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dkraver

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Posts posted by dkraver


  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 13 2003,15:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @ Feb. 13 2003,04:33)</td></tr><tr><td id="QUOTE">Hi all here's a quick screen capture of the new version of the A-6E.

    new.gif

    DragoFire<span id='postcolor'>

    Please tell me that was a joke right?confused.gif?   If not what is that extra pair of wings on the back and why the wacky colors?  

    Chris G.

    aka-Miles Teg<GD><span id='postcolor'>

    I really dont think that a extra pair of wings. It looks more like its the flaps not put back on the wings after "making" them flaps in O2. Also look at the main wing is parted where it are supposed to "break" upwards for parking on a carrier. So i would say the picture is a very early picture with a lot more to do. Texture possible just from the 3view hes using to make it.


  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Feb. 10 2003,17:00)</td></tr><tr><td id="QUOTE">~ small question... what does this wooden bar do on the side of BMP-3? :]<span id='postcolor'>

    Those are used to help get the vehicle free if it gets stuck somewhere. You will see these on a lot of russian made armor mounted different places.


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    Bergmania

    The BMD3s turrent is based on the BMP2s..

    The BMD3Ms turrent is based on the BMP3s..

    So I dont think that the M will also have a AT4/AT5 launcher when the 100mm gun is really the launchtube for AT14/AT15 missiles.. seems stupid to carry 2 different missiles..

    However..  brilliant work AKM74..  

    <span id='postcolor'>

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    AKM74

    it is stupid... thats why i change BMD3M model in 1.0.  It now have 9M117 "Bastion" missile, instead of "Konkurs M".

    <span id='postcolor'>

    If this where done shouldnt the launcher have been removed from the turret since it uses the cannon to fire the missile??


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 05 2003,02:47)</td></tr><tr><td id="QUOTE">But... in doing some research on the web it looks like the Marines may have dumped that dune buggy in favor of something similar to what the SAS uses... check this out:

    ifavs1.jpg<span id='postcolor'>

    You may not know it but the FAV that Frandsen built are supposed to be made from the same base vehicle that the ITV on the picture. Its the Mercedes GD and from the size i would say its the GD290. The Wolf from BW-Mod is the smaller GD240.  smile.gif SO if someone wanted to make this they could ask BW-Mod if they could use there base model, make it a little longer, remove the roof and add the M2 and the protection bars. And then you would have the ITV


  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Feb. 01 2003,17:04)</td></tr><tr><td id="QUOTE">ok, just talked with our guy on the inside, and the 75th regiment (one of the ranger regiments) has adopted the reflex sight, so they are standard issue on all M4's and are also fitted to M249's occasionally<span id='postcolor'>

    Since you mentioned it. Is there a chance to see a m249 with the reflex tounge.gifsmile.gif


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">SpetzNaz as crew in BMD-3M, shouldn't it be normal tank crew?<span id='postcolor'>

    I would say that it should be paratroopers as crew

    Other things to look at.

    - I really like the smoke screen grenades, but is it posible to make all 6 shots/grenades spread out in front of the turret (maybe in a 100 degres arch)

    - Make a muzzle flash for the 2A42 on both the BMD-3 and the BMD-3M.

    - On the BMD-3M the 2A42 fires from the main gun. It should fire for the smaller barrel.

    - Could you make some cargo position on the back end of it. Maybe 4-6 like on

    this picture

    And last a "little" request. I was thinking since you have they main body of it could you make this into a BMD pack instead. By BMD pack i where thinking this.

    BMD-3 and BMD-3M that you have now and then

    BMD-1

    Info & side view

    3-view

    Pictures

    BMD-1ZP

    Picture

    You already have the ZU-23  smile.gif

    BMD-2

    Info & side view

    3-view

    Pictures

    2S9

    Info & side view

    3-view

    Pictures

    With these, the finished antonov from Konyak-2 And some russian paratroopers we would have a russian airborne force.


  7. Hmm i think there's a bug in the RNGR.pbo. When i put the two files (RNGO.pbo and SCMM4SOP.pbo) in my res addon folder and start the game it runs the Codemasters screen and the screen about counterfeit software. After that it goes back to desktop with this message.

    Cannot memory-map file 'res\addons\o.pbo'

    I have the M60 pack and the M249 pack in my folder. After a little investigation i found out that it only do this when i have the RNGR.pbo in my res\addons folder.

    Anyone else have this problem??


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Jan. 28 2003,06:55)</td></tr><tr><td id="QUOTE">and slightly updated MH-6 pack.<span id='postcolor'>

    Will there be new animation for the guys sitting on the out side of the MH6?? Something with the weapon in a ready to fire position, pressed againt the shoulder aiming. Kinda like this.

    15a21.jpg

    Also i just saw the picture of the AT-4 on you website

    rangers_w_2.jpg

    and it looks great. But it has the aiming devices open when its on the back. Is the this a beta or is going to released like this??

    What i where thinking about is if you could make it kinda like the law is in NAM pack 2. In the nam pack its closed when on the back and opens when you select it as weapon. But you already knows that since a lot of you have been working on it. But with your AT-4 it could/should be like this.

    Selected.

    Sight boxes open. Front Handle down, shoulder support down. like this.

    bof2.jpg

    Not selected.

    Sights boxes closed. Front handle up (this isnt on your model ), Shoulder support up.

    Couldnt find any pictures of it in transport "mode". But its like this.

    -Front aiming device box are moved forward all the way to the black rubber guard in the front. (looking at picture above).

    -Back aiming device box are moved backwards to a point between the safety button (red square button) and the trigger (Red button placed in the center of the picture) skids/rails for both boxes can be seen on the picture.

    -Front handle are pushed up and forward so its just below the tube.

    -Shoulder support is moved backwards and up and kinda disappears into the tube.

    Another thing if you want to make all the way, is the loader/safety button (small green cylinder right behind the trigger). In transportation mode it should be like on the picture above, and when ready to fire it should be moved to the other side of the long green cylinder and facing up like this.

    at4%20(454x406).JPG

    And maybe make a new animations for it where left hand is on the front handle and right hand is placed on the trigger and safety area.

    Well just some surgestions  smile.gif

    Keep up the good work


  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Jan. 24 2003,10:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Jan. 24 2003,02<!--emo&wow.gif)</td></tr><tr><td id="QUOTE">Only problem is that theirs looks nothing like the real one. No offense intended, just an observation.<span id='postcolor'>

    its not meant to be the Chenowth FAV/LSV, its the danish GDAM Spedler(or something similar), i think the marines use it as the IFAV<span id='postcolor'>

    Well Frandsen startet of by trying to change the UAZ (i think might have been the jeep)to make the danish GD 240 aka german wolf and GD240 scout version aka Spejder GD to his DDAM mod. Later he turned that into a FAV to be used with his marines pack

    Frandsen Marine FAV

    images.php?s=addons&v=161-USMC_FAV_V2.1-1.jpg

    Danish Spejder GD

    merc240gd24recon.jpg

    Couldnt find any picture of Frandsen GD but it was basicly the FAV without the weapon, bars and sparewheels and then with a normal back end and a single shock bar (dont know the word for it) behind the front seats


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Jan. 24 2003,00:22)</td></tr><tr><td id="QUOTE">I don't think those are actual landing gear, they are more of something to merely move the helicopter out of the hangar than to land at speed on.<span id='postcolor'>

    In afghanistan the russians did rolling take offs with there hinds from some of their mountain bases because the air was so thin that it wasnt posible to take off like a normal chopper so they had to gain so speed first.

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