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demonhunter212

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Everything posted by demonhunter212

  1. demonhunter212

    Cannot add Satchels

    Doh!!!! I Completely forgot...sorry
  2. demonhunter212

    Cannot add Satchels

    Hey, When i put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "pipebomb" I always get this area saying "Error creating pipebomb with scope = private" This has never happened to me before and I have not installed any addons lately. Plus, I tried adding the satchel charge to a default unit.
  3. Hi, in my mission you are supposed to hold out against a lot of enemies. Then, a transport chopper comes in and is supposed to pick you up. What I was wondering was, is there anyway that once the helicopter enters a trigger, that all units within the base withdraw/dash to the chopper?
  4. Hello, im am creating a mission in Iraq with the American and British Infantry at a base that suddenly comes under attack by lots of insurgents.....but im still in the planning phase . There won't be much cover for the insurgents so i'm wondering if there is a way for any unit not to go prone in action? Normally in combat in OFP if a unit even hears a snap from a bullet hitting a wall they hit the dirt and if the insurgents go prone then they become sitting ducks.
  5. demonhunter212

    IM:UC Release

    srry if this is a noob question but i havent installed them yet. Are these units on the West, East, or Res side?
  6. demonhunter212

    Hyk modern u.s. infantry pack released

    DAMN!!!!!! these are good? What is funny is that when ever i need to make a modern time mission say like 1993 Somalia BOOM i ur addons work fine for that situation. Then an Iraq mission BOOM ACU's Keep up the perfect work man!!!!
  7. Hey, I've had a script before but, i seem to have lost it . I've searched for hours to find how anyside attack Civilians but i couldn't find anything that worked. Here's my mission in a nutshell: You're part of a russian (RHS) squadron in a winter nogova place somewhere near Lipany and you come under attack by a bunch of Civilians wishing to fight back. I would use RES people but i really like FacePlant's Civilian pack as the Rebels. If you could supply me with the script again that would be nice/
  8. demonhunter212

    Vietnam: The Experience v0.3

    I can only wonder how much it took for you guys to endure and how much time it took to create such a beautiful mod i mean its just one of those DAYMNNN!!!!!! mods as i like to call
  9. demonhunter212

    No Objective Tic

    Hey, i've been working on a mission for quite some while and i've been having trouble with the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"OBJ_1" objStatus "Done" thing. I put this in my HTML briefing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <meta name="GENERATOR" content="vb"> <title>ALIVE</title> </head> <body bgcolor="#FFFFFF"> <h2><a name="Main"></a></h2> <! --- popis mise s odkazy na markery> <h6> <B>May 10, 2006</B> – Today we are going to Nogova to secure some hostages because there will be an Airborne Operation 3 hours after we are finished. The Captain says "It's not gonna be easy". Intel Reports that the Hostages are inside the City Hall. Who took them in.....we do not know. The Plan here is to swoop in via Helo move to the Observation Point over looking the Town and Infiltrate it silently. Intel shows about 40 guys but, thats no hassle for the SEAL team. Bloodhound and Hawk are going to be our sniper/recon team and will support us from Point Charlie. Wardog says tonight is going to be a test of our abilities. Specter thinks that there might be a few T-80's if there are then we're pretty fucked - Eagle </h6> <! --- konec popisu mise> <hr> <! --- podrobný plán mise step-by-step> <p><a name="plan"></a> <hr> <p><a name = "OBJ_KONEC1"></a>Move via Helo to the <A HREF="marker:Insertion">Insertion Point.</A></p> </p> <hr> <p><a name = "OBJ_KONEC2"></a>Move to <A HREF="marker:Charlie">Point Charlie that over looks the town.</A></p> <hr> <p><a name = "OBJ_KONEC3"></a>Infiltrate the town <A HREF="marker:Town">silently.</a></p> <hr> <p><a name = "OBJ_KONEC4"></a>Move into The City Hall <A HREF="marker:City Hall">and secure the building.</a></p> <hr> <p><a name = "OBJ_KONEC5"></a>Secure The Hostages and move to <A HREF="marker:Delta">Point Delta.</a></p> <hr> <p><a name = "OBJ_KONEC6"></a>Move to the <A HREF="marker:Extraction">Extraction Point.</a></p> <! --- konec plánu> <! --- -----------------------------> <! --- sekce debriefingu ---> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">Success?</a></h2> <br> <p> Good Job Team now that the Hostages are secured we can begin the Airborne Operation now!!!! </p> <br> <hr> <br> <h2><a name="Debriefing:End2">All is lost</a></h2> <br> <p> The Hostages were killed the Unknown Organization has all the Intelligence they need. </p> <br> <! --- konec debriefingu ---> </body> </html> The Notes and Plans work ingame they show up fine and the links to the markers work but, when i put in the "Obj_1" objStatus "Done" in a trigger then i would get to that trigger and nothing would happen could anyone help me out?
  10. demonhunter212

    FFUR 2006 2.5 ... Full Pack

    iI've loved your guys' FFUR Packs absolutely love em so, I don't have much to say so I will say it in a nutshell DAYMNNNNN!!!!!!
  11. demonhunter212

    Hyk modern u.s. infantry pack released

    My dad was over the other day and he said these were extremely accurate. He also said those ACU's are pretty sweet looking so i said "Go get your ACU's dad!" so we compared them and he said "DAYMN!!!! thats a perfect camo match". Keep up your awesome work dude
  12. demonhunter212

    Anyside attacks Civilians (Rebels)

