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domokun

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Everything posted by domokun

  1. @Ball RaceRAM speed is particularly in A3 (more so that other games) however Ryzen has always had more issues than Intel with memory compatibility. AMD is aware of it and so Ryzen suggested RAM speed was DDR4-2666. With Ryzen 2 this increased to -2993. With Ryzen 3, AMD is expected to push this to -3200. I therefore think that it's VERY unlikely that most Ryzen will ever achieve compatibility with -4400, unless showered with extreme amounts of cash, LN2 and/or luck. Don't get me wrong, I think that Ryzen is great and Ryzen 3 is looking REALLY promising. So I'd wait a few more weeks so that we get the first REAL reviews, not just AMD's propaganda.
  2. domokun

    AI Facts & Myths Compilation List

    I have long suspected this. So this confirmation saddens me very much. Especially for low-tech warfare, e.g. 50s-60s wars of independence, WW2 mods, etc. where most infantry didn't have access to a radio, even a walkie-talkie. This therefore limits their tactical awareness. i.e. infantry would communicate by shouted commands and therefore limited in speed and distance of communication. This constraint is fine but it severely impacts tactics. So its a shame that AI cannot adapt their tactics to reflect a lack of radio.
  3. domokun

    Arma 3 DLC - CONTACT

    Day-Z proved pretty popular. Sweeping generalisations are dangerous, unless you have hard stats to back-up. So maybe a poll?
  4. @warlord554 Congratulations. May your prince sleep long and eat big.
  5. I doubt he's right in everything but in this domain, you'd be wise to recognise 10 years of experience.
  6. Why use helo configs? Surely a drone config (Darter?) would be more relevant?
  7. Another behaviour that seemed a little jarring was the way that all AI "woke" from their sleep state at exactly the same moment. It gives a very unrealistic, robotic impression, rather like a droid army being directed by a common, higher, intelligence. So is there any chance of introducing a random element into AI reaction times? That is maybe dependent (to some extent) on distance from the spotter?
  8. Many thanks. When will the version on SWS be updated?
  9. Well done, that's much more immersive. Interaction with civilians is an aspect that regrettably absent from most Arma missions and other other tactical FPS. It's real shame because it reinforces the misguided notion that military forces operate inside a vacuum. Whereas in the low-intensity warfare that it today's reality, practically every military operation is constrained by its impact on local population, whether its ROE, use of proportional force, avoiding collateral damage or simply winning hearts'n'minds.
  10. I really hope that other modders who have exprience in in-game menus (Enhanced Movement? ACE? RHS?) can help you because this would be a HUGE improvement as it would allow users to modify variables on fly rather than quitting the game & manually editing cfg files.
  11. @snkman I realise that editing userconfig allows users to configure TCL to fit their tastes (been doing it like this for TPW for years now) but is there anyway for users to access these settings via in-game interface, e.g. CBA? Because if you hosted TCL on SWS I think that you'd get less requests like this 🙄
  12. I think this post is best read alongside the rest of the feedback in GM DLC thread:
  13. domokun

    Arma 3 - Creator DLC Discussion

    It's also been advertised within A3's launcher...
  14. Don't forget EA's legendary support for the modding community nor their diverse IP portfolio (FIFA/Madden/Star Wars/Battlefield/Same Old 2019).
  15. @specialsmith While I like both mod, ASR hasn't been updated in almost a year and VCOM hasn't been updated for months. So give this new mod a try (it has good genes)
  16. Any chance that you could implement a variable that modifies the speed of information sharing for AI? If radio, then time = [X] minutes +/- [Y] minutes (variable for variety) If no radio, then check distance to nearest AI: If nearest AI < 180m (shouting distance) then AI shouts (does such a trigger exist in Arma? is it audible to players?) and nearest AI is alerted within 1 minute If nearest AI > 180m (shouting distance) then XX% chance AI fights & YY% chance AI runs to nearest higher command (they're more likely to have a radio) I image that a strike along a line of infantry who have no radio could result in a visible ripple of alerts "Past! Pass the word down line!", where you could see a "shockwave" of AI gradually mobilising. This would be a significant improvement over the current behaviour, with their instant Skynet-powered awareness and Terminator-style accuracy (1-shotted by rusty AK at 500m). Can you imagine sniping a patrol only for 1 to survive but start running away shouting to alert a nearby unit? So you have just a few moments to take him down before he alerts his other comrades...
  17. domokun

    Arma 3 - Creator DLC Discussion

    So learn one thing, that to expect is bad and that the world is not here to fulfill your expectations.
  18. domokun

    Arma 3 - Creator DLC Discussion

    The 1990s just called they want WaterFall development cycle back. Seriously, every game released in the last 15 years ago was delivered using an incremental updates. What is surprising is how long BI have continued to support A3, compared to most other developers. Maybe you've got an example of a similar game that was released with all the features at launch with no bugs?
  19. Opinion: "there is no point in doing it even here, since the game has already died. because it is no longer interested for developers" Reason: "proof of this is that Arma3 is a tonns of errors and not functional things, which however are declared as functional, but developers don't care anymore" Fact: 6 years after it was released, BI regularly publishes patches for A3 which fix some (but not all) bugs and sometimes deliver new features
  20. Feasibly DDR3-2400. But I think that JDEC specs go as high as DDR3-3200.
  21. includes 8 voices for the new German radio protocol Messerschmitt-Bölkow-Blohm Bo 105P/PAH-1
  22. domokun

    How to improve visibility range?

    Try these 2 mods: Altis mid range terrain texture replacement Stratis mid range terrain texture replacement
  23. Bravo on your long and difficult journey. So far the objectives look very impressive. I look forward to defending the Wessies. Thank you for releasing this 24 hours before the deadline for my 15,000 word dissertation. I have already begun clearing space on my SSD...
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