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da12thMonkey

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Everything posted by da12thMonkey

  1. da12thMonkey

    RTM animation kit for Maya

    Yes, but you'd have to replace the whole set of pistol and/or AT animations with ones where the rifle is relocated for it to work in all instances. I'll have to did out my copy of Maya to test this out. To be honest, I've found it pretty easy to make new anims in O2PE with the BIS sample skeleton so far, hopefully this'll be even better.
  2. da12thMonkey

    ArmA Addon request thread

    If any of these were released in OPF then let me know and I'll convert them if I can get permission. Tho I can't say I've ever seen a Jaguar in opf myself. Southy I don't know of any. I think the OFP Falklands mod might have made a GR.3 Harrier, but certainly not a Jag'. Footmunch made a Jaguar Gr.1 or Gr.3 (can't remember which; been a while since I played OFP). Not as pretty as the OFrP one, but the Jaguar A differs significantly from the Jaguar S (Gr.1) Took a bit of searching to find it but you can download it here, if you or Eble want to convert it. http://www.footmunch.org.uk/beta/rktjag.zip Would be very nice to have an ArmA-spec aircraft made, rather than OFP conversions though.
  3. da12thMonkey

    Peeing in the shower?

    I'll be damned if I'll get out of a shower when I'm trying to wake the feck up, and shake off my hangover on a Sunday morning, to go and take a pee in the toilet when my bladder finally realises it still contains the remnants of several pints of ale from the previous night. Then again, I reckon my missus is just happy I don't swamp the bed on nights like those. However, peeing on yourself just because you can, seeing as you're in the shower anyway and it'll just wash it off as you go is pretty disgusting... not saying I've never done it though.
  4. da12thMonkey

    Addon Research Topic

    That's the one with the 76mm gun turret from Scorpion CVR(t) right? There are several Scorpion walkarounds on primeportal you can use as reference for the turret. http://www.primeportal.net/apc/tom_collins/fv101_scorpion/ http://www.primeportal.net/apc....n_fv101 http://www.primeportal.net/apc/jussen/scorpion.htm http://www.primeportal.net/apc/de_craecker/scorpion_walk.htm Ed:- proper MRV walkaround: http://www.argo.net.au/tash/armour/m113mrv/m113mrv.htm
  5. da12thMonkey

    WIP: stuff you are working on!

    I was wondering if there were any news regarding this wonderful T-55? I know lots of folks are anxiously awaiting it. Â Delete the pics from your post mate. You're not meant to quote images. These are the latest pics from rygugu's blog (dated October 15th): over 100kb over 100kb He updates fairly regularly: http://b-design.blog.ocn.ne.jp/log/ (babelfish translation)
  6. da12thMonkey

    Vilas' addons

    The main differences are that the carry handle is shaped like a tapered cylinder and ribbed for improved grip, and of course the polymer butt stock. There is usually a dovetail mount fitted to the left-hand side of the weapon, just before the stock. Not every GPMG has the dovetail but most of the ones in infantry use do. @Faulkner: The MoD were showing off some tan coloured, canvas ammo pouches for the GPMG at the recent UOR demo on Salisbury Plain too. Not seen any images of them in use yet; but there have only ever been a handful of pics showing blokes with the older solid boxes (all of Royal Marines from Herrick 1 IIRC).
  7. da12thMonkey

    Vilas' addons

    My buglist: West: -LAV-25 should be amphibious, it just sinks and gets damaged at the moment East: -Missing alpha channel on BMP-2D's track teeth -2S1's front sprocket doesn't turn (similar to the problem with the rear one on the BMP variants). Some of the sprocket's teeth rotate though, so I reckon you just need to redefine the selection Would be awesome if FA Dalai Lamar got the dampers working.
  8. da12thMonkey

    A mod containing Kornet-E or Milan?

    I'm afraid we're not doing a MILAN, since they're now retired from UK service.
  9. da12thMonkey

    Vilas' addons

    The combat identification panels were developed after the Gulf War. So yea, they're only really for modern vehicles The CIP appears 'cold' when viewed through a thermal imaging system (i.e a tank gunsight) so aid in the identification of friendly vehicles by giving them a big square that contrasts with the appearance of the rest of the vehicle through TI sights. Edit:- I forgot to mention that there is a shadow bug underneath the rear, aperture part of the FAL's ironsights. It appears as a small dark square that can bee seen through the rest of the weapon, and the soldier. IIRC it affects all your FAL variants apart from the one with the scope.
  10. da12thMonkey

