dougboy101
Member-
Content Count
45 -
Joined
-
Last visited
-
Medals
Everything posted by dougboy101
-
so Ive fixed the transitions, but Im having great difficulty getting texview to play the game sadly I dont understand the how to apply the 0.5 average color rule for the MCOs, and I cant get texview to output the normal maps as they should. Ive read betons tutorial and ive never used gimp, so its a little useless to me. There doesnt seem to be any texview tutes? I drag and drop my ***_detail_nopx.tga, then save as ***_detail_nopx.paa and it looks blue and purple tiger striped static. ---------- Post added at 10:55 PM ---------- Previous post was at 10:51 PM ---------- So within a minute of posting i think i fixed the nopx, in Crazy bump (which i will have to pay for in 2 days :( ) there was an option"save normal map with displacement in alpha channel: I turned it to yes and all seems well. I still need guidance on MCOs
-
Okay so ive come a wee way in making my map. and am trying to resolve the texture problems before progressing. The "rock" texture on top of the mountains is way brighter than the other textures, why is this? Ive used the Paa plugin for photoshop, before i found it is buggy with arma2, could that have messed things up? also i have a blurry as hell gravel texture as seen below. Is this caused by messed up bump mapping? Finally, what are the different texture extensions designate co Normal texture mco ??? nopx ??? nohq ???
-
thanks gnome, and again bushlurker, ive remedied the transitions from textures as per the top one i think, however the nopx files were created using an app "crazybump" most nopx paa I find are green, but mine are blue-purple and made the bumping infinitely worse. Im guessing the original good textures were ones i poached and renamed, and the bad ones were messed areound with in photoshop. Now i just gotta fix them bump maps.
-
http://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-clutter this is an awesome site to use,
-
Resolved, the issue was........... the references to files in CfgSurfaces were case sensitive............ I also deleted the space from the probabilitys, but i doubt that was the problem. Thanks a bunch bushlurker, its great to see someone taking the effort to help other people, Next questions 4096, 4096 terrain heightmap.. I hear that object placement goes funky in one corner. of the map, can someone elaborate? my intended project will be quite large but as 2 corners will be desolate desert, i can tolerate a hollow gap of 2x2km or so.
-
Im a newb and am attempting to master the configs and basics of visitor before getting down and dirty with a big project. First problem is clutter class CfgPatches { class Map_Bamian { units[] = {Map_Bamian}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes", "CAData", "CABuildings", "CAMisc", "CAMisc2", "CAMisc3", "CABuildings2", "CARoads2", "CARocks2", "CAStructures"}; version = "2009-9-1"; fileName = "Bamian.pbo"; author = "Le Brun"; mail = "lebrun_shane@hotmail.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class Map_Bamian: Utes { description = "Bamian Map"; worldName= "\Bamian\Bamian\Bamian.wrp"; pictureShot = "\Bamian\Bamian\icons\BmBanner.paa"; icon = "\Bamian\Bamian\icons\workico.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? clutterGrid = 1.5; clutterDist = 125; noDetailDist = 40; fullDetailDist = 10; midDetailTexture = "bamian\bamian\data\Bmmiddle_mco.paa"; minTreesInForestSquare = 4; minRocksInRockSquare = 3; class Clutter { class Bm_GrassGeneral : DefaultClutter { model="ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class Bm_GrassCrooked : Bm_GrassGeneral { model="ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.7; scaleMax = 1.4; }; class Bm_GrassCrookedGreen : Bm_GrassGeneral { model="ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class Bm_WeedDead : Bm_GrassGeneral { model="ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class Bm_grassBunch : Bm_GrassGeneral { model="ca\plants2\clutter\c_grassBunch.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 1.5; scaleMax = 3.5; }; }; class Names { #include "BamianNames.hpp" }; }; }; class CfgWorldList { class Map_Bamian {}; }; class CfgMissions { class Cutscenes { class TUT_SampleMapIntro { directory = "Bamian\Bamian\data\scenes\Intro.MAP_Bamian"; }; }; }; class CfgSurfaces { class Default {}; class Bmcrops : Default { access = 2; files = "Bmcrops_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "BmCrops_Clutter"; soundhit = "soft_ground"; }; class Bmgrass : Default { files = "Bmgrass_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "Bmgrass_Clutter"; soundhit = "soft_ground"; }; }; class CfgSurfaceCharacters { class BmCrops_Clutter{ probability[]={0.09,0.09,0.9,0.9,0.999}; names[]={"Bm_GrassCrookedGreen","Bm_GrassCrooked","Bm_AutumnFlowers","Bm_WeedDead","Bm_grassBunch"}; }; class Bmgrass_Clutter{ probability[]={0.09,0.09,0.9,0.9,0.999}; names[]={"Bm_GrassCrookedGreen","Bm_GrassCrooked","Bm_AutumnFlowers","Bm_WeedDead","Bm_grassBunch"}; }; };
-
Thanks, your bushlurker, your source files have clutter when i construct them....... so im trying to figure out what ive done wrong..