    Yes i remember the scripts now thank you but, if i just group one Civ. with a Res. member will that make the whole Civ. Population a Res. group cuz thats what i'm really wanting, or do i have to do them all seprately? edit..... i actually remember a script that i got it is a respawning script so could i possibly use this without grouping a shit load of Civs. cuz that leads to alot of lag for me
  13. demonhunter212

    Anyside attacks Civilians (Rebels)

    Actually i didnt want any Res to exsist in the mission unless its with scripting a causing them not to exsist as in 0% Presence. I also posted that "FacePlant's" Civilians would make a sweet enemy resistance. You're probally thinking "Why doesnt he just use the Res instead" and ill accept that but, is there a way i can do it without grouping every Civ. to a Res member with that [unit1,Unit2,Unit3] join Person cuz i will set the Res person's Prob. to 0% but it never works.
  14. demonhunter212

    Mapfact Weaponpack v1.0 by Marco-Polo-IV

    So wait this won't work with FFUR2006 ?
  15. demonhunter212

    Iraq National Guard SF

    haha i think yours are way better.....actually ALOT BETTER!!!! my dad served in Iraq for 2 years and he was over the other day and i showed him the Iraqi units and he said "Holy **** I think i know that guy" i think he ment they were extremely accurate!!!! would that be considered a compliment?
  16. demonhunter212

    uneeded, needed addons

    hey sorry for the confusing title but, i am currently having this one problem it says "needed addons ec_m19a11 and INQ_Weaponpack" but the thing is i dont even remember putting these into the mission. Second, i'll add both of the addons and then the message will still stay up there anyone have a solution? srry couldnt add screen
  17. demonhunter212

    No Helmet Script?

    Hello, haven't been on this website forever due to my hard drive being whiped out, but anyway is there a script like so: Is there anyway you can use a script so that any unit does not wear a helmet? If so could you post one for me? If you're wondering why i would want this it's because i like to make scouting missions like for instance "The Last Patrol" from Band of Brothers srry if this is a extremely retarded question thanks -demonhunter212
  18. demonhunter212

    Close Quarters Combat

    Do you think they'll add close quaters combat attacks (Rifle Butt, Knives, B*tch slaps)?
  19. demonhunter212

    FFUR 2006 2.0 Total conversion pack

    This is sweet but one problem when i went to install it said "Delete old FFUR2006 game" or whatever but i didn't know it would delete all my addons....is there a place that the addons would go. Cuz they're not in my Recycling Bin Now im pissed.............but not at you guys Keep up the good work FFUR team
  20. Hi, im having some trouble with the Facetex2. Everytime i map the face to a person the face gets all screwed up as in: The Nose is on the side of the head, the camo is in the front and other side of the head and the face is on the back. So could anyone possibly give me a quick and easy tutorial on how to use this correctly
  21. demonhunter212

    Need help on Facetex2

    Its okay till i get to the part where it says Generate. Is there supposed to be a loading time or something or do i just need to turn the opened "Facetex2" pbo back to its normal pbo file
  22. My game crashes to my desktop after I load my mission.....but the problem is that i had this in my description.ext (The game was running fine until i put this file into my mission....then i would go into the Nogova level and hit the load button and load the mission then all of a sudden the game stops when it says "Receiving") <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { // List of music tracks (.ogg files without the .ogg extension) tracks[] = {GreenDay, Guns&Roses, ChiliPeppers, MotleyCrew}; // Class definition needed for each music track class GreenDay { // Name to display in mission editor name = "GreenDay"; // Music path, volume, pitch sound[] = {\music\GreenDay.ogg, db + 0, 1.0}; }; class Guns&Roses { // Name to display in mission editor name = "Guns&Roses"; // Music path, volume, pitch sound[] = {\music\Guns&Roses.ogg, db + 0, 1.0}; }; class ChiliPeppers { // Name to display in mission editor name = "ChiliPeppers"; // Music path, volume, pitch sound[] = {\music\ChiliPeppers.ogg, db + 0, 1.0}; }; class MotleyCrew { // Name to display in mission editor name = "MotleyCrew"; // Music path, volume, pitch sound[] = {\music\MotleyCrew.ogg, db + 0, 1.0}; }; }; onLoadMission="0peration Nightwolf The Airborne Operation"; class CfgIdentities { class Bravo1 { name = "Wolf"; face = "basfaceDW4"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo2 { name = "Shadow"; face = "basfaceDW1"; glasses = "none"; speaker = "Rich"; pitch = 1.00; }; class Bravo3 { name = "Zero"; face = "basfaceDW5"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; class Bravo4 { name = "Raven"; face = "basfaceDW2"; glasses = "none"; speaker = "Dan"; pitch = 1.00; }; class Bravo5 { name = "Chaos"; face = "basfaceDW3"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo6 { name = "Demon"; face = "basfaceRW2"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; Could someone possibly tell me what is the matter with my description.ext file?
  23. demonhunter212

    Need help on Facetex2

    Could you possibly supply me with this "Texview" srry because i always go on Ofp.info but it takes forever to load up for me now. Offptopic: @kutya ..............SWEET! i have a Red Squire Electric and it's a great piece.................I play mine on a "Fender15G AMP" and i sound like crap when i play Green Day. But, when i go to my Guitar Teacher's place and I play there it sounds Perfect. Comes to show me that I can't get good sound out of a small ass amp
  24. demonhunter212

    Need help on Facetex2

    Sorry could you explain that for me kutya and give a tutorial please? thanks in advance
  25. demonhunter212

    AI call airstrike

    **** yeah thanks Mandoble lol using a Cessna for a Bomber..............i can just picture it in my head
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