december
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Posts posted by december
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I like this mod over the others, should be very nice when it is finished.
Good job.
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Every game I have played on Steam has been flawless. No hassles, fast DL, secure servers (no cheats) and I can DL games to any computers that I wish to play on.
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Just play on a server with an admin.
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Respawn kills team work. If you go rambo (in coop) and get killed in the first few minutes of a mission and then have to wait 20-30 minutes for a restart, you would soon stop ramboing and stick with a team to stay alive longer.
I guess respawn is needed in PvP or the missions would be over very fast.
I don't play respawn and I don't play PvP coz of the lack of team play.
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Yes you can, I can't remember offhand but go to the Evo forum and you will find the answer.
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I agree, Steam is the way to go.
I haven't played the games I bought on Steam for a while so when my son went to university I gave him my account and he DL the games he wanted to play.
Automatic updates and no cheating on the servers.
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You CTF and DM guys are cool.
All the 12 year olds and the cheaters utomatically gravitate to your servers and leave the coop servers free for us to play in peace.
Long may you prosper.

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I played Evo for a couple of weeks but got tired of it, respawn and same thing over and over, keeps the masses happy tho.
Trouble is, finding a server that plays serious coop is becoming impossible.
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Daddl script
;negoview.sqs V1.3
;script by Daddldiddl (daddldiddl@gogodot.net)
;idea based on a script by Dinger (dinger@raf303.org)
;----------------------------------------------------
;----------------------------------------------------
;NEGOTIATE THE VIEWDISTANCE IN MP GAMES
;----------------------------------------------------
;----------------------------------------------------
;global variables used:
;DDL_globalserverdistance -> type numerical
;DDL_globalclientdistance -> type numerical
;----------------------------------------------------
;Use in init.sqs: [parameter] exec "negoview.sqs"
;----------------------------------------------------
;Parameter must be numerical. A value of zero will cause the script to determine
;the viewdistance automatically based on the weakest system in the game, while
;higher values can be used to set specific viewdistances (again limited, but at
;a much higher level, by the weakest system).
;Parameter = 0 -> automatic negotiation (low viewdistance)
;Parameter = 1 -> automatic negotiation (high viewdistance)
;Parameter > 1 -> fixed viewdistance (configure in SETUP section below)
;====================================================================
;SETTINGS
;====================================================================
;Use this section to adapt the script to your needs
;Allow iterative viewdistance adaption during negotiation?
_allowImmediateAdapt=true
;Minimum and maximum viewdistances that the program may set.
_mindistance=1000
_maxdistance=5000
;time for the negotiation process - the process is quick, but to avoid problems
;with lag in internet mp games you should use a value of more than 10 seconds.
_maxtime=30
;The factors for the 'high' and 'low' automatic modes. They will be multiplied with
;each machines benchmark. The lowest result will be the viewdistance. This is still
;modified by the _mindistance & _maxdistance settings. Setting these higher than
;0.8 may result in major lag, especially in high-res, high number of object areas
;like Nogova or some towns. Tune to the island and mission you want to use this
;script with.
_highfactor=0.7
_lowfactor=0.35
;Fixed Variables that are higher than the automatic 'high' value will be lowered
;accordingly. This is to prevent missions with high viewdistance settings to become
;unplayable on slower servers or clients.
;====================================================================
;INIT
;====================================================================
_parameter=_this select 0
?(_parameter<0):_parameter=0-_parameter
_endtime=time+_maxtime
_fixedViewdistance=true
_fixedDistance=_parameter
?(_parameter==0):_fixedViewdistance=false;_adaptHigh=false
?(_parameter==1):_fixedViewdistance=false;_adaptHigh=true
_maxlocalviewdistance=_highfactor*benchmark
_minlocalviewdistance=_lowfactor*benchmark
?(_minlocalviewdistance<_mindistance):_minlocalviewdistance=_mindistance
?(_maxlocalviewdistance<_mindistance):_maxlocalviewdistance=_mindistance
?(_fixedDistance<_mindistance):_fixedDistance=_mindistance
?(_minlocalviewdistance>_maxdistance):_minlocalviewdistance=_maxdistance
?(_maxlocalviewdistance>_maxdistance):_maxlocalviewdistance=_maxdistance
?(_fixedDistance>_maxlocalviewdistance):_fixedDistance=_maxlocalviewdistance
?(not(_fixedViewdistance) AND !_adaptHigh):_localviewdistance=_minlocalviewdistance
?(not(_fixedViewdistance) AND _adaptHigh):_localviewdistance=_maxlocalviewdistance
?(_fixedViewdistance):_localviewdistance=_fixedDistance
?(_allowImmediateAdapt):setviewdistance _localviewdistance
_refreshViewdistance=_localviewdistance
~0.01
?(local server):goto "server"
;====================================================================
;CLIENT
;====================================================================
DDL_globalserverdistance=0
@(DDL_globalserverdistance>0)
#clientsendloop
~1
DDL_globalclientdistance=_localviewdistance
publicVariable = "DDL_globalclientdistance"
?(DDL_globalserverdistance>_localviewdistance):goto "clientsendloop"
#clientreceiveloop
~1
?((_refreshViewdistance>DDL_globalserverdistance) AND (_allowImmediateAdapt)):setviewdistance DDL_globalserverdistance
_refreshViewdistance=DDL_globalserverdistance
?(time<_endtime):goto "clientreceiveloop"
goto "end"
#server
;====================================================================
;SERVER
;====================================================================
DDL_globalserverdistance=_localviewdistance
DDL_globalclientdistance=_maxdistance
~1
#serverloop
publicVariable = "DDL_globalserverdistance"
?(DDL_globalclientdistance<DDL_globalserverdistance):DDL_globalserverdistance=DDL_globalclientdistance
~1
?(time<_endtime):goto "serverloop"
#end
;====================================================================
;END
;====================================================================
?not(_allowImmediateAdapt):setviewdistance DDL_globalserverdistance
exit
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I can no longer use my game pad to fly and I hate using the keyboard.
There is a bug report so hope it will be fixed for final 107.
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Go here.
http://www.flashpoint1985.com/cgi-bin....t=60633
I would be pleased if there was a thread that had servers that DIDN'T play this mission.
It is a great mission and shows what ArmA can do but after playing it for 2 weeks I am tired of respawn and a never ending mission that you can't lose.
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Go here.
http://www.flashpoint1985.com/cgi-bin....t=60633
I would be pleased if there was a thread that had servers that DIDN'T play this mission.
It is a great mission and shows what ArmA can do but after playing it for 2 weeks I am tired of respawn and a never ending mission that you can't lose.
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P.S. someone mentioned a 1000 lives system, with a failed mission ending, I think it could really give Evolution a twist, like the guy said at present its not a matter of IF but WHEN.As I have stated often it is a great mission but I have stopped playing it.
There is no point playing a mission that you are ALWAYS going to win. You can't even lose the side missions.
Some kind of timer or death count is needed.
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Why don't you DL it, instal it and run it?
If you like it keep it, if you don't like it reinstal the game.
It will take you about 30 minutes.
Why bother wasting peoples time with something so trivial.
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As Stobbsy says

