dkraver
-
Content Count
721 -
Joined
-
Last visited
-
Medals
Posts posted by dkraver
-
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Feb. 10 2003,17:00)</td></tr><tr><td id="QUOTE">~ small question... what does this wooden bar do on the side of BMP-3? :]<span id='postcolor'>
Those are used to help get the vehicle free if it gets stuck somewhere. You will see these on a lot of russian made armor mounted different places.
-
So what happend when you use your vietnam exe file? does it only load the vietnam files or all files (thinking editor)? Also does the folder only have a addons folder in it? And last can you put missions and campaigns in and make it so it only loads them when exe file is used.
-
no screenshots today

-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Bergmania
The BMD3s turrent is based on the BMP2s..
The BMD3Ms turrent is based on the BMP3s..
So I dont think that the M will also have a AT4/AT5 launcher when the 100mm gun is really the launchtube for AT14/AT15 missiles.. seems stupid to carry 2 different missiles..
However.. Â brilliant work AKM74.. Â
<span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
AKM74
it is stupid... thats why i change BMD3M model in 1.0. Â It now have 9M117 "Bastion" missile, instead of "Konkurs M".
<span id='postcolor'>
If this where done shouldnt the launcher have been removed from the turret since it uses the cannon to fire the missile??
-
like C the most. Why didnt you make this post as a pool post?? Instead having to read all the post thats going to be here. Like the answer i made. look five first words

-
A question about your newly released dust script.Did you forget to mention water or is there no effect over water (which would be sad since all maps are islands)??
-
Is it Bishop youre talking about?? Hes working on one for BAS.
[EDIT]
Guess not. Goeth[kyllikki] posted same time as me

-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 05 2003,02:47)</td></tr><tr><td id="QUOTE">But... in doing some research on the web it looks like the Marines may have dumped that dune buggy in favor of something similar to what the SAS uses... check this out:
<span id='postcolor'>You may not know it but the FAV that Frandsen built are supposed to be made from the same base vehicle that the ITV on the picture. Its the Mercedes GD and from the size i would say its the GD290. The Wolf from BW-Mod is the smaller GD240. Â
SO if someone wanted to make this they could ask BW-Mod if they could use there base model, make it a little longer, remove the roof and add the M2 and the protection bars. And then you would have the ITV -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Feb. 01 2003,17:04)</td></tr><tr><td id="QUOTE">ok, just talked with our guy on the inside, and the 75th regiment (one of the ranger regiments) has adopted the reflex sight, so they are standard issue on all M4's and are also fitted to M249's occasionally<span id='postcolor'>
Since you mentioned it. Is there a chance to see a m249 with the reflex


-
Ok it was just a thought since a lot of people where complaining about another m4 pack. Also i would have thought that the rangers used the two normal versions, since they also use the normal m16 and m16 + M203. Or at least have. Dont know if they changed weapons.
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">SpetzNaz as crew in BMD-3M, shouldn't it be normal tank crew?<span id='postcolor'>
I would say that it should be paratroopers as crew
Other things to look at.
- I really like the smoke screen grenades, but is it posible to make all 6 shots/grenades spread out in front of the turret (maybe in a 100 degres arch)
- Make a muzzle flash for the 2A42 on both the BMD-3 and the BMD-3M.
- On the BMD-3M the 2A42 fires from the main gun. It should fire for the smaller barrel.
- Could you make some cargo position on the back end of it. Maybe 4-6 like on
And last a "little" request. I was thinking since you have they main body of it could you make this into a BMD pack instead. By BMD pack i where thinking this.
BMD-3 and BMD-3M that you have now and then
BMD-1
BMD-1ZP
You already have the ZU-23 Â

BMD-2
2S9
With these, the finished antonov from Konyak-2 And some russian paratroopers we would have a russian airborne force.
-
Could you put in a normal M4 and a M4 + M203?? That way people can (if they want to) remove some of the other M4 packs since they then would have the two "normal/basic" M4's and the SOPMOD's in one pbo, which is basicly what people wants. At least i would think so.
-
hmm isnt the WWII 30 cal on top of the commander hatch a bit misplaced??
-
you need the M249 (saw) and m60 pack from the TOW site. Which brings my earlier problem up. Why 3 seperate PBO files for weapons used for one Men PBO file. Why not make one for all the weapons and then one for the men. that would changed the needed PBO files down from 4 to 2.
-
OK thx works now. And i thought i did a pretty good selection of the addons to keep the folders at a minimum. DOH Â

