When I click play to test the world, all of my buildings snap from the terrain to the water.
If I back out and re-snap them to the terrain, it keeps happening anyway.
It seems to only happen to buildings/prefabs that I have placed AFTER making any sculpting adjustments to the terrain, so I suspect it has something to do with the terrain entity. Have tried fiddling with so many object properties but the only solution so far seems to be make zero further adjustments to terrain once I start placing buildings etc, which just isn't a viable workflow