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dkraver

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Everything posted by dkraver

  1. dkraver

    Sb live problem solved

    Just checked up on creatives homepage yesterday and saw theres where a fairly new driver. So i downloaded it and have played around 5 to 6 hours with it and havent had the sound problem (that loud scratching noise thing) since. Heres a link to the site with the download Link to Creative
  2. dkraver

    National mod's

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vepr @ Aug. 17 2002,17:39)</td></tr><tr><td id="QUOTE">Danish can't get to the url Swedish - Nothing good in there, uniform sucks. Â <span id='postcolor'> hmm strange the link to the danish mod works, most have been a temp. error. But anyways it its in the planning phase nothing to show yet. For the swedish part i havent seen anything yet but the real life uniform looks kinda funny but should work really well in the swedish climate </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">what about the G8- urban war -mod<span id='postcolor'> Isnt it more about a military style police force, think they are called Carabinieri??
  3. dkraver

    National mod's

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vepr @ Aug. 17 2002,17:39)</td></tr><tr><td id="QUOTE">Danish can't get to the url Swedish - Nothing good in there, uniform sucks. Â <span id='postcolor'> hmm strange the link to the danish mod works, most have been a temp. error. But anyways it its in the planning phase nothing to show yet. For the swedish part i havent seen anything yet but the real life uniform looks kinda funny but should work really well in the swedish climate </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">what about the G8- urban war -mod<span id='postcolor'> Isnt it more about a military style police force, think they are called Carabinieri??
  4. dkraver

    Rocket launcher im65 - finished

    Found this on it look under 90mm Recoilles Rifle
  5. dkraver

    National mod's

    do they have a website??
  6. dkraver

    National mod's

    do they have a website??
  7. dkraver

    Bw-mod

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Aug. 15 2002,17:07)</td></tr><tr><td id="QUOTE">I also liked the MG42 tripod and that you can switch ammo for the MG3 <span id='postcolor'> How and where?? Cant find the tripod anywhere And only see one type of ammo for the MG3
  8. dkraver

    F-16 final version

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Aug. 11 2002,22:04)</td></tr><tr><td id="QUOTE">Thanks for th feedback everybody. Unfortunately, i dont have the time to make a new weapon loadout..<span id='postcolor'> Hmmmm that was the first and most asked thing on all version of the F-16. It really needs it
  9. dkraver

    Realismn issues

    Ok i know theres been post about some of this before. But thought it would be ok to bring it up again. For me it seems that there are some things that stops the game from being greater than it is. Things that cuts down on realismn and stops modmakers from making great things to the game. I know that some of the things are said to be needed a whole new game engine to make possible. But i dont know and these are things i hope can be looked into or i hope can be in a follow up to the game. But here goes. -One shot, non reloadable weapons This is something that should have been made from the start instead of making them reloadable. Something like reloading a law is a thing you normally see in B C and D movies -Multiple Weapon animations This is mostly a problem for planes and i know this isnt a plane simulator. But air support planes is a importent thing in modern day combat and have been it for years. And for a plane not to be able to have a mixed weapon load out like rockets and bombs because it can only have one weapon animation is kinda stupid and holds back the game -Multiple gunners on vehicles Have been discused many times and only thing i can say should have been there. Would have made it possible for a fourth member in tanks (loader) with turret gun, multiple gunners on choppers. -Non moveable attached weapons People trying to make SAM's cant have the missiles on the rack if they want it to turn around. -Range of hand guns Can kill people with the pistol at long range when in real life your really lucky to hit a target a 100m. Feel free to come with more things.
  10. dkraver

    F-16 final version

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Jub-Jub Bird @ Aug. 11 2002,18:24)</td></tr><tr><td id="QUOTE">dkraver: Unfortunately the OFP engine does not support more than one type of missile animation per vehicle. Meaning for example you can't have both Mavericks and Smart Bombs. You can however have missiles and rocket pods, because they work in much the same way as a guns within the engine. This is why all the addons out there have just Sidewinders or Mavericks or Smart Bombs and not a realistic combination of many different armourments. It is a shame because a realistic load out is imposible.<span id='postcolor'> Is this something that cant be changed with a patch or is it something that will take a whole new game engine?? Seems theres some importent things on realism that BIS cut corners with, at least i think. -One shot, non reloadable weapons -Multiple Weapon animations -Multiple gunners on vehicles -Non moveable attached weapons -Range of hand guns Hmmm maybe the last part should be in a post itself
  11. dkraver

    F-16 final version

    For the F-16 armaments and versions look here Since its a multirole fighter i would surgest something like this Air Defence 9 Â AIM-9 Sidewinder 8 Â AGM-65 Maverick 7 Â AIM-120 Amraam 7A AIM-120 Amraam 6 Â Fuel Tank 5R AIM-9 Sidewinder 5 Â Empty 5L AIM-9 Sidewinder 4 Â Fuel Tank 3A AIM-120 Amraam 3 Â AIM-120 Amraam 2 Â AGM-65 Maverick 1 Â AIM-9 Sidewinder Anti Radar 9 Â AIM-9 Sidewinder 8 Â AGM-65 Maverick 7 Â AGM-88 Harm 7a AGM-88 Harm 6 Fuel Tank 5R AGM-88 Harm 5 Â Lantirn 5L AGM-88 Harm 4 Â Fuel Tank 3A AGM-88 Harm 3 Â AGM-88 Harm 2 AGM-65 Maverick 1 Â AIM-9 Sidewinder Make the AGM-88 so that it just do enough damage to destroy the shilka and the vulcan, so its not that effective against armor. A/G Free Fall Bombs 9 Â Aim-9 Sidewinder 8 Â MK-82 Bomb 7 Â MK-82 Bomb 7A MK-82 Bomb 6 Â Fuel Tank 5R CBU-87 Bomb 5 Â CBU-87 Bomb 5L CBU-87 Bomb 4 Â Fuel Tank 3A MK-82 Bomb 3 Â MK-82 Bomb 2 Â MK-82 Bomb 1 Â AIM-9 Sidewinder A/G LG Bombs 9 Â AIM-9 Sidewinder 8 Â GBU-10 Paveway II 7 Â GBU-10 Paveway II 7A GBU-10 Paveway II 6 Â Fuel Tank 5R AGM-65 Maverick 5 Lantirn 5L AGM-65 Maverick 4 Â Fuel Tank 3A GBU-10 Paveway II 3 Â GBU-10 Paveway II 2 Â GBU-10 Paveway II 1 Â AIM-2 Sidewinder A/G Rockets & Bombs 9 Â AIM-9 Sidewinder 8 Â AGM-65 Maverick 7 Â AGM-65 Maverick 7A AGM-65 Maverick 6 Â Fuel Tank 5R MK-84 Bomb 5 Â MK-84 Bomb 5L MK-84 Bomb 4 Â Fuel Tank 3A Â AGM-65 Maverick 3 Â AGM-65 Maverick 2 Â AGM-65 Maverick 1 Â AIM-9 Sidewinder Lantirn and Fuel tank just for looks, though would look nice if the fuel tanks could be dropped, maybe with a low damage explosion when it hit the ground.
  12. dkraver

    Gyrocopter (sycamore mk1) for download!

    Let me guess you got a joystick right?? Because i dont think you ever tried flying it with keyboard. First time you try to turn you loose control of it and crash. You should try to fix this.
  13. dkraver

    Recoiless at guns

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ Aug. 07 2002,22:18)</td></tr><tr><td id="QUOTE">:O that thing looks amazing. So it's sorta like a LAW on a tripod? Shouldn't be that hard to make :}.<span id='postcolor'> No, more like and extended version of the ingame Carl Gustaf and the AT4. The Carl Gustav is actually a Recoilles AT gun Description from www.fas.org </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Description A shoulder-fired, air jumpable, and swimmable system. An 84mm non-developmental item (NDI) recoilless rifle system consisting of: <span id='postcolor'>
  14. dkraver

    Mod i hadnt heard of before

    Hmmm interesting a Polish mod whos mission is to capture denmark hmmmmmmmmmmmmmmmm. Get ready to get some **** Kicked
  15. dkraver

    Xa-188 patria by dkm-mod released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gen.Carnage @ Aug. 06 2002,00:40)</td></tr><tr><td id="QUOTE">not, its "explosieven opruimings dienst"<span id='postcolor'> guess it depends what country youre from International its the other.
  16. dkraver

    Xa-188 patria by dkm-mod released

    Like the new paint job but please remove the EOD mark aswell. EOD is Demolition Engineers and stands for Explosive Ordnance Disposal.
  17. dkraver

    Bell jetranger?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 05 2002,20:03)</td></tr><tr><td id="QUOTE">i have this edited freeware model in ofp of the jetranger/oh-58a im just waiting to see if i can get other textures until i work on it more<span id='postcolor'> Offtopic one sec. Evis what happend to all your plane models like the jaguar, intruder and so on??
  18. dkraver

    A318 airbus download!