-
maps under construction:
dougboy101 replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Bamian Province afghanistan. 2-3 years in future (so i can add currently nonexistant poppy feilds),Season Early Spring. intention is 80X80k scaled down to 40X40k, Main feature will be variety in textures, with snowy mountains (some unreachable by chopper) and blooming poppy fields for some colour, as opposed to Takistans look. very good source files, including shapefiles for roads etc, and textures sorted. Im currently working backwards by mastering configs before starting terrain proper. Id love to get the buddha models, a university made some, but ill the terrain to a good standard before enquiring about such things! -
it must be my workspace, some sources only have buildings2 etc, yet some sources say extract ALL pbos in your addons folder, including non object related anims, vehicles, etc my layers may be a problem..... my materials mask is white black and green, but the tiled layers files show black green and RED?? when i pinpbo, the temp folder has various ca\plants2\clutter\data\ rvmats and paas. so it is being processed somewhere. can bush or oldbear send me a pic of there workspace folder to confirm? if that doesnt work, i need someones elses project and .pew then reimport sat and tex masks. to recombine layers, if i use someone elses project and clutter works, then i know its my config.
-
Made various fixes, now i know why the tutes are average, ive tried so many things and forgotten half of them, here is a my binpbo log with no errors!! core\data\fonts\lucidaconsoleb8-01.paa->P:\Bintemp\core\data\fonts\lucidaconsoleb8-01.paa core\data\fonts\lucidaconsoleb11-01.paa->P:\Bintemp\core\data\fonts\lucidaconsoleb11-01.paa ca\data\data\sky_mostlycloudy_sky.paa->P:\Bintemp\ca\data\data\sky_mostlycloudy_sky.paa ca\data\data\sky_almostclear_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_almostclear_horizont_sky.paa ca\data\data\sky_semicloudy_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_semicloudy_horizont_sky.paa ca\data\data\sky_cloudy_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_cloudy_horizont_sky.paa ca\data\data\water_nofhq.paa->P:\Bintemp\ca\data\data\water_nofhq.paa ca\data\data\sea_foam_lco.paa->P:\Bintemp\ca\data\data\sea_foam_lco.paa ca\data\data\water2_nohq.paa->P:\Bintemp\ca\data\data\water2_nohq.paa ca\data\data\rain_ca.paa->P:\Bintemp\ca\data\data\rain_ca.paa ca\data\data\mrak_01_ca.paa->P:\Bintemp\ca\data\data\mrak_01_ca.paa ca\uifonts\data\fonts\etelkanarrowmediumpro6-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro6-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro6-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro6-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro6-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro6-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro6-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro6-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro7-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro7-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro7-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro7-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro7-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro7-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro7-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro7-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro8-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro8-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro8-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro8-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro8-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro8-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro8-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro8-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro9-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro9-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro9-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro9-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro9-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro9-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro9-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro9-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro10-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro10-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro10-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro10-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro10-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro10-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro10-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro10-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro11-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro11-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro11-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro11-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro11-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro11-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro11-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro11-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro12-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro12-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro12-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro12-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro12-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro12-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro12-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro12-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro13-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro13-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro13-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro13-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro13-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro13-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro13-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro13-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro14-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro14-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro14-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro14-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro14-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro14-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro14-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro14-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro15-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro15-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro15-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro15-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro15-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro15-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro15-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro15-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro16-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro16-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro16-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro16-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro16-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro16-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro16-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro16-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro17-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro17-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro17-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro17-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro17-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro17-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro17-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro17-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro18-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro18-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro18-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro18-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro18-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro18-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro18-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro18-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro19-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro19-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro19-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro19-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro19-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro19-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro19-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro19-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro20-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro20-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro20-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro20-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro20-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro20-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro20-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro20-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro21-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro21-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro21-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro21-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro21-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro21-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro21-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro21-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro22-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro22-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro22-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro22-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro22-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro22-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro22-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro22-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro23-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro23-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro23-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro23-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro23-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro23-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro23-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro23-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro24-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro24-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro24-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro24-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro24-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro24-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro24-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro24-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro25-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro25-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro25-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro25-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro25-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro25-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro25-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro25-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro26-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro26-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro26-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro26-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro26-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro26-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro26-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro26-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro27-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro27-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro27-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro27-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro27-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro27-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro27-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro27-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro28-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro28-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro28-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro28-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro28-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro28-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro28-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro28-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro29-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro29-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro29-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro29-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro29-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro29-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro29-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro29-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro30-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro30-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro30-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro30-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro30-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro30-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro30-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro30-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro31-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro31-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro31-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro31-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro31-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro31-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro31-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro31-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro34-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro34-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro34-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro34-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro34-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro34-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro34-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro34-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro37-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro37-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro37-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro37-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro37-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro37-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro37-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro37-04.paa ca\uifonts\data\fonts\etelkanarrowmediumpro46-01.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro46-01.paa ca\uifonts\data\fonts\etelkanarrowmediumpro46-02.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro46-02.paa ca\uifonts\data\fonts\etelkanarrowmediumpro46-03.