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BelligerentViking

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About BelligerentViking

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  1. BelligerentViking

    How to use UnitCapture in Arma 3.

    I love how many people are in this thread asking about unitPlayFiring issues, but no one even bothers to try to reply to those. If anyone comes across this thread and has an answer for this issue, please, let us know how you got it to work. Its crzy so many have asked about the same issue in this thread only to ignore them completely for the simpler movement data issues. At least one of you guys have to have an answer on how to get unitPlayFiring to fire more than once. My issue is specifically with using SOG Napalm 750lb Bombs. I have recorded a drop of 11 bombs total. Only one is dropped. Ive even tried separating each of the pieces of firing data and putting a sleep in between each unitPlayFiring to get it to go more than once. Nothing. Is there anything I can do to get all 11 bombs without having to spawn the bombs in?
  2. BelligerentViking

    Access Violation Code

    "STATUS_ACCESS_VIOLATION at 0008DF46" This was pulled direct from my .rpt file. I had been editing a mission for about 8 hours. Im curious if anyone knows exactly what 0008DF46 is? My mind goes to strings like what Bethesda's Creation Engine uses, but I'm not familiar with how that works in relation to rv4.
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