Dear everyone,
I propose adjusting the character's running speed and stamina in DayZ for a more balanced experience. While aiming for realism, it's crucial to ensure the game remains enjoyable for all players.
As a console controller user, the sensitivity often proves frustrating. While DayZ wasn't initially designed for controllers, adaptations have been made for broader accessibility. Nerfing player speed could address this issue.
One aspect often overlooked is character speed. Currently, the average running speed is around 20km/h, which surpasses real-life marathon records. Adjusting speed based on carrying weight and character fitness could add depth. For instance, heavily laden players would move slower, while well-fed, exercised characters could become faster and stronger over time.
Moreover, incorporating factors like terrain incline to affect speed and stamina drain would add realism. Uphill climbs should slow characters and drain stamina faster, while downhill runs should conserve stamina. This approach would enhance gameplay challenge and character attachment.
By implementing these changes, DayZ would evolve into a true survival experience, distinct from the typical rush-for-gear battle royale dynamic. Fresh spawns' progression would be more deliberate, and fully geared players wouldn't resemble marathon-running robots.