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro46-03.paa ca\uifonts\data\fonts\etelkanarrowmediumpro46-04.paa->P:\Bintemp\ca\uifonts\data\fonts\etelkanarrowmediumpro46-04.paa ca\ui\data\cursor_raw.paa->P:\Bintemp\ca\ui\data\cursor_raw.paa ca\data\data\sky_clear_sky.paa->P:\Bintemp\ca\data\data\sky_clear_sky.paa ca\data\data\sky_clear_lco.paa->P:\Bintemp\ca\data\data\sky_clear_lco.paa ca\data\data\sky_clear_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_clear_horizont_sky.paa ca\data\data\sky_veryclear_sky.paa->P:\Bintemp\ca\data\data\sky_veryclear_sky.paa ca\data\data\sky_veryclear_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_veryclear_horizont_sky.paa ca\data\data\sky_almostclear_sky.paa->P:\Bintemp\ca\data\data\sky_almostclear_sky.paa ca\data\data\sky_almostclear_lco.paa->P:\Bintemp\ca\data\data\sky_almostclear_lco.paa ca\data\data\sky_semicloudy_sky.paa->P:\Bintemp\ca\data\data\sky_semicloudy_sky.paa ca\data\data\sky_semicloudy_lco.paa->P:\Bintemp\ca\data\data\sky_semicloudy_lco.paa ca\data\data\sky_cloudy_sky.paa->P:\Bintemp\ca\data\data\sky_cloudy_sky.paa ca\data\data\sky_cloudy_lco.paa->P:\Bintemp\ca\data\data\sky_cloudy_lco.paa ca\data\data\sky_mostlycloudy_lco.paa->P:\Bintemp\ca\data\data\sky_mostlycloudy_lco.paa ca\data\data\sky_mostlycloudy_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_mostlycloudy_horizont_sky.paa ca\data\data\sky_overcast_sky.paa->P:\Bintemp\ca\data\data\sky_overcast_sky.paa ca\data\data\sky_overcast_lco.paa->P:\Bintemp\ca\data\data\sky_overcast_lco.paa ca\data\data\sky_overcast_horizont_sky.paa->P:\Bintemp\ca\data\data\sky_overcast_horizont_sky.paa ca\data\seatexture_co.paa->P:\Bintemp\ca\data\seatexture_co.paa ca\data\data\mrak_02_ca.paa->P:\Bintemp\ca\data\data\mrak_02_ca.paa ca\data\data\mrak_03_ca.paa->P:\Bintemp\ca\data\data\mrak_03_ca.paa ca\data\data\mrak_04_ca.paa->P:\Bintemp\ca\data\data\mrak_04_ca.paa ca\plants2\clutter\data\clutter_grass_flowers_atumn_ca.paa->P:\Bintemp\ca\plants2\clutter\data\clutter_grass_flowers_atumn_ca.paa ca\plants2\clutter\data\c_grasscrookeddry_ca.paa->P:\Bintemp\ca\plants2\clutter\data\c_grasscrookeddry_ca.paa ca\plants2\clutter\data\c_grasscrooked_ca.paa->P:\Bintemp\ca\plants2\clutter\data\c_grasscrooked_ca.paa ca\plants2\clutter\data\c_grassweeddead2_ca.paa->P:\Bintemp\ca\plants2\clutter\data\c_grassweeddead2_ca.paa ca\plants2\clutter\data\c_grassbunch1_ca.paa->P:\Bintemp\ca\plants2\clutter\data\c_grassbunch1_ca.paa ca\data\data\raindrop3.paa->P:\Bintemp\ca\data\data\raindrop3.paa ca\data\data\halo.paa->P:\Bintemp\ca\data\data\halo.paa ca\data\data\slunce_01.paa->P:\Bintemp\ca\data\data\slunce_01.paa ca\data\data\mesic.01.paa->P:\Bintemp\ca\data\data\mesic.01.paa ca\data\data\mesic.02.paa->P:\Bintemp\ca\data\data\mesic.02.paa ca\data\data\mesic.03.paa->P:\Bintemp\ca\data\data\mesic.03.paa ca\data\data\mesic.04.paa->P:\Bintemp\ca\data\data\mesic.04.paa ca\data\data\mesic.05.paa->P:\Bintemp\ca\data\data\mesic.05.paa ca\data\data\mesic.06.paa->P:\Bintemp\ca\data\data\mesic.06.paa ca\data\data\mesic.07.paa->P:\Bintemp\ca\data\data\mesic.07.paa ca\data\data\mesic.08.paa->P:\Bintemp\ca\data\data\mesic.08.paa ca\data\data\mesic.09.paa->P:\Bintemp\ca\data\data\mesic.09.paa ca\data\data\mesic.10.paa->P:\Bintemp\ca\data\data\mesic.10.paa ca\data\data\mesic.11.paa->P:\Bintemp\ca\data\data\mesic.11.paa ca\data\data\mesic.12.paa->P:\Bintemp\ca\data\data\mesic.12.paa ca\data\data\rainbow_ca.paa->P:\Bintemp\ca\data\data\rainbow_ca.paa ca\uifonts\data\fonts\zeppelin3308-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3308-01.paa ca\uifonts\data\fonts\zeppelin3308-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3308-02.paa ca\uifonts\data\fonts\zeppelin3308-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3308-03.paa ca\uifonts\data\fonts\zeppelin3308-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3308-04.paa ca\uifonts\data\fonts\zeppelin3309-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3309-01.paa ca\uifonts\data\fonts\zeppelin3309-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3309-02.paa ca\uifonts\data\fonts\zeppelin3309-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3309-03.paa ca\uifonts\data\fonts\zeppelin3309-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3309-04.paa ca\uifonts\data\fonts\zeppelin3310-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3310-01.paa ca\uifonts\data\fonts\zeppelin3310-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3310-02.paa ca\uifonts\data\fonts\zeppelin3310-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3310-03.paa ca\uifonts\data\fonts\zeppelin3310-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3310-04.paa ca\uifonts\data\fonts\zeppelin3311-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3311-01.paa ca\uifonts\data\fonts\zeppelin3311-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3311-02.paa ca\uifonts\data\fonts\zeppelin3311-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3311-03.paa ca\uifonts\data\fonts\zeppelin3311-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3311-04.paa ca\uifonts\data\fonts\zeppelin3312-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3312-01.paa ca\uifonts\data\fonts\zeppelin3312-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3312-02.paa ca\uifonts\data\fonts\zeppelin3312-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3312-03.paa ca\uifonts\data\fonts\zeppelin3312-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3312-04.paa ca\uifonts\data\fonts\zeppelin3313-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3313-01.paa ca\uifonts\data\fonts\zeppelin3313-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3313-02.paa ca\uifonts\data\fonts\zeppelin3313-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3313-03.paa ca\uifonts\data\fonts\zeppelin3313-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3313-04.paa ca\uifonts\data\fonts\zeppelin3314-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3314-01.paa ca\uifonts\data\fonts\zeppelin3314-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3314-02.paa ca\uifonts\data\fonts\zeppelin3314-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3314-03.paa ca\uifonts\data\fonts\zeppelin3314-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3314-04.paa ca\uifonts\data\fonts\zeppelin3315-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3315-01.paa ca\uifonts\data\fonts\zeppelin3315-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3315-02.paa ca\uifonts\data\fonts\zeppelin3315-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3315-03.paa ca\uifonts\data\fonts\zeppelin3315-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3315-04.paa ca\uifonts\data\fonts\zeppelin3316-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3316-01.paa ca\uifonts\data\fonts\zeppelin3316-02.