something.
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heh, i met Dan Meyers who worked on this, can't remember his exact role though.
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nah, no smoke grenades (ai would see through anyway). cause it was a tank mission on mercenary (ai friendlies were a bit suicidal on that difficulty) all of the other tanks were destroyed and left me with no option of retreat (maybe we can retreat in ARMA 2?). my tank was half dead so i drove back to the repair truck and started to repair, suddenly there were tanks coming towards me at full speed from all sides. i may have been good at the game but still, one tank can only fire so fast. certainly the only game where you get that experience of suddenly realising that the ai have sneaked up on you and knowing you are basically dead. (BTW i replayed that mission many times and finally completed it, it's quite the feeling of accomplishment to defeat an army of enemy tanks with just one (even if it is an abrams))