-
Hmm i think there's a bug in the RNGR.pbo. When i put the two files (RNGO.pbo and SCMM4SOP.pbo) in my res addon folder and start the game it runs the Codemasters screen and the screen about counterfeit software. After that it goes back to desktop with this message.
Cannot memory-map file 'res\addons\o.pbo'
I have the M60 pack and the M249 pack in my folder. After a little investigation i found out that it only do this when i have the RNGR.pbo in my res\addons folder.
Anyone else have this problem??
-
BAS team can i get a reply on the AT-4 things i mentioned on page 3 in this post??
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Jan. 28 2003,06:55)</td></tr><tr><td id="QUOTE">and slightly updated MH-6 pack.<span id='postcolor'>
Will there be new animation for the guys sitting on the out side of the MH6?? Something with the weapon in a ready to fire position, pressed againt the shoulder aiming. Kinda like this.

Also i just saw the picture of the AT-4 on you website

and it looks great. But it has the aiming devices open when its on the back. Is the this a beta or is going to released like this??
What i where thinking about is if you could make it kinda like the law is in NAM pack 2. In the nam pack its closed when on the back and opens when you select it as weapon. But you already knows that since a lot of you have been working on it. But with your AT-4 it could/should be like this.
Selected.
Sight boxes open. Front Handle down, shoulder support down. like this.

Not selected.
Sights boxes closed. Front handle up (this isnt on your model ), Shoulder support up.
Couldnt find any pictures of it in transport "mode". But its like this.
-Front aiming device box are moved forward all the way to the black rubber guard in the front. (looking at picture above).
-Back aiming device box are moved backwards to a point between the safety button (red square button) and the trigger (Red button placed in the center of the picture) skids/rails for both boxes can be seen on the picture.
-Front handle are pushed up and forward so its just below the tube.
-Shoulder support is moved backwards and up and kinda disappears into the tube.
Another thing if you want to make all the way, is the loader/safety button (small green cylinder right behind the trigger). In transportation mode it should be like on the picture above, and when ready to fire it should be moved to the other side of the long green cylinder and facing up like this.
And maybe make a new animations for it where left hand is on the front handle and right hand is placed on the trigger and safety area.
Well just some surgestions Â

Keep up the good work
-
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Jan. 24 2003,10:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Jan. 24 2003,02<!--emo&
)</td></tr><tr><td id="QUOTE">Only problem is that theirs looks nothing like the real one. No offense intended, just an observation.<span id='postcolor'>its not meant to be the Chenowth FAV/LSV, its the danish GDAM Spedler(or something similar), i think the marines use it as the IFAV<span id='postcolor'>
Well Frandsen startet of by trying to change the UAZ (i think might have been the jeep)to make the danish GD 240 aka german wolf and GD240 scout version aka Spejder GD to his DDAM mod. Later he turned that into a FAV to be used with his marines pack
Frandsen Marine FAV

Danish Spejder GD

Couldnt find any picture of Frandsen GD but it was basicly the FAV without the weapon, bars and sparewheels and then with a normal back end and a single shock bar (dont know the word for it) behind the front seats
-
Think BAS team are working on one to use with their Delta or Seals. There was a picture of it at some time behind the seals but its not on their website.
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Jan. 24 2003,00:22)</td></tr><tr><td id="QUOTE">I don't think those are actual landing gear, they are more of something to merely move the helicopter out of the hangar than to land at speed on.<span id='postcolor'>
In afghanistan the russians did rolling take offs with there hinds from some of their mountain bases because the air was so thin that it wasnt posible to take off like a normal chopper so they had to gain so speed first.
-
Are there going to be a english part on that website??
-
Very Good work. But could you make a update where you got them in your own group and loose the tag infront of the name?? And also put future project in that same group.
A-6 series of 2/4 man aircraft
in ADDONS & MODS: DISCUSSION
Posted
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 13 2003,15:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @ Feb. 13 2003,04:33)</td></tr><tr><td id="QUOTE">Hi all here's a quick screen capture of the new version of the A-6E.
DragoFire<span id='postcolor'>
Please tell me that was a joke right?
? Â If not what is that extra pair of wings on the back and why the wacky colors? Â
Chris G.
aka-Miles Teg<GD><span id='postcolor'>
I really dont think that a extra pair of wings. It looks more like its the flaps not put back on the wings after "making" them flaps in O2. Also look at the main wing is parted where it are supposed to "break" upwards for parking on a carrier. So i would say the picture is a very early picture with a lot more to do. Texture possible just from the 3view hes using to make it.