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3316-02.paa ca\uifonts\data\fonts\zeppelin3316-03.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3316-03.paa ca\uifonts\data\fonts\zeppelin3316-04.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3316-04.paa ca\uifonts\data\fonts\zeppelin3317-01.paa->P:\Bintemp\ca\uifonts\data\fonts\zeppelin3317-01.paa c>P:\Bintemp\nzd\bamian\data\layers\m_010_006_lco.paa >P:\Bintemp\nzd\bamian\data\layers\p_014-008_n_l01_n.rvmat nzd\bamian\data\layers\p_010-008_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_010-008_n_l01_l02.rvmat nzd\bamian\data\layers\p_014-011_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_014-011_l00_l01_l02.rvmat nzd\bamian\data\layers\p_007-011_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_007-011_n_l01_l02.rvmat ca\plants2\clutter\data\c_grasscrooked.rvmat->P:\Bintemp\ca\plants2\clutter\data\c_grasscrooked.rvmat nzd\bamian\data\layers\p_004-009_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_004-009_l00_l01_l02.rvmat nzd\bamian\data\layers\p_000-008_l01.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_000-008_l01.rvmat nzd\bamian\data\layers\p_010-006_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_010-006_n_l01_n.rvmat nzd\bamian\data\layers\p_012-009_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_012-009_n_l01_l02.rvmat nzd\bamian\data\layers\p_004-016_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_004-016_n_l01_l02.rvmat nzd\bamian\data\layers\p_002-010_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_002-010_l00_l01_l02.rvmat nzd\bamian\data\layers\p_014-020_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_014-020_l01_l02.rvmat nzd\bamian\data\layers\p_009-012_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_009-012_n_l01_l02.rvmat nzd\bamian\data\layers\p_010-006_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_010-006_l00_l01_l02.rvmat nzd\bamian\data\layers\p_019-017_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_019-017_l00_l01_l02.rvmat nzd\bamian\data\layers\p_000-020_l01.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_000-020_l01.rvmat ca\plants2\clutter\data\c_grassbunch.rvmat->P:\Bintemp\ca\plants2\clutter\data\c_grassbunch.rvmat nzd\bamian\data\layers\p_013-018_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_013-018_l00_l01_l02.rvmat nzd\bamian\data\layers\p_006-017_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_006-017_n_l01_l02.rvmat nzd\bamian\data\layers\p_009-002_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_009-002_l01_n.rvmat nzd\bamian\data\layers\p_016-019_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_016-019_l01_l02.rvmat nzd\bamian\data\layers\p_021-015_l01.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_021-015_l01.rvmat nzd\bamian\data\layers\p_007-016_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_007-016_l00_l01_l02.rvmat nzd\bamian\data\layers\p_010-005_l00_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_010-005_l00_l01_n.rvmat nzd\bamian\data\layers\p_015-000_l01.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_015-000_l01.rvmat nzd\bamian\data\layers\p_008-009_l00_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_008-009_l00_l01_n.rvmat nzd\bamian\data\layers\p_009-001_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_009-001_l01_l02.rvmat nzd\bamian\data\layers\p_019-012_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_019-012_l00_l01_l02.rvmat nzd\bamian\data\layers\p_010-014_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_010-014_n_l01_l02.rvmat nzd\bamian\data\layers\p_011-003_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_011-003_l01_n.rvmat nzd\bamian\data\layers\p_005-010_n_n_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_005-010_n_n_l02.rvmat nzd\bamian\data\layers\p_013-013_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_021-016_l01.rvmat nzd\bamian\data\layers\p_005-017_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_005-017_n_l01_n.rvmat nzd\bamian\data\layers\p_004-019_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_004-019_n_l01_n.rvmat nzd\bamian\data\layers\p_019-014_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_019-014_n_l01_n.rvmat nzd\bamian\data\layers\p_020-007_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_020-007_l01_l02.rvmat nzd\bamian\data\layers\p_017-018_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_017-018_n_l01_n.rvmat nzd\bamian\data\layers\p_014-008_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_014-008_l00_l01_l02.rvmat nzd\bamian\data\layers\p_007-017_n_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_007-017_n_l01_l02.rvmat nzd\bamian\data\layers\p_011-005_l00_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_011-005_l00_l01_n.rvmat nzd\bamian\data\layers\p_003-011_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_003-011_n_l01_n.rvmat nzd\bamian\data\layers\p_018-006_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_018-006_l01_n.rvmat nzd\bamian\data\layers\p_008-006_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_008-006_l00_l01_l02.rvmat nzd\bamian\data\layers\p_002-013_n_l01_n.