domox
Member-
Content Count
7 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
0 NeutralAbout domox
-
Rank
Rookie
-
There is a healthy torrent available until the JCOVE team posts a link to the new mirror. Sign up on their forum and PM this user name in their forum for the new torrent. ---------- Post added at 06:07 PM ---------- Previous post was at 05:14 PM ---------- Fresh mirrors are up and a link to the torrent are also posted on the JCOVE site. It should be much easier to grab the installer now.
-
Helicopter's flight parameters
domox replied to RN Malboeuf's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Do we know of a way to write a better flight model? Or are choppers forever doomed to have virtually no rudder authority etc... -
They just have not included it. There are numerous other titles with this feature, it is just a matter of making the behavior and a control interface to change that behavior. It really is crippling for anyone wishing to do anti-material/long range shooting. It also makes me wonder why they bothered putting it in if they were not going to do it right. Just some thoughts.
-
DF 1-3, DF:X and JO/JOE are hardly the same sort of game as ARMA. Those are in the arcade/action category. If there are a few adjustments arma can be considered a tactical sim. As far as information export on arms. Scope elevation/windage is hardly a department of defense concern. Barret recently testified in courts how easy it would be for a novice to hit a vehicle sized target with the m82a1 or m107 at 1km, as a matter of fact it was designed to be simple. This means, if an extremist was able to acquire one, it wouldn't matter if they had played ARMA first or not. Not to mention, i read some articles where they were using BF2 to train, I say let them. BF2 and even ARMA are hardly ideal training environments, none of them will replace field experience and instructors. To BI: Rifle elevation is a must, esp. if you expect us to use the weapons in game for the roles they are intended to play.
-
Why is there no elevation adjustment for rifles that have adjustment knobs. With the m107 to get a 1-2km kill I have to aim so high the target is almost out of my sight ring. For the m107 this is absurd. It is like the howitzer, it is little more than a high caliber prop if you cannot do the anti-material/ant-personnel role at the ranges the weapon was intended to be used at. Please add zeroing of some sort. Even having it like the stock m107 with zero ranges from 50- 1000-1500. Thanks
-
its not so much a center of gravity issue, its just how choppers fly, they pivot around their rotor head, and with CH47s they are just aft of the fore rotor head (closer to the front of half way). This creates a feeling of hanging from the rotors.... One more griped, it's impossible to Auto Rotate in this game lol...
-
At present the choppers have a generic fixed wing flight model with a vertical thrust ability so they can hover.... So this means at high speeds there is little to no rudder control which, with choppers is complete bollocks. Also another issue I have is that in the AV8 you cannot do any STOL... Whats the point in having an AV8 without that ability? If this is fixable by the community then please release the tools and let it be done, otherwise, don't put objects in the game if it is going to be a poor translation of the real thing. I enjoy the game thoroughly aside from these points BTW, GJ BI...