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engieman

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About engieman

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  1. do you know where I can find the config,cpp file all i can find is the confing.bin file and it looks like this DefaultEventhandlersCfgPatchesáUniformSlotInfoCfgVehicleClassesk/CfgIdentitiesè0CfgFaces3CfgEditorSubcategoriesŽ5CfgVehicles7cfgWeaponsð¿CfgGlassesØCfgGroups¯è|Y CUP_Creatures_Military_USMCk/units™CUP_B_USMC_S
  2. class cfgPatches { class LARHELM { author = "Engie"; name = "2nd LAR Helmets"; url = ""; requiredAddons[] = { "A3_Characters_F" }; requiredVersion = 0.1; units[] = { }; weapons[] = { "H_LWH_MAN" }; }; }; class cfgWeapons { class H_HelmetB; class HeadgearItem; class H_LWH_MAN : H_HelmetB { author = "Engie"; scope = 2; weaponPoolAvailable = 1; scopeCurator = 2 displayName = "LHW Marpat D MAN"; //picture = "A3_WTF_Shemag\data\ui\icon_h_shemag_wtf_ca.paa"; model = "A3\@CUP Units\cup_creatures_people_military_usmc\data\CUP_USMC_LWH_1.p3d"; hiddenSelections[] = { "Camo" }; hiddenSelectionsTextures[] = { "@LAR_HELM\data\LHW_2LARHELM_MAN.paa" }; editorCategory = "EdCat_Equipment"; editorSubcategory = "EdSubcat_Hats"; class ItemInfo : HeadgearItem { mass = 1; uniformModel = "A3\@CUP Units\cup_creatures_people_military_usmc\data\CUP_USMC_LWH_1.p3d"; hiddenSelections[] = { "Camo" }; hiddenSelectionsTextures[] = { "@LAR_HELM\data\LHW_2LARHELM_MAN.paa" }; }; }; }; hopefully this helps sorry if it doesn't I've never used the forms before.
  3. as the title says I'm trying to do some light retexturing to a CUP helmet model and I used the CUP_H_LWH_MARPAT_des_CO texture from the cup_creatures_people_military_usmc data folder in the CUP units mod. Once I Retextured it I made a config file (https://imgur.com/a/MF7Ll8g and https://imgur.com/a/del2Vo7) and packed both the retex and config file as a PBO then put it into a data folder within a Addons Folder within the main mod folder but I think I messed up around line 40 or 33 of the config where I try to grab the LWH helmet model and I don't know if that is the correct way of doing it or not. happy to answer any questions.
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