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_002-013_n_l01_n.rvmat nzd\bamian\data\layers\p_003-018_l00_l01_l02.rvmat->P:\Bintemp\nzd\bamian\data\layers\p_003-018_l00_l01_l02.rvmat Convert world p:\nzd\bamian\bamian.wrp -> P:\Bintemp\nzd\bamian\bamian.wrp Updating base class ->NonStrategic, by p:\nzd\Ca\config.cpp/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by p:\nzd\Ca\config.cpp/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by p:\nzd\Ca\config.cpp/CfgVehicles/House/DestructionEffects/ Updating base class ->StaticMGWeapon, by p:\nzd\Ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/ <world = "p:\nzd\bamian\bamian.wrp"> </world> however i still dont have my clutter cfgsurfaces // Generated by unRap v1.06 by Kegetys class CfgSurfaces { class Default {}; class Bmcrops : Default { files = "Bmcrops_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "Bmcrops_Clutter"; soundhit = "soft_ground"; }; class Bmgrass : Default { files = "Bmgrass_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "Bmgrass_Clutter"; soundhit = "soft_ground"; }; class Bmsnow : Default { files = "Bmsnow_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "Bmsnow_Clutter"; soundhit = "soft_ground"; }; }; cfgsurfacecharacters // Generated by unRap v1.06 by Kegetys class CfgSurfaceCharacters { class Bmcrops_Clutter { probability[] = {0.1, 0.1, 0.1, 0.1, 0.5}; names[] = {"Bm_GrassCrookedGreen", "Bm_GrassCrooked", "Bm_AutumnFlowers", "Bm_WeedDead", "Bm_grassBunch"}; }; class Bmgrass_Clutter { probability[] = {0.5, 0.1, 0.1, 0.1, 0.1}; names[] = {"Bm_GrassCrookedGreen", "Bm_GrassCrooked", "Bm_AutumnFlowers", "Bm_WeedDead", "Bm_grassBunch"}; }; class Bmsnow_Clutter { probability[] = {0.1, 0.1, 0.2, 0.4, 0.1}; names[] = {"Bm_GrassCrookedGreen", "Bm_GrassCrooked", "Bm_AutumnFlowers", "Bm_WeedDead", "Bm_grassBunch"}; }; }; cfgworlds // Generated by unRap v1.06 by Kegetys class CfgWorlds { class DefaultWorld { class Weather; // External class reference }; class CAWorld : DefaultWorld { class Grid {}; class DayLightingBrightAlmost; // External class reference class DayLightingRainy; // External class reference class DefaultClutter; // External class reference class Weather : Weather { class Lighting; // External class reference }; }; class DefaultLighting; // External class reference class Bamian : CAWorld { cutscenes[] = {}; description = "Bamian Map"; worldName = "\nzd\bamian\bamian.wrp"; pictureShot = "\nzd\bamian\icons\bmbanner.paa"; icon = "\nzd\bamian\icons\workico.paa"; centerPosition[] = {2720, 2462, 500}; seagullPos[] = {2720, 2462, 500}; longitude = 30; // positive is east latitude = -45; // positive is south class Grid : Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = 0; formatY = 0; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; ilsPosition[] = {8483.42, 4174.04}; ilsDirection[] = {-0.57, 0.08, -0.82}; ilsTaxiIn[] = {8620.18, 4212.48, 8554.54, 4118.52, 8555.94, 4103.51, 8588.12, 4080.84, 8593.22, 4069.03, 8573.72, 4041.33, 8560.51, 4022.25, 8554.24, 4021.22, 8487.35, 4068.07, 8440.77, 4100.78, 8437.18, 4107.96}; ilsTaxiOff[] = {9255.09, 5279.73, 8672.38, 4444.48, 8703.62, 4489.25, 8737.23, 4538.03, 8767.66, 4530.25, 8817, 4494.26, 8860.45, 4465.34, 8861.13, 4452.97, 8784.77, 4343.5, 8773.41, 4342.8, 8740.1, 4365.13, 8725.85, 4363.64, 8667.31, 4279.04, 8641.16, 4241.99, 8620.18, 4212.48}; drawTaxiway = "false"; clutterGrid = 1.5; clutterDist = 200; noDetailDist = 100; fullDetailDist = 50; minTreesInForestSquare = 4; minRocksInRockSquare = 3; class ReplaceObjects {}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Lighting : DefaultLighting { groundReflection[] = {0.06, 0.06, 0.03}; }; class Clutter { class Bm_AutumnFlowers : DefaultClutter { model = "Ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class Bm_GrassCrooked : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.7; scaleMax = 1.4; }; class Bm_GrassCrookedGreen : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class Bm_WeedDead : DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class Bm_grassBunch : DefaultClutter { model = "ca\plants2\clutter\c_grassBunch.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 1.5; scaleMax = 3.5; }; }; class Names { class Bamian { name = "Bamian"; position[] = {3662.65, 2543.07}; type = "NameCityCapital"; radiusA = 120; radiusB = 120; }; }; }; }; and layers cfg class Layers { class BmCrops { texture = "nzd\bamian\data\bmcrops_co.paa"; material= "nzd\bamian\data\bmcrops.rvmat"; }; class BmSnow { texture = "nzd\bamian\data\bmsnow_co.paa"; material= "nzd\bamian\data\bmsnow.rvmat"; }; class Bmgrass { texture = "nzd\bamian\data\bmgrass_co.paa"; material= "nzd\bamian\data\bmgrass.rvmat"; }; }; class Legend { picture="nzd\bamian\source\mapLegend.png"; class Colors { BmCrops[]={{0,0,0}}; BmGrass[]={{0,255,0}}; BmSnow[]={{255,255,255}}; }; };
-
Binmake is clearly there, i think its an error for pre binarized files ive poached. in your Project preferences, what is the config class name youve used?