    SJB Submachinegun Pack

    HK53s Great to have this released finally bud. There are almost too many MP5 variants in there; you're spoiling us . The Mercs are nice extra too. I like the ally, cut-down bush-hat on the Mike character a lot, and the DPM pattern is probably the best I've seen for ArmA. Sent you a PM regarding the normal beta crap (bugs & Â suggestions).
  11. Eric mate, fantastic job on this. The specular/rvmat work is exceptionally good. There are a couple of very minor external model issues you might want to take a look at: The blade-antenna on the nose is levitating above the surface or the radome. http://img380.imageshack.us/my.php?image=hokum1nx6.jpg Having a single-sided faces with an alpha texture on a 3D structure like the canon's muzzle-brake looks a bit odd from certain angles. It might be worth selecting the muzzle brake, duplicating it, reversing the duplicated faces then merging the verts together so the texture is on both sided of the model. http://img380.imageshack.us/my.php?image=hokum2ed6.jpg Dunno if this is possible, but can the geometry for the rotor mast and blades be hidden when the helicopter is in a destroyed state like they are in the resolution LODs? If the chopper ends up belly-up at the moment it appears to levitate, as it rests on the geometry of the now invisible rotors. http://img134.imageshack.us/my.php?image=hokum3qh5.jpg
  12. da12thMonkey

    Project: UK Forces

    Yea as Messy said, Diemacos have been discussed but we've faced a number of dilemmas particularly with regards as to whether we should convert BIS's M4 MLODs into L119s or make our own from scratch. Obviously the former would be much quicker, but the ULA for the MLODs is such that we'd have to relinquish our intellectual property on other models that were packaged in the same .pbo as the Diemacos. For example, anyone would be entitled to use and modify stuff that we made for the other weapons such as the HK UGL Chris made for the SA80 (which would most definitely be stuck on the L119) without notifying him. We don't mind people using parts of our models on their own addons; we just insist on people having to ask first.
  13. da12thMonkey

    Project: UK Forces

    Progress is anything but slow, we just don't make regular updates for you lot. Lots has happened since June: more stuff is ingame and being tested by UKF and VCB, more models have been made, more textures have been done and more features are being developed. That's all the update you'll get for the time being, until we get around to doing a mass of screenshots again.
  14. Are you running ArmA with any additional startup parameters to get it to run on Vista, such as '-maxmem=512'? Try editing the 'External Viewer' config value in O2's options to add any additional parameters you're using for ArmA sessions, since Buldozer is just a simplified session of ArmA rather than an additional application. Likewise, have a look if you can apply any of these tips to Buldozer: http://community.bistudio.com/wiki/ArmA:_Troubleshooting_Vista
  15. da12thMonkey

    Anyone Worried

    It's happening today actually. No, what they're doing today is simply accelerating the proton beam around the LHC to see if it works alright, this is something that happens in cyclotrons all over the world on a daily basis. Over the coming weeks they'll increase the energies of the single proton stream until they're approaching speeds close to lightspeed. The maximum energies of the LHC are greater than other particle accelerators built, so some unexpected stuff might happen before October 21st but they don't start accelerating two beams of protons in opposite directions, in order to smash them into each other until October. It's only when the two proton beams start colliding that we'll see if these Higgs Bosons exist, and whether all the potentially dangerous outcomes of the experiment might happen; hence why it's so amusing that people are bricking it today. Personally, I'm quite excited to see what happens.
  16. da12thMonkey

    Creating custom unit animations in ArmA

    Custom anims are made in O2 now. You need the BIS sample skeleton, create new keyframes, pose it, then export the .rtm from O2 by right-clicking the keyframes window and choosing 'export' matrices from the menu. According to Messiah (who I've been making the .rtms for), configing them is completely the same as it was in OFP. I wrote an okay-ish tutorial on the basics of it a few weeks ago for the rest of the guys at UKF, and passed it on to a couple of other people for their opinions, with the intent on doing a public version based on the feedback I got from the draft, and stuff other people learned from their own experimentation with animating. It doesn't explicitly show you how to do nice smooth animations, but does show you how to move the limbs relative to the joints properly in O2. I haven't got around to re-writing it yet, and my ISP's buggered me about by deleting its FTP system that I hosted the draft and the accompanying images on, so I can't send you that either. I'll see about getting the finished article done and make arrangements to have it all hosted on pukf.net soonish though.
  17. Custom anims are made in O2 now. You need the BIS sample skeleton, create new keyframes, pose it, then export the .rtm from O2 by right-clicking the keyframes window and choosing 'export' matrices from the menu. According to Messiah (who I've been making the .rtms for), configing them is completely the same as it was in OFP. I wrote an okay-ish tutorial on the basics of it a few weeks ago for the rest of the guys at UKF, and passed it on to a couple of other people for their opinions, with the intent on doing a public version based on the feedback I got from the draft, and stuff other people learned from their own experimentation with animating. It doesn't explicitly show you how to do nice smooth animations, but does show you how to move the limbs relative to the joints properly in O2. I haven't got around to re-writing it yet, and my ISP's buggered me about by deleting its FTP system that I hosted the draft and the accompanying images on, so I can't send you that either. I'll see about getting the finished article done and make arrangements to have it all hosted on pukf.net soonish though.
  18. da12thMonkey

    SAS

    I think having the SAS in ArmA2 would be awesome: One of my few real gripes with ArmA was that none of the characters had mutton-chops or handle-bar 'taches. If there's one thing I've learned while being a part of a team that makes British kit for BIS's games, it's that deep down everyone wants to play as a bloke wearing a black boiler suit and an S10.
  19. da12thMonkey

    Transparent objects in Buldozer?

