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Boberitto

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Posts posted by Boberitto


  1. On 8/15/2023 at 1:56 PM, Rxo said:

    Hey mate, 

     

    your model has n-gons, like your error is trying to tell you.

     

    N-gons are planes that have more than 4 vertex points. So you need to get rid of them. Game Engines can't handle them, and the arma tool which you are using to export things for arma is checking if you have any.

     

    The quick way is to triangulate everything or search with a blender tool for planes with more than 4 vertex points. 

    Okay, thank you!


  2. I have this error while exporting my Blender model into .p3d

    Python: Traceback (most recent call last):
      File "C:\Users\Norbi\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\ArmaToolbox\__init__.py", line 223, in execute
        exportMDL(self, filePtr, self.selectionOnly);
      File "C:\Users\Norbi\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 511, in exportMDL
        export_lod(filePtr, obj, wm, idx)
      File "C:\Users\Norbi\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 423, in export_lod
        writeFaces(filePtr, obj, mesh)
      File "C:\Users\Norbi\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 111, in writeFaces
        raise RuntimeError("Model " + obj.name + " contains n-gons and cannot be exported")
    RuntimeError: Model View Geometry contains n-gons and cannot be exported

    Can anybody help?

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