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ggrs

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About ggrs

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  1. Hi, I’m just very interested in this issue. I am trying some units to became “better fighters”, like a “shock trained” special forces group. I see how your solutions would work, but it wouldn’t make them better/more aggressive “fighters”, instead, they may became quicker and less aware, bolder, but less efficient, if anything. My thoughts: do you think that there’s a way to make AI being faster and getting closer to the enemy before/while engaging? Then engagement would have to be very efficient. Could you give this some thought, please? I would really appreciate it. Another note: could this imply that we may need a larger allocation of Arma AI/CPU resources (purposefully)? Can this be done, targeting specific groups? Thanks for your hard work above, I’d be lost without guys like yourselves.
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