dkraver
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Everything posted by dkraver
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 29 2002,09:36)</td></tr><tr><td id="QUOTE">I'm right with you on the LAW, but RPGs are reloadable.<span id='postcolor'> I know that the RPG-7 is reloadable but the ingame RPG, the RPG-NH-75 Is just the russian version of the LAW and it is a OneShot weapon
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 29 2002,06:01)</td></tr><tr><td id="QUOTE">this is rather a waste of time the reloading thing is just to simply it if u want more realsim go join the army i prefer enjoyable gameplay over more realsim.<span id='postcolor'> Well i already been there Probebly one of the reasons why i hate that its not a one shot weapon. Its like seing the movie johnny mechmonic (dont know if its spelled right). In it theres someone firing the swedish built AT4 launcher (One shot 84mm AT weapon for those who doesnt know). First shot is ok right aim and direction, but then they take a new misile shaped more or less like a rifle grenade (if i remember right) and reloads it. And then fires again and this time firing the misile out from the back end of the AT4 tube. And this is done twice. Or a lot of other movies where they fire 100 shots from one pistol mage or a 1000 from a rifle mag. Why cant they just make it like the real thing
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Hehe np I was asking Evis if the CH-53 is something they are working on??
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Are you also planning to do the CH-53
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Just a thought on something that would make it really perfect. On all planes and choppers theres a little red light blinking. Its called anti collision light and is located either on top or the bottom or both. You have probely seen it at night when passenger planes fly above you. Its purpose is to show that the engines are on so theres a danger around the air intakes and to have a visible marker for other planes to see it. Would be really nice to see it start blinking when you start the engine and maybe have a a point in the menu where you can turn it on/off like light on/off. Well as i said it was just a thought that would help to realism.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (xmurderx @ July 25 2002,01:22)</td></tr><tr><td id="QUOTE">well how about on rouge spear, the back is down. I ment to say cargo bay down, dont passenger planes let down thier backs for cargo? Iam not too sure so Iam sorry if Iam inacurate.<span id='postcolor'> Well they done have ramps to take out the cargo. The planes have 2-3 hatches where you drive different types of vehicles to the hatches. Look at these pictures. Loader to get bagage/cargo containers in and out of the plane Conveyor belt to get bagage/cargo in and out of planes Also a thing you often see in movies especially with 747 is that you can walk around the bagage container in the cargo room. Well you cant, theres around 3-5 cm between each container and 5-10cm from the container to the walls. So dont believe all you see
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (xmurderx @ July 24 2002,22:04)</td></tr><tr><td id="QUOTE">I have a suggestion, not only make the playable flying model, make it an object, so you can enter it like a house, with the back down and possible a little stairway to the door so that we can make terrorist/covert ops missions on the plane. just a thought<span id='postcolor'> Back down?? Its a passenger plane
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (skytheman @ July 24 2002,12:41)</td></tr><tr><td id="QUOTE">Yeah, i used one of my old airbus models... but i just got the wings, and i ajusted the pylons to look like the 737-600 and yes on the 737-300 the base of the engines are a little flat but im not modeling the 300 im doing the 600, besides im not making it for looks im making it for usefulness, and the flight dynamics are not going to be accreate, i am making it so AI can take off and use it well... <span id='postcolor'> Well its not only on the 300 series its also on the 600,700,800 and the 900 series that the engines are flat. I think its one of the trade marks of the 737 series. Try looking here. 737-600 737-700 737-800 737-900 And if you used a airbus model to make it then why not just make a airbus model?? Dont think people mind if they are getting a Boeing or a Airbus. There's a lot of differences between a airbus and a boeing 737-XXX so it's not just altering a a few things. And i know since i see both every day i go to work, because im working at a airport.
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Hmmm Your Plane looks more like a Airbus 319/320 than a Boeing 737-600. Try looking at these 3 views drawings Airbus 320 Boeing 737-300 Boeing 737-600 The boeing 737-300 and the boeing 737-600 is basicly the same just a question about length and seats. Well here are some points to look at. -The engine on the 737 isnt round. It almost completely flat on the bottom. -Front wheel is a double wheel, the same on the airbus. -Landing gear is to high. The 737 has a very low landing gear. -The front looks a lot more like the airbus that the 737. The 737 front is more pointed -The fuselage under the wing is flat well thats it. Should leave you with something to work with But the tail section is right
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ July 23 2002,20:20)</td></tr><tr><td id="QUOTE">The weapon and mag names are: ds_deagle ds_deaglemag<span id='postcolor'> Could you put a read me text in all your weapon downloads with weapon and mag name. Seems that you always forget it.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sadico @ July 20 2002,15:55)</td></tr><tr><td id="QUOTE">I'm using a Sidewinder 3d pro joystick with throttle and rudder, and i don't have any problems with the handling. It can turn fast, i don't know why do you need a few km to turn 180 degrees, dkraver Evis, you have trouble landing!?? The thing is so stable it can almost land alone if you eject! just cut the engine and wait for the thing to go down.<span id='postcolor'> Must be because we dont use joystick
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ July 20 2002,10:10)</td></tr><tr><td id="QUOTE">Thanks for the nice words, but let me comment the critics. Actually I've never flown such an ultralight plane. So my experience regarding flight behaviour ain't too big. But when I was fifteen I did some soar in some other glider planes as a hobby. I might be wrong, but I imagine that these UL planes are just not made for acrobatic flying as on an airshow. To fly an ultralight like this is a very sedative way of flying I imagine.<span id='postcolor'> Well it might not be able to make rolls and such. And that not what people are asking for. But when it takes almost the whole of desert island to do a 180 turn theres something wrong. Once saw a program on the discovery channel about someone escaping from east berlin to west berlin in ultralight trikes and they did some pretty sharp turn when the where following the roads bellow.
