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domokun

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Everything posted by domokun

  1. Thanks, actually I didn't want to change all my settings but I think that I've found the correct parameter, i.e. AutoSpot=0
  2. Are there any plans to update the SP version with refinements learnt these last couple of months?
  3. Definitely, I think that vision is the primary sense used in detecting targets, followed by audio. It seems realistic that visual detection be degraded by darkness.
  4. Unless I'm mistaken, use the Dapman mod corrects this, i.e. AI medics can heal AI as well as players
  5. Is the magic mix compatible with in-built campaigns? e.g. Red Harvest and/or Op Arrowhead? What's the performance hit of GL4+Zeus+SLX+TPW compared to just TPW?
  6. Yup I'm being prompted to upgrade my 12.8 Cats to the 12.10 for my 7850 (currently OC to 7870). But to be honest I have no trouble with the 12.8 so unless there's some significant gains I'll prolly leave it... So any testimonials?
  7. Icrebreaker just released v1.97 of his awesome Isla Duala map. Does your mission require updating?
  8. My mate has A2 installed on Steam but OA from sprocket. Neither seem to recognise the existance of the other. What must he do to get CO?
  9. First up lower your VD to 1600m or lower. Next disable Anti-Aliasing. Change Shadows to High (it will shift calculation onto your GPU) Keep Terrain on Normal Set Memory to Default Apply the latest beta bar 1, i.e. 98148 (I usually recommend the latest but 98220 is suffering from bad feedback) These settings will get you most gains. Other tweaks are described here: http://forums.bistudio.com/showthread.php?85124-ArmA2-OA-%28low%29-performance-issues&p=2081466#post2081466 Let us know how you get on!
  10. domokun

    Insurgency

    Hi, IIRC someone developed an option to gain intel on location of ammo caches by interrogating insurgents. Is this option available in this version of Insurgency? If so, is there an parameter in the server's pre-mission GUI to switch from "Intel in suitcases" to "Humanint from insurgents"? Also, does the vanilla game allow insurgents to surrender? What I mean is that I've seen them occasionally surrender but IIRC such behaviour might have been due to a mod, e.g. SLX or ACE I think that the idea of capturing insurgents (rather than simply shooting them dead) would be much more realistic, difficult as well as exciting. Also, have you considered having civilians present? This also would be more realistic, not to mention more difficult (collateral damage). It could also offer the possibility of talking with locals about location of insurgents and/or ammo caches. Maybe their cooperation could be influenced by your team's performance (kill more insurgents = more helps from locals, kill locals = less help from locals) Finally, is there any chance of IEDs making a show? Either as a weapon for the insurgents and/or an objective to found and neutralised, much like the ammo caches
  11. I can't believe that this still hasn't been fixed. It's been one of my biggest gripes for years. It is perhaps the biggest single breaker in the suspension of disbelief. We call them "tank ninjas". We fear them almost as much as the armoured vehicle itself!
  12. If this mod gets the Krinkov/Spetznaz/Chechen/IRA attention to detail then I'm drooling.
  13. domokun

