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domokun

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Everything posted by domokun

  1. @NacjoFarmer Any chance that you could convert some of your SP missions into COOP? IIRC the H&D2 originals were also COOP right?
  2. I'm not familiar with ALL of the above mods but I'd love to see a simple way of... 1. selecting multiple waypoints (within game, not within the editor) 2. better intelligence on direction of fire (type, distance & rough bearing) 3a. directing suppressive (continuous) fire at a position 3b. directing harassing (alternate) fire at a position 4. flanking a position (either right or left) by moving from cover to cover with no fire unless engaged 5. fixing bayonets & charging a position 6a. advancing via bounding overwatch 6b. falling back via bounding overwatch 7. proper retreat; pop smoke (in direction of incoming fire) & run! 8. get troops into cover & hold fire (for an ambush) 9. get a tank into a hull-down position (for defense) 10. once tanks engage a target, they avoid showing their rear (even if retreating) 11. getting your AT to engage armour (really) 12. getting your medic to heal injured allies, where casualties are listed by distance and/or severity (if known) 13. getting your AI to pop smoke in direction of incoming fire (including tanks) if injured or treating a casualty 14. getting your AI to rearm, where options are listed by distance to re-supply (identical calibre) & by distance for replacement (different weapons) 15a. easier way to assign to Fire / Assault teams 15a. easier way to select to Fire / Assault teams I apologise if some of these features are already supported by the above mods and would be happy to learn which exactly.
  3. Sorry but I don't have time to grind and judging by the many "don't understand" and "frurstrated" type posts here, I'm not the only one, even among veterans. When ACE3 first released their Medical module they provided a video tutorial as well as a mission for medics to familiarise themselves which went a long way to reducing questions. IMHO America's Army 2 offered the most immersive implementation:
  4. Are there any missions that allow medics to refresh their training on Medical Rewrite?
  5. @SearchAndRescue Get a R5 3600 as you'll get better performance and save $50 (which be used make other meaningful upgrades, e.g. 500GB SSD, decent HSF). This advice is based on empirical analysis by reputable sites and not personal bias (I have 7 different Intel CPUs at home and been building PCs for 20+ years). TechSpot: Best CPU of 2019 AnandTech: Best CPUs for Gaming: Holiday 2019 TomsHardware: Best Gaming CPUs of 2019 GamersNexus: Best CPUs of 2019 You'll notice that the 9400f hardly gets a mention in any of these comparison.
  6. Does anyone know if, by default, this is compatible with East Wind campaign? Or if it requires some specific configuration
  7. Sorry but the mod list was (unusually) absent from the Reddit post. You'd have to ask the author, PapaBear_2RIMab
  8. domokun

    LAMBS Improved Danger.fsm

    I agree with all the encouraging feedback, this mod alone has breathed new life into old missions. BTW has anyone played through the in-built campaigns with this mod?
  9. domokun

    Low FPS 2080TI

    @VicMackie Arma 3 is probably one of the most CPU-bound games ever released. So, to reach the highest framerates in A3, your PC needs a CPU with the highest possible clock speed AND the highest IPC. This has been demonstrated for years... ... by the Poles ... by the French ...by the Aussies Conclusion: as you've already OC your 4790k to 4.6 and you're running the fastest DDR-3, your last upgrade path is to move your OS and A3 onto an SSD. If you've already done this, then MAYBE consider an i7-9700k as it runs A3 20% (Ryzen 2600 runs A3 similar to i7-4790k) but it'll also cost you €630+ (9700k @ €390 + HSF @ €40 + Z370 mobo @ €110 + 2x 8GB DDR4-3200 @ €90).
  10. @gorog81 Fastest gaming CPU = Intel i9-9900k @ €500 + HSF Best value CPU = AMD's Ryzen 5 3600X @ €250 e.g. Intel's i9-9700k costs costs 80% more than AMD's Ryzen 7 2700X but is only 11% faster @ 1080p Conclusion: buy Ryzen 3600X @ €250, 2x 8GB DDR4-3200 RAM @ €90, B450 Max Motherboard @ €120 & 480 GB SSD @ €50. Later, when you have more funds, replace your 1050 with Radeon RX 580 @ €170.
  11. Great work. Will you also distribute this mod on Steam's Workshop?
  12. domokun

    LAMBS Improved Danger.fsm

    @nkenny Awesome! Incidentally, will a soldier's quality (inexperienced/experienced/veteran/special forces) be considered when calculating the possibility and/or length of "discretion's the better part of valour" state?
  13. Is there any mod that converts ACRE2 for WW2 missions? e.g. models WW2 radio equipment in terms of performance, interface, etc.
  14. @Morthen Just to builds on advice from @Horus and @maquez, if you want the best performance in A3, I advise disabling most start-up parameters because (since 2014's Nexus Update) A3 does much better job of recognising your CPU's ability. But if you want to be be certain, the best way is to run a benchmark (YAAB), record the results, modify your start-up parameters, re-run the benchmark and then compare the results.
  15. As a long-time user, I tried to log a DMCA notice for you but as I'm neither "the copyright owner" nor "authorized to act on the copyright owner's behalf in this situation", I'll let you proceed as you deem fit: https://steamcommunity.com/dmca/create/1854385142
  16. domokun

    [SP/CAMP/CO] Real-World Operations (RWO)

    I understand and suspected as much. If you're interested in converting then best reach out to a fellow mission maker whose work you admire and ask for their help. In my experience, provided you tap the right people, you get results. I'm stoked about your choice of theatres as all sound awesome. I'd be more than happy to help with researching the Maquisards missions as it literally on my doorstep (Vercors) and a passion of mine. Personally I find the low-tech conflicts of WW2 & post-colonial wars (Africa, Indo-China & Falklands) far more challenging than the modern operations.
  17. Thanks for the warning that the seperate ace_compat mod is obsoleted by the ace_compat pbo included in the ACE3 mod. What is rationale behind including ace_compat in ACE3 package and requiring users to move it from Addons/Optional folder manually? Instead of having ace_compat as a seperate mod and having users activate or disable the mod?
  18. domokun

    [SP/CAMP/CO] Real-World Operations (RWO)

    @h34dup Great to see you back. Lions of Kandahar still rates as one of the best SP Campaigns for A2 in my book. Any chance that you and/or other RWO authors will develop COOP missions?
  19. Because you'll need space for your OS and Arma's mods
  20. domokun

    [Official] Launcher Feedback

    What's happened with the Launcher? Before I could unfold a mod and then click on the square icon with an arrow pointing NE to open that mod's page in Steam's Workshop but not anymore.. Clicking the icon doesn't appear to do anything now... Any ideas on how to restore the original behaviour?
  21. domokun

    We need Arma 3 on consoles

    Well said but the same rules should apply in all discussions, not just this one (Intel vs AMD...)
  22. Is the URL missing from 3rd line? Because I can't download v.1.0.27 nor read the ChangeLog
  23. @RCA3 Thanks for your efforts. Incidentally, any chance you could upload this to Steam's Workshop?
  24. domokun

    AI Facts & Myths Compilation List

    AI accuracy is unaffected by fatigue, i.e. no advantage gained in waiting for them to tire themselves after running and/or climbing a hill before engaging them = UNKNOWN
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