    Screenshots of your buldozer window would be helpful. When you say it's transparent, do the faces that you can see though look red in 02, or is the model completely textured and you can see though the textures? If parts are red, the few faces that aren't transparent are ones that you have selected in the O2 viewports. The model will only appear fully opaque if either no faces are selected, or all faces are selected. IIRC the problem of see-through textures is caused by ignoring the texture naming conventions. You need to add the _co suffix to the name of the diffuse textures' .paa file and possibly make a .rvmat for the model too. See here: http://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules
  20. da12thMonkey

    Operation Flashpoint 2 officially announced

    From my limited recollection of doing French at school, the poll asks: 'Which is more beautiful ArmA2 or OFP2?' not which is better. Something that can at least be debated from screenshots. Pavehawk: The poll is the current one you can see at the side of the NoFrag homepage dated August 21st to August 23rd 2008: http://nofrag.com/sondage/ And no, NoFrag isn't an ArmA fansite. It caters for all FPS games from Crysis to old-scool games like Wolfenstein 3D by the looks of it.
  21. da12thMonkey

    Operation Flashpoint 2 officially announced

    If those are ingame screens, it looks like OFP2 has a film grain effect like 'Mass Effect'. The effect in ME looked brilliant in the cutscenes and dialogue sequences but during gameplay it looked a bit cack. Having watched the interview videos and looked at the ingame footage there the environment looks pretty good from the ground, but I've already expressed my displeasure at there being a compass and GPS in the HUD to a few people: Having to stop to read the (albeit simplified) map, then get your compass out in OFP in order to navigate was one of those great little features that helped it to go some way to simulating a proper soldiering skill and could be a challenge when you turned waypoint markers etc off. Admitedly, I knew the islands like the back of my hand after a few years and didn't require the compass so much after that. Also, the guns in first-person are placed in such a way that it obscures the majority of your right-hand field-of-view. Not a good idea if you ask me.
  22. That's not a Seahawk (a navalised Blackhawk), it's a 'Venom'; the newest version of the UH-1 used by the US Marines. Anyway BIS, great to see some new ArmA2 shots and thanks for the statement about the release date being pushed back. Personally I think there's still a load more life I can get out of ArmA now that it's matured so much, and I'm sort of glad we have more time to develop community content before ArmA2 since some of us are just getting into the swing of things; so no hard feelings about the delay. Good luck with development.
  23. da12thMonkey

    Spearhead

    Have the mortars changed much since the '80s, to what they're like today? I'd imagine any significant improvements would have been to the ammo and propellants used, rather than the tubes themselves. If they're the same, somebody may have already saved you the effort. Sorry to hear about your ill health though: hope it isn't causing you too much discomfort. I'm glad you're still able to carry on with this project; it's always looked set to be of the highest quality.
  24. da12thMonkey

    Project RACS

    May I suggest opening up O2, selecting the ERA blocks and pressing U to give them sharp edges? Good idea making more M113 variants.
  25. da12thMonkey

    International Politics Thread

    Eh? Every street corner you say? *Goes and looks out the window* You're talking crap mate: can't see any CCTV cameras around here. The nearest one's probably in my newsagent and that'd be installed by the shopkeeper to make sure I'm not nicking sweets; not the government, so they can check what colour trainers I'm wearing today. Â There are loads of them in busy high-streets where there are shops and bars etc and in car parks, but we don't have them on every street. On a busy night out, the Police normally stick a van with additional, mobile cameras outside clubs. I don't think that'd be necessary if we had cameras watching everyone's every move. As gsleighter said, CCTV cameras have been prolific in city streets since long before 7/7, and even 9/11. People have only got paranoid about how they effect our civil liberties since the issue of ID cards and other infringements on our privacy got raised post-9/11. I best move to Scotland or Wales then if it's only England that has been defeated by the nasty terrorists. I'm sure there aren't any cameras in Scottish city centres... We had terrorists doing nasty things to our country since even before Osama Bin Laden pissed off to 'ghan to fight the Ruskies. Maybe the prolific use of CCTV in some cities had somet to do with the IRA's bombing campaign; I dunno. The fact that the terrorists have changed from bonkers Irishmen to crazy Muslims doesn't seem to have resulted in that many more cameras in the UK, except for their installation on public transport. That said, putting them on trains etc has been a good move in my book: at least nowadays, most of the seats don't smell like they've been piddled on by drunk pikeys.
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