-
Okay last night i changed a few things, i went to project preferences and set config class name to "World" previously was empty and i also PBOd P:\bamian instead of P:\Bamian\Bamian, and this is my binpbo log this morning ( I deleted a shedload of error2s... ) Updating base class ->DefaultWorld, by p:\bamian\Ca\config.cpp/CfgWorlds/CAWorld/ Updating base class ->NonStrategic, by p:\bamian\Ca\config.cpp/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by p:\bamian\Ca\config.cpp/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by p:\bamian\Ca\config.cpp/CfgVehicles/House/DestructionEffects/ Updating base class ->StaticMGWeapon, by p:\bamian\Ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/ <world = "p:\bamian\Bamian\Bamian.wrp"> </world> Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.eConvert world p:\bamian\Bamian\Bamian.wrp -> C:\Users\Shane\AppData\Local\Temp\ARMAaddons\bamian\Bamian\Bamian.wrp xe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe Error: 2 Cannot run BinMake.exe
-
JR Walker, can you send my your config.cpp at lebrun_shane@hotmail.com? Ive seemingly done what has been required of me, but need help now
-
Removed
-
Okay im back, is their a batch way to unbin all the configs in P:\>CA\ ive unpbo all the relevant Arma2 files.. and theres lots of config bins in the buildings and structures Additionally where would i put the expansions files? ( in know about the version confilcts )
-
thanks, im away for a week, so i will completely reinstall and set everything up from scratch incase i missed something, It looks like im missiing the Bamian\Ca\ folder with all the Cpp files.... and my bulldozer exe is out of date. I do appreciate all the help,
-
sorry, it mustve reverted with all my cut and pastings from various configs i have backed up. it now reads probability[]={0.09,0.09,0.09,0.09,0.5}; and still no go. i Havent done anything in visitor yet, just imported heightfield, set up satellite grid, imported sat mask and texture mask, bulldozed, and saved as pew and exported as wrp. i then binarised the folder with binpbo, no config errors, ( ive had many in my trial and error) in game the textures and everything work, wondering if theirs something ive missed?
-
class CfgPatches { class Bamian { units[] = {Bamian}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes", "CAData", "CABuildings", "CAMisc", "CAMisc2", "CAMisc3", "CABuildings2", "CARoads2", "CARocks2", "CAStructures"}; version = "2009-9-1"; fileName = "Bamian.pbo"; author = "Le Brun"; mail = "lebrun_shane@hotmail.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class Bamian: Utes { description = "Bamian Map"; worldName= "Bamian\Bamian\Bamian.wrp"; pictureShot = "Bamian\Bamian\icons\BmBanner.paa"; icon = "Bamian\Bamian\icons\workico.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? clutterGrid = 1.5; clutterDist = 125; noDetailDist = 40; fullDetailDist = 10; midDetailTexture = "bamian\bamian\data\Bmmiddle_mco.paa"; minTreesInForestSquare = 4; minRocksInRockSquare = 3; class Clutter { class Bm_GrassGeneral : DefaultClutter { model="ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class Bm_GrassCrooked : DefaultClutter { model="ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.7; scaleMax = 1.4; }; class Bm_GrassCrookedGreen : DefaultClutter { model="ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class Bm_WeedDead : DefaultClutter { model="ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class Bm_grassBunch : DefaultClutter { model="ca\plants2\clutter\c_grassBunch.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 1.5; scaleMax = 3.5; }; }; class Names { class Bamian { name = "Bamian"; position[] = {3662.65, 2543.07}; type = "NameCityCapital"; radiusA = 120; radiusB = 120; }; }; }; }; class CfgWorldList { class Bamian {}; }; class CfgMissions { class Cutscenes { class BamianIntro { directory = "Bamian\Bamian\data\scenes\Intro.Bamian"; }; }; }; class CfgSurfaces { class Default {}; class Bmcrops : Default { access = 2; files = "Bmcrops_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "BmCrops_Clutter"; soundhit = "soft_ground"; }; class Bmgrass : Default { files = "Bmgrass_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "Bmgrass_Clutter"; soundhit = "soft_ground"; }; }; class CfgSurfaceCharacters { class BmCrops_Clutter{ probability[]={0.09,0.09,0.9,0.9,0.5}; names[]={"Bm_GrassCrookedGreen","Bm_GrassCrooked","Bm_AutumnFlowers","Bm_WeedDead","Bm_grassBunch"}; }; class Bmgrass_Clutter{ probability[]={0.09,0.4,0.2,0.2,0.06}; names[]={"Bm_GrassCrookedGreen","Bm_GrassCrooked","Bm_AutumnFlowers","Bm_WeedDead","Bm_grassBunch"}; }; }; So i took your advice, but called the it Bamian instead od MAP_Bamian, that way less needed changing. Still no go, the above is my new revised config, i note that i get butterflies etc, probably inherited from UTES. Is their a "plants" required addon im missing? im really stuck.
-
Wow, Thanks for the massive reply. Your time and effort to help me is much appreciated. I wish BIS made a config ref like they have a comref, would make things much easier.
-
So ive ammended the clutterprobability no go.. Anything else glaringly wrong with my config? Im just trying to learn configs first before diving into making a full blown map, so i will add other mods etc later when i get down to business.