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twidj

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About twidj

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  1. howdy dose anyone have the AiO config for Western Sahara?
  2. ok so I'm working on a simple retexture mod and I don't really understand what's wrong it says and I don't understand what I did wrong because line 153 is just a closing bracket(?) but here is my code so you can take a look class CfgPatches { class My_Mod_Config { units[] = {"NOD AIR BORNE";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; //************************************************************************************************************************************************************************************************ //***** Factions ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class cfgFactionClasses { class NOD_A_Faction { displayName = "NOD AIR BORNE"; priority = 3; // Position in list. side = 0; // Opfor = 0, Blufor = 1, Indep = 2. icon = "\ranegade mod\UI\NOD_LOGO_WHITE.paa"; //Custom Icon }; }; class CfgUnitInsignia { class NOD_A_Insignia { displayName = "NOD AIR BORNE"; // Name displayed in Arsenal author = "TWID"; // Author displayed in Arsenal texture = "\ranegade mod\UI\NOD_LOGO_WHITE.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //************************************************************************************************************************************************************************************************ //***** Units ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class B_Soldier_F; class NOD_Basic_soldier: B_soldier_F { author = "twid"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "NOD basic Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "NOD_A_Faction"; model = "\A3\characters_f_beta\BLUFOR\b_soldier_01.p3d"; //Default NATO uniformClass = "NOD_Basic_uniform"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_clothing1_co.paa"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"NOD_Helmet1","NOD_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"NOD_Helmet1","NOD_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class NOD_Adv_soldier: B_soldier_F { author = "twid"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "NOD basic Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "NOD_A_Faction"; model = "\A3\characters_f_beta\OPFOR\o_soldier_01.p3d"; //Default NATO hiddenSelections[] = {"Camo1", "camo2"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_clothing_co.paa", "\ranegade mod\data\tech_NOD_CO.paa"}; hiddenSelectionsMaterials[] = {"\renegade\Data\NOD_clothing.rvmat", "\renegade\Data\tech.rvmat"}; uniformClass = "NOD_Adv_uniform"; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"NOD_Helmet1","NOD_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"NOD_Helmet1","NOD_Vest5","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class NOD_Crew: B_soldier_F { author = "twid"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "NOD Crewman"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "NOD_A_FACTION"; model = "\A3\characters_f_beta\BLUFOR\b_soldier_01.p3d"; //NATO Rolled Up Sleeves hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_clothing1_co.paa"}; uniformClass = "NOD_Basic_uniform"; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"NOD_Helmet2","NOD_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"NOD_Helmet2","NOD_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class LandVehicle; class B_APC_Wheeled_01_cannon_F; class NOD_APC_F: B_APC_Wheeled_01_cannon_F { crew = "NOD_Crew"; side = 0; scope = 2; faction = "NOD_A_FACTION"; displayName = "NOD APC"; hiddenSelections[] = {"Camo1", "Camo2", "Camo3"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\APC_Wheeled_01_NOD_base_CO.paa", "\ranegade mod\data\APC_Wheeled_01_NOD_tows_CO.paa", "\ranegade mod\data\APC_Wheeled_01_NOD_adds_CO.paa"}; class EventHandlers { init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];"; }; }; class cfgWeapons { //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class NOD_Basic_uniform: Uniform_Base { scope = 2; displayName = "NOD Basic uniform"; picture = "-"; model = "\A3\characters_f\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = {"NOD_Basic_uniform"}; containerClass = "Supply60"; mass = 45; }; }; class NOD_Adv_uniform: Uniform_Base { scope = 2; displayName = "NOD Adv uniform"; picture = "-"; model = "\A3\characters_f\OPFOR\o_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = {"NOD_Adv_uniform"}; containerClass = "Supply50"; mass = 50; }; }; //************************************************************************************************************************************************************************************************ //***** Vests ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class NOD_Vest1: Vest_Camo_Base { scope = 2; displayName = "NOD Platecarrier"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_vests_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class NOD_Vest2: Vest_Camo_Base { scope = 2; displayName = "NOD Platecarrier Lite"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_vests_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class NOD_Vest3: Vest_Camo_Base { scope = 2; displayName = "NOD Platecarrier Kerry"; picture = "-"; model = "A3\Charactrs_F_EPA\BLUFOR\equip_b_vest_kerry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_vests_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class NOD_Vest4: Vest_Camo_Base { scope = 2; displayName = "NOD Platecarrier GL"; picture = "-"; model = "A3\Charactrs_F_EPA\BLUFOR\equip_b_vest_kerry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_vests_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_EPA\BLUFOR\equip_b_vest_gl_rig.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class NOD_Vest5: Vest_Camo_Base { scope = 2; displayName = "NOD Platecarrier spec rig"; picture = "-"; model = "A3\Charactrs_F_EPA\BLUFOR\equip_b_vest_kerry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_vests_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_EPA\BLUFOR\equip_b_vest_spec_rig.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************************ //***** Headgear ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class H_HelmetB: ItemCore { class ItemInfo; }; class NOD_Helmet1: H_HelmetB { displayName = "NOD ENHANCED COMBAT HELMET"; picture = ""; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_equip1_co.paa"}; class ItemInfo: ItemInfo { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.4"; passThrough = 0.65; }; }; class NOD_Helmet2: H_HelmetB { displayName = "NOD ENHANCED COMBAT HELMET LIGHT"; picture = ""; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ranegade mod\data\NOD_equip1_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.75; }; }; };
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