    Just tested it seems theres a lot of bugs. Just to name a few. -AI pilots takes of to soon and crashes -Passenger seat view is somewhere between the passenger compartment and the outside -smoke coming from the top of the plane when rolling on the ground -when looking into the windows you see the ground -Wheels sticking out from body when gear is up
  19. dkraver

    Xa-188 patria by dkm-mod released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Aug. 03 2002,23:33)</td></tr><tr><td id="QUOTE">1) Get rid of the stick pointing out at the front, 'unicorn horn'<span id='postcolor'> Well the unicorn thing is quite normal on most vehicles used on hotspots around the world. So why remove it. Its used to remove trip wires and metal wires put across roads so the commander/gunner or who else have there heads out from the vehicle dont loose it
  20. dkraver

    Apilas in the works...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Aug. 02 2002,11:04)</td></tr><tr><td id="QUOTE">5 sec offtopic: If you want to simulate firing an APILAS at your home, you'll need two friends, a bucket of sand and some tube to represent the APILAS. Take a pleasant position, pretend you are aiming, and tell your friends when you "fire". When you yell fire, your other friend kicks you in the back while the other throws the bucket of sand at you, (without the bucket, of course). I heard this is pretty much the effect when firing a real APILAS, I dunno, i've only fired a practise rocket. // cam0flage<span id='postcolor'> Sound like how it feels to fire the Carl Gustaf
  21. dkraver

    Apilas in the works...

    Looks good. Hope someone will make more AT Weapons like the: Javelin ( know there is one made but not the right model) Dragon LAW80 RPG-7
  22. dkraver

    Xa-188 from dkm mod in the works

    6--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ July 30 2002,116)</td></tr><tr><td id="QUOTE">I'm insulted. Not army. Amphibious corps! Anyway, obviously you are right but I have never seen one. In Kosovo the PBV 302 is used by the swedish batallion as the  main APC: I didn't see any Swedish SISUs in Kosovo, but I can't exclude that there were some since I wasn't with SWEBAT but directly under COMKFOR, so I saw very little Swedish gear. Anyway the VAB is the standard UN APC.<span id='postcolor'> OK. I where a scout driver under SFOR (Bosnia) in the danish army and we often saw the SISU. Both Swedish, Finnish and Norweigan. Think its used as main APC there by those countries. Vixer have you been KFOR??
  23. dkraver

    Xa-188 from dkm mod in the works

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ July 30 2002,01:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ July 30 2002,00:50)</td></tr><tr><td id="QUOTE">Ah the good old "Pasi" . Never heard of? Uced in all UN operations around the globe . A very good and reliable Finnish APC.<span id='postcolor'> Actually the VAB is the most common UN APC. AFIK the Sisu is only used by Holland and Finland. <span id='postcolor'> Seing your swedish Army markers at the bottom at all your posts i would think that you knew that the swedish army also uses the SISU as a APC. Its also used as a APC by Norway and as a armoured Ambulance by Denmark. Swedish SISU Norweigan SISU Danish SISU Finnish SISU Dutch SISU
  24. I always hated that the law and rpg could be reloaded. So i where thinking that it might could be done by combine some different things. But since i dont know anything about the codeing ill ask here. So here's what i was thinking. - Take the LAW Model, LAW Firing Animation, LAW shoulder mounted animation and the weapon stats. - Take the part from the handgrenade that makes it a one time used weapon and the part that put it under the ammo slots as a weapon. - And Last the part that does that you have to select it from the menu ( not a must could might as well be selected when you shuffle through the weapons) If you combine these thing you should get this if it possible. A LAW that is on the back when not selected and on the shoulder when selected. Would only have one shot. And After that shot it would be gone. I know its a bit rough thinking but i dont know how the code works. So could this be done??
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