der_baer_fm
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Everything posted by der_baer_fm
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Firewill Standalone Series Release Thread
der_baer_fm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you use kimi_uy's Helmet Mounted Displays MOD ? (https://forums.bistudio.com/topic/170973-helmet-mounted-displays-mod/)Because I had a similar issue. Kimi_uy's Mod also changes / gives alternative loadouts to the Comanche / AH-99 and so both mods seem to interfere. -
Cessna 185 Skywagon - Light Aircraft
der_baer_fm replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are all the files in ..\@cesna\addons\ ? -
Thank you, just saw that thread: http://forums.bistudio.com/showthread.php?149690-Transfer-A2-addons-to-A3 I will try to bring FrankenArma to live! *thunder*
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Thanks, did not know this. I will give it a try.
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You can merge your Arma 2 and Arma 3 installs? Did I really miss this or does that mean manually creating a "FrankenArma" by copying bits of Arma2 into the Arma 3 folder? (By the way, great addon!)
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New Prussian Army
der_baer_fm replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The Region mainly east and south of Königsberg was known as the Duchy of Prussia, a fiefdom of the Kingdom of Poland in the 16th century. In 1618 Johann Sigismund Elector of Brandenburg (the region around Berlin belonging to the Holy Roman Empire) inherited the Duchy of Prussia and the lands he ruled over became known as Brandenburg-Prussia. In 1701 the Elector Friedrich III crowned himself King in Prussia (not Brandenburg) Eventually all the lands, that were controlled by the ruler of Brandenburg, in and outside of the Holy Roman Empire, became known as Prussia - so basically the ruler became King also in all his other lands. So although today we expect something different when we hear the name Prussia, Marseille77 is actually not wrong naming his fictional state Prussia as it is in the place of the original Duchy.;) -
Taviana Island for ArmA 2!
der_baer_fm replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You really captured a "feel" of a very oldschool eastern bloc country. Even De-Stalinisation did not make it there! http://shareimage.org/images/1h7vo9utyl0b6ngqh4g1.jpg I love it! Thanks. -
Thank you very much Mr. Rellikki. I will certainly try out the animation mod. The other WW4 stuff also looks rather tasty! I will have a look at it, when I had my fill of "vanilla" OFP.
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Hello, So, I'm downloading OFP Arma CWA right now and I'm really looking forward to play the old Campaigns. There is one thing, however, that I have to change bevor I can enjoy it: The original OFP animations. *shudder* So, as i have been out of touch with the OFP addon community for some years now, can anyone point me to the bestest animation mod around these days? Please? Thanks so much in advance.
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Downloading now. Thanks for your hard work. A donation was long overdue and is now heading your way.
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Oh well, it works. Looks like my "L" Key is a little unresponsive in Arma2. Thanks.
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Hi, has anyone managed to switch on the Laserpointers that are visible in NV? Just hit "L" right? Tried it in the editor on a lot of USArmy Weapons without any success. Do I need one of the editor modules? I hope this is the right place for this post. (Arma2+OA merged) Thanks (back to Football)
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ArmALaunch - Mod launcher for Arma 1/2
der_baer_fm replied to dracflamloc's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You can have several different collections of modfolders and parameters. Those are your "favorites" and are shown in the left column. -
Project 85 release thread
der_baer_fm replied to Project85's topic in ARMA - ADDONS & MODS: COMPLETE
Little Bugreport::) I noticed, that the hk33k has no sound. After I deleted all the Vilas weaponfiles to rule out conflicts with the p85 files, now the whole hk33 (vanillla, tgs and k) family has no sound anymore. Thanks- 69 replies
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Looks like a corrupt file. Try to redownload, that should do the trick.
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Lost Brothers IDF Units Ver 1.6 RELEASED
der_baer_fm replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
Very nice. Now allready bugreporting: I cant look throughthe Acog of the M4 with Acog and M203. -
Simply type into the INIT-field of your Soldier: removeallweapons this; this addmagazine "7Rnd_50_AE"; this addweapon"RH_deagle"; This removes all Weapons the Soldier had, and adds one Desert Eagle Magazine and one Desert Eagle. For more Magazines add some [ this addmagazine "7Rnd_50_AE";] I´m sure now you see how it works. for the other weapons: Mk 22 removeallweapons this; this addmagazine "8Rnd_9x19_Mk"; this addweapon"RH_mk22"; Glock 17 removeallweapons this; this addmagazine "17Rnd_9x19_g17"; this addweapon"RH_g17"; Tec 9 removeallweapons this; this addmagazine "30Rnd_9x19_tec"; this addweapon"RH_tec9"; Micro Uzi removeallweapons this; this addmagazine "32Rnd_9x19_Muzi"; this addweapon"RH_muzi";
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Hi, Do I understand it right, that you could this also release as pbo, so this effect would be active all the time in any mission? Would there be a problems in other missions? I only ask because, if there wouldn't be major problems would you do so - only as an alternative. because thats a thing that I'd like to have always active. In cases when I wouldn't want it, then I could simply start ArmA without that modfolder. Thanks
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Exploding head when hit with a m24/m107
der_baer_fm replied to DS75's topic in ARMA - ADDONS & MODS: DISCUSSION
Hmm, I dont think that a plus of gore would be good... But there is the problem that you would need a different model after the hit - I dont think that this is possible. You would also have to have different effects for different weapons. Maybe you could make the headwound texture more gory, but that still wouldnt differentiate between light and small calibers -
Where you point the laser, there is a Target, which Planes with laser guided weapons can see and attack. Best is to make a simple mission, with you as recon, and a flying Harrier with GBUs with a Search and destroy waypoint near your position. So you can point your laser anywhere, and the Harrier will atack that position.
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Wow, very interesting..
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Hi, there are African Civilians with AKs PKs and RPGs for the East Side: African Militia by madmedic And Civilians for every Side. They are unarmed, so you would have to add weapons and Magazines yourself. Civilians by Mongoose_84
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Russian Federation Units V.2.00
der_baer_fm replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Little Bugreport.. Seems like the VDV Marksman has a Makarov but no magazines. -
UK BRITISH FORCES PACK
der_baer_fm replied to G_H_Play_AKA_BOSS's topic in ARMA - ADDONS & MODS: COMPLETE
Hi is there an other Mirror? Seems like the Bandwidth is already used up. -
Hi, I installed your Pack to a mod- folder, but i can only find 3 Weapons: M16A4 Scoped Robinson Arms XCRSD AIM-point Robinson Arms XCR CMAG AIM-point (They are in West\Men.) Where can I find the others, and what are the weapon- and magazinenames?