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da12thMonkey

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Everything posted by da12thMonkey

  1. da12thMonkey

    RHS Escalation (AFRF and USAF)

    The thing attached to the helmet is the Helmet Display Unit (HDU), not IHADSS in its entirety - IHADSS is a whole system incorporating three elements in the cocpit (HDU, LSD, EOS), and TADS/PNVS on the nose of the helicopter. Without one or more element, IHADSS is not functional since the the helmet itself works in concert with the Apache. There are a series of Lead Sulfide Detectors (LSD) integrated in the helmet shell that the cockpit's Electro-Optic System (EOS) uses to track the operator's head movement and steer the TADS/PNVS accordingly, and display relative positions of targeting and navigation symbology in the HDU The AH-64E is an exception, as it has a new helmet called Apache Aircrew Integrated Helmet (AAIH). It uses a system called Improved Magnetic Receiver Unit (IMRU) to track head movement, instead of the LSD/EOS system. It's based on the standard HGU-56/P, but has extra parts bolted on to the back to house the IMRU, in addition to the HDU mount on the side. The heli pilot helmet in vanilla Arma 3 is quite similar in appearance to AAIH
  2. da12thMonkey

    RHS Escalation (AFRF and USAF)

    As reyhard said: While I was doing the work on the US Tactical Munition Dispensers pre-Encore, we were in fact having no success in getting submunitions to select multiple targets. They would all either converge on a single target vehicle, or the centre of the parent dispenser's CCIP "target" on the ground I wanted to do CBU-97 Sensor Fuzed Weapon when I was doing the new CBU-87 CEM and CBU-89 GATOR models. As people may have noticed: we now have a fully modelled SUU-65 dispenser and BLU-97 for CBU-87, plus the SUU-64 dispenser and BLU-91/BLU-92 mines for CBU-89. But it didn't seem worthwhile to do work on the SFW, if it wasn't going to work properly. So I shelved initial plans to model the BLU-108 and required part to convert the SUU-64 to SUU-66 (only difference is a cover for the two option lanyards on the right, and removal of the mine self-destruct timer on the left side of the dispenser). I might have another look at it in future, now that we can make more or less functional sensor fuzed munitions.
  3. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Check your keybinds to see what is is set in Options>>Controls>>Keyboard>>View>>Move Head (UP/DOWN/LEFT/RIGHT) reyhard has adjusted the view for the F-22 a bit already, since people already made tickets in the correct place. The UH-1H's view position has bee adjusted as well based on feedback
  4. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Nah, it's okay: I've fixed it
  5. da12thMonkey

    RHS Escalation (AFRF and USAF)

    In real life, HIMARS (and almost all FMTV variants for that matter) need their tyres deflating in order to fit in a C-130. They're too tall to fit in under normal circumstances. You can see it in the photo you posted. Might be something we could do in Arma (would have been dead easy in Arma 2, but physX wheels are a bit more complex). However, it's not something to approach with high priority. Additional factoid: In the original series of FMTV A0s (i.e. long before the trucks had armoured cabs), there was a special "LVAD" subset of FMTV variants that had collapsible cabins, so that they could be air-dropped and driven from the LZ without as much heavy equipment as is needed to prepare a normal FMTV for transportation in a C-130. The SOCOM M1084 that Richards added in the mod, is based on that kind of cab.
  6. da12thMonkey

    RHS Escalation (AFRF and USAF)

    So that it's not overlooked by people skimming the release text on Facebook, forgotten about in the excitement to try all the new things in this update, or concealed by the variety of problems we're currently having with the RHS website: I thought I better do a post directly in the forum regarding the blogpost we've prepared, explaining the equipment changes in GREF (which were hinted at previously in this thread) http://www.rhsmods.org/b/11
  7. da12thMonkey

    RHS Escalation (AFRF and USAF)

    MRZR-4 Sorry about that: we've been trying to generate automated changelogs from our SVN commits, so sometimes the formatting's not the best
  8. da12thMonkey

    RHS Escalation (AFRF and USAF)

    You shouldn't expect anything, even if you've seen pictures of it Stuff is either finished well enough to include, or it isn't
  9. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Ugh! Why'd you have to go and make black magazines for it too? Now we have to configure two of everything...
  10. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Oh, you want the MRZR on the SOC? Then I think it only works on Boat_F objects. It's a special script that was done before the game even had ViV, and specifically allows for Zodiac boats to be stacked on top of one another where VIV doesn't.
  11. da12thMonkey

    RHS Escalation (AFRF and USAF)

    No. Most other vehicles (including MRZR) simply use the game's standard Vehicle-in-Vehicle cargo carrying feature. So drag and drop for putting vehicles in other vehicles and setVehicleCargo commands for adding static objects.
  12. Ah, that's why you were on Discord asking about that picture!
  13. da12thMonkey

    RHS Escalation (AFRF and USAF)