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NO. When the mission restarts, regardless if it has been conquered or not, everything starts at the begining. just like other missions.
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Yes, we are all on the same level now.
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As Kenbow says the server keeps going so we can't give you a server.rpt. How about a client report?
I did crash today when my chopper was going to land, 3 of us crashed 2 stayed in game, think u were there Kiljoy

I think the players that crashed were players that were on the server longer. Could it be some problem with scripts running/looping and causing it?
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Concerning the respawn choppers. Would it be possible to use an engineer to fix the choppers?
That way you could fly an engineer to a downed chopper and get it working again, handy if there are no repair trucks near or the chopper is down in the mountains.
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I think if you go back to the original way with choppers then u don't have to make side missions for the downed choppers, players will HAVE to recover them. I know that when we play we are responsible for our choppers if we crash them we have to go fix them.
I can see on public servers u will get players taking choppers and trashing them. If they want to do that, fine, just don't think to jump on my chopper
Would be good to get points for fixing a chopper that someone abandoned.I like the earlier version with choppers better.
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@ SPC. More respawn point will shift the balance and feel of the mission. The fact that you can only respawn at airport means you will value your life and the vehicles u need. Players will rambo more if they know there is a respawn point near.
Take a mission if u want to make sure of doing the objective.
I think we spend a lot of our time driving fuel truck (or sending AI) etc to destroyed vehicles just to preserve resources.
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There are fuel,repair and ammo trucks all over the Island.
Look for the green flags

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I was thinking with 30 players vehicles may become short in supply, for example 1 team takes a chopper trashes it but does't take the time to take the repair truck to fix it, just take a new 1.
Would it be possible to spawn vehicles just for use by the squad when it is formed and only that squad could mount it?
That way the squad would be responsible for their own vehicles.
The vehicles could be deleted when the players in the squad leave the server.
Or just spawn vehicles that the squad has the rank to use, again only that squad has access to them.
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If you are looking for a scrip Daddl has just the 1. I have used it in missions and it works very well.
It constantly checks how many AI are in the mission all the time for both sides. So, for example you can set the level of AI to 30 per side and it will randomly create units to replace the units killed in action, complete with waypoints.
The dead AI are removed from the mission to keep down the lag.
He made a similar 1 for VBS1 that had armor also, when he gets time he will convert it for ArmA.
PM me if you want to test it.
Chammys Sound Mod
in ARMA - ADDONS & MODS: COMPLETE
Posted
I would advise anyone who is considering DL 2 or more mods to get
ArmA Launcher. It will save you having many shortcuts on your destop. You can also use it to launch straight into a server with the correct mods and password if needed.