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Nice work, just have one question why does it have to be so hard to do a turn??
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Fn-p90, mossberg500, updated psg-1/psg-1 sd (v2.0)
dkraver replied to rambozo's topic in ADDONS & MODS: COMPLETE
The shots from the m500 seems to be 7 shots fired just after each other going upwards. instead of having the spread effect from a shotgun you have 7 shots on a vertical line . cant you change it to something like the shotgun on Flipers M4A1 Mkey. It have a better spread effect. -
Just saw that Taiwan workshop have released a MG pack with 4 new MG models. M240 M249 SAW M249 PIP M249 PARA Downloaded them and models and sounds are great. And you can choose from 700 to 1000 rpm on the m249's. But They all have the muzzle flash bug and they have black tracers. Also there are no readme file with weapon and mag name. Tried searching their site to find a email link to tell them this but all is in taiwanese (or what its called ) which i cant read. So is there any that can read it and tell them to fix this almost perfect addon?? Link to web site Taiwan Workshop
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ July 17 2002,17:21)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SPGRules @ July 17 2002,12:46)</td></tr><tr><td id="QUOTE">I have read a lot about the muzzle flash bug, what exactly is this? Â I tried entering the code as mentioned above, but since I am new to all this, I must have done something wrong, because after I reloaded the file, I got lots of error messages. Â I will still keep trying, since that is the best way to learn. I also downloade the Mk 19 from the Taiwan site, but I get an error message when I try to add the weapon in the mission editor. Â Is there another file necessary? Â The readme file doesn't say anything? I appreciate the help.<span id='postcolor'> The MK19 doesn't work unless you have their Taiwan soldier units, and those don't work cuz they require some other obscure .pbo that I couldn't find so I gave up trying to use their MK19...which is a shame because it looked really nice. Chris G. aka-Miles Teg<GD><span id='postcolor'> use it empty and with a get in way point or empty and with move in gunner, that how i use it
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maybe they took it of to change the config to solve the muzzle flash thing
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I agree to the above. Other thing that could be great and would save a lot of space in the men addons folder and a lot of typeing in the init field would be if you had -a selection that said uniform where all the different uniform textures went. -under that you would have a selection for each weapons/ammo/guns/equipment slot. That way you dont need to have 8 different men with the same uniform but with different weapons and will also do that people dont have to put the weapon they made into the game with a soldier. You would just say i want a soldier with us uniform in one selection. M16 in another and so on.
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Is the real life MW-1 submunition dispenser capable of only firing one bomblet at the time?? i thought that they shot all of them at once or maybe over 3 to 4 shots, but not they only triggered 1 at a time.
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Was just wondering and after i couldnt find the answer under the search function ill ask here. The new addons the you have to have resistance to use should i put them in the ofp addon map or in the resistance addon map and does it make a difference??
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Nice just tried it. For next version could you make it louder. When you are on the ground and it flies over you you almost cant hear it. Have a flight show version flying around where i live and its makes a lot of noise.
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On the backside of the resistance box there's a picture of a MI-17 firing rockets from the rocket pods. And from the rockets pods comes flames. Then when i start resistance and fly a MI-17 its just the same old OFP MI-17 with no flames from the rockets pods. Why??
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Adammo @ July 04 2002,00:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The rate of fire ingame with it is slower than the assault rifles which is no where close to its real life rate of fire. <span id='postcolor'> Are you comparing the firerate to a hollywood movie? Â I took that reported military spec firerate on a AH6j. Â Then adjusted for INGAME TIME.<span id='postcolor'> Nope im talking about that your minigun INGAME has a lower rate of fire than the assault rifles INGAME. Also here is what some different sites say about the m134 7.62mm Speciealoperations.com - The M134 7.62mm Minigun is a 6 barrel, air-cooled, link-fed, electrically driven Gatling gun, with a 1,000 meter maximum effective range and a tracer burnout at 900 meters. The weapon has a rate of fire of 2,000 or 4,000 rounds per minute. The ammo can, 2 per aircraft, holds a maximum of 2625 rds of ball, tracer, low light tracer, or Sabot Launched Armor Piercing (SLAP) ammo. Fas.org - electrically driven, 6 barreled, rotary action, percussion fired weapon, with a maxi-mum rate of fire of 6000 rounds per minute. In the current crew served application the rate of fire is selectable at either 2000 or 4000 rounds per minute. And just to compare it to assault rifles here are some with rate of fire. Info from fas.org and world.guns.ru - m16/m4: 800rpm - ak47: 600rpm - fn-fal: 650-700rpm Others - m60: 550rpm - m2: 550rpm - mp5: 800rpm And your minigun is slower than these INGAME. While in real life the m134 at least have a rate of fire that is 3 times faster than these weapons (slowest rate of fire is 2000rpm). So the rate of fire on your minigun is to low and should be increased. Hope you dont take this the wrong way
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Does anyone know what the names for these are in the editor looked under men under all 4 sides but couldnt find the G3 and FN-FAL??
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Adammo @ July 03 2002,23:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ok sorry, I mean the AH6v2, it is supposed to have MG but the fire rate is terrible.. <span id='postcolor'> The firerate of the M134 on the AH6j is military spec. I spend an hour working on the fire-rate to get it perfect. If you want to change it.. go ahead.. but it won't be real. Capt Moore<span id='postcolor'> Great job on the choppers but somewhere you must have done something wrong with the minigun. The rate of fire ingame with it is slower than the assault rifles which is no where close to its real life rate of fire. Rate of fire should be 2000rpm or 4000rpm. Max for weapon is is 6000 rpm. Would think that 4000 rpm would be the choose to use. info here