    "Most" is a bit of an exaggeration Sniper Rifles/DMRs: M2010 - ✔ (AAC TiTan) M24 - ✔ (Ops. Inc. in the next version) Most M24s never had their barrels contoured and threaded, so can't fit a suppressor. But Redphoenix has made the can to simulate the ones that could M40A5 - ✘ (Surefire FA762SS) model is not completed M107 - ✘ Is not issued a suppressor in US military service SR-25/Mk.11 - ✔ (KAC Suppressor) M14 EBR/Mk.14 - ✘ Only the Mk.14 Mod 1 was issued a suppressor (Surefire FA762K) but we don't have that version of the rifle. Army EBR-RI, did not have one. SVDM/SVDS - ✔ (TGP-V and TGP-V2) VSS - ✔ integrally suppressed T-500 - ✘ No info on what suppressor might be issued for this in military service. Only seen them on privately owned rifles M76 - ✔ (PBS-1)
  14. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Redphoenix, and Sabre produced a new one using highpoly models by redroguexiii and clima_X as the basis. It will be in the next version of the mod
  15. da12thMonkey

    RHS Escalation (AFRF and USAF)

    There was a bug with the Caimans (M1220 etc) not having the weapon that activates the DUKE jamming. I fixed it Rhino's just cosmetic. Arma doesn't provide proper IR-triggered IEDs to use it with. The game's mines/explosives ultimately only function as command-wired or pressure plate types
  16. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Isn't worthwhile to do to the ported Arma 2 model We've reached out to other addon makers in the past who have worked on more accurate UH-60M models, but haven't received positive interest from them. So as it stands our option is making an entirely new Blackhawk model from scratch. But that takes a ton of time and dedication to do; and probably isn't happening in the near term.
  17. da12thMonkey

    RHS Escalation (AFRF and USAF)

    SOCOM usage of M320s seems to be that they are always carried as a standalone module; not mounted on SCAR. I've never even seen one mounted on a M4B2/B3 or a HK416 in SOCOM images for that matter. Only older M4A1 configurations even in the presence of newer rifles. Part of the reason why doing the Mk13 EGLM or isn't seen as imperative to us, is that the M320 seems to be a much more common alternative. And that the SCAR's most frequent use seems to be in 7.62mm configurations, employed as a sort of DMR or support weapon for spotters, while its use as an assault rifle seems secondary. The Mk13 EGLM's employment seems likely to diminish even further now that the USMC/MARSOC is adopting the M320 in addition to the Army. So far, MARSOC are the only group we have actually observed using the SCAR/EGLM combo, but even here the SCAR is not as common weapon for grenadiers as an M4B2/M203. Not saying it will never ever be made. But Pufu doesn't want to make it alongside the SCAR, and it's not a priority for anyone else right now either.
  18. da12thMonkey

    [Beta] Altis Armed Forces 2017

    No it wont
  19. da12thMonkey

    RHS Escalation (AFRF and USAF)

    The obvious conclusion would be that there wont be GL variants of the SCAR
  20. da12thMonkey

    RHS Escalation (AFRF and USAF)

    There's no concerted effort towards making Takistani content at this time
  21. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Yes, Tim provided it to CROMOD, who already have a version of it ingame. We will have it in RHS too, but we've developed separately apart from the initial top/pilot LOD and textures that Tim supplied. So there will be technical differences between the two like all the res LODs and shadows. And features, like our iteration using the safety mode, grip attachments system, GL sight calibrated for our grenades etc. etc. Not sure if CROMOD's has some different reload anims that ours doesn't (we're just using the Katiba ones at the moment), but handanims are also different I'll say now, that one of the previously mentioned equipment changes to GREF, does involve the VHS-2
  22. da12thMonkey

    ARMA 3 Addon Request Thread

    That's ACE mod. They have their own system of weights and change things to match. It's not an official standard from the base game
  23. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Might be various tanks DLC changes affecting which LOD is used when aiming down the sights. Addition of interiors to various turrets and new view parameters were introduced, and have had an affect on how certain turrets display. We fixed several instances of this wrong LOD display after Tanks DLC, but I haven't checked absolutely for the reload anims etc. Edit:- After testing quickly, belts etc. are working in ADS view in our internal version, with the correct view LOD
  24. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Arma man is ~ 6'1": above average height for US servicemen. So there is naturally some compared to variance in the position of gun mounts relative to tall people compared to shorter people And also bear in mind that positioning the unit with his head higher above the gun stops the gun blocking so much of your view first person when not aiming down the sights. Games are somewhat more limited in their field of view and the ability of people to look around objects for situational awareness, and animation positioning needs to account for this.
  25. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Arma's implementation of rockets isn't exactly ideal for illum/smoke rocket employment. You can only have one kind of rocket per pod, and aircraft flying with e.g. 20x S-8OMs in a e.g B-8 pod isn't typical - they're usually in smaller numbers mixed in with offensive rockets in those kinds of large-capacity pods It's just not something we have seen as having high priority, since we consider that not many people will elect to give up a large number of offensive rockets in order to fire smoke/illum. Also, ideally we would have distinct rocket models for such different warheads and their different stages; and it takes time and effort to make them.
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