    [CAMP] Chesty Puller

    @Bardoy: thanks for the explanation. BTW how many players can play your 3 coop campaigns? So far I've noted: [CAMP] Chesty Puller (CO09, 6 missions) [CAMP] Pirog (CO??, 6 missions) [CAMP] Operation Mighty Justice (CO??, 8 missions)
  14. I like campaigns, coop campaigns in particular. So I've tried to find all the coop campaigns that have ever been created. However I'm having some trouble identifying how many players can participate and how many missions are required. Can anyone help me complete the blanks? [CAMP] Harvest Red (CO04, 10 missions) [CAMP] Operation Arrowhead (CO04, 9 missions) [CAMP] Delta Force 1 (CO04-12, 6 missions + req Lingor & units) [CAMP] Delta Force 2 (CO08-12, 7 missions + req Lingor & units) [CAMP] Forgotten Few (CO12, 7 missions) [CAMP] Chasing Grim Reaper (CO09, 7 missions) [CAMP] Day of NAPA (CO04-5, 6 missions) [CAMP] Chesty Puller (CO09, 6 missions) [CAMP] Pirog (CO08, 6 missions) [CAMP] Operation Mighty Justice (CO??, 8 missions) [CAMP] Operation Dutch (CO02, 5 missions) [CAMP] Once upon a time (CO10, 12 missions) [CAMP] Rainy Fall (CO10, 12 missions) [CAMP] Kalinka (CO09, 5 missions) [CAMP] Red Devils (CO08, 7 missions) in 2 versions: Chernarus (BAF woodland) / Takistan (BAF desert) [CAMP] Joint Ops (CO??, 8 missions, BAF) [CAMP] Tora Bora (CO11, 9 missions + req Tora Bora) [CAMP] Ghost Recon: Podagorsk (CO09, 8 missions + req Podagorsk) [CAMP] Ghost Recon: Island Thunder (CO09, 8 missions + req Lingor & units) <= update pending [CAMP] Marshal-of-Savanna (CO15, 5 missions + req Isla Duala) [CAMP] CWC Demo (CO??, 40? missions) I hope that this helps others enjoy these excellent campaigns with friends. ---- UPDATED with feedback from others UPDATED order & removed duplicates
  15. domokun

    [CAMP] Chesty Puller

    Chronologically, how do all you campaigns follow? Day of NAPA > Chesty Puller > Pirog ? Thanks for creating some of the best campaigns ever-created for the A2 series.
  16. domokun

    Predator Animals

    I love the idea of animals being startled. I know that there's a mod that simulates birds flying off. More than once it has saved our bacon!
  17. Grr don't make me beg Seriously I can offer you some real ale though
  18. Godda be one of my favourite MP campaigns of all time, simply due to the atmosphere (dust, heat haze, etc.) you could also smell the famine and disease :eek:
  19. Care to share those "few lines" with us? This mod, more than any other, was the result of peer-review coding.
  20. Awesome map. Just dropped you a small contribution to say thanks for your hard work on this maps and all the others. I really hope to join your next MP event. I also really hope the Lightspeed finds the time to update his GR campaign for this island (I know he's now busy on new Dingor project).
  21. Vilas: dropped a small contribution to say thanks. Seriously get yourself a decent PC. I can't offer much advice about budget CPUs but I know that a Radeon 7770 offers the best value video card. If you can stretch another €50, get yourself a 7850 which easily overclocks to 7870. Also I strongly recommend an SSD. 40, even 60GB will be too small but a 128GB one will allow you to comfortably install Win7-64 and CO. You can now get good quality (Crucial M4, Samsung 830) 128GB SSD for less than €100. Also don't bother with massive PSU (600+W) unless you want to run SLI. You're better off getting a smaller 400-500 PSU from a quality manufacturer (Antec, Fortron, Corsair, Seasonic) than a larger one from some less-known manufacturer. Sorry to hear about your moggy. I hope that your fire engine has flashing blue lights and a water cannon to extinguish fire or else by I'll send my son round ;)
  22. Great but not enough quotes, i.e. you soon start recognising them Maybe you could add some of the military ones mentioned earlier?
  23. domokun

    JTD Fire And Smoke

    Thanks but just exactly what was fixed? ---------- Post added at 20:02 ---------- Previous post was at 20:01 ---------- My bad, the changelog is available in the first post!
  24. Played the Meat Grinder mission last night and it was excellent. Also played the Neaville map which is brilliant, you can feel the dew in the grass and wind on your neck. The beach landing however was rather disappointing in that: a) the landing craft have a very weedy sounding engine noise b) there doesn't appear to be ANY sound of the sea at all (wind, waves, surf) c) once the ramp goes down the AI takes ages to clear it so by the time I jump out and find my footing, 25% of my squad is dead, 50% is injured and other 25% is busy trying to heal the others (maybe this is realistic) I must have attempted it at least a dozen times and my best so far is to have sniped 2 machine gunners and advanced 100m. Any ideas what I might be doing wrong?
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