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ColonelJacobs

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Everything posted by ColonelJacobs

  1. I recently noticed that when a rope is attached to an aircraft, when the aircraft is flown, the rope just dangles under the aircraft as if the aircraft was hovering. This happens regardless of the speed of the aircraft or if there is an object attached to the other end of the rope. The only thing that can seem to make the rope move so that it is being towed by the aircraft is a sudden acceleration of the aircraft. However the rope quickly settles back into its position under the aircraft. I was wondering if there was any way via scripts that we could get objects to trail behind an aircraft that is at a constant speed, or if Arma's engine simply wasn't suited for that level of physics.
  2. ColonelJacobs

    Skyhook

    Have you finished/published the mission on steam yet? I'd love to play it. I'm currently working on a mission that uses Unsung redux and I had to modify the script to set the person being extracted's velocity up when they got hooked both to replicate the fact that IRL you would be pulled straight upwards at first and also because they kept getting stuck in the trees lol.
  3. ColonelJacobs

    Skyhook

    And does anyone know if there is a way to get past the 130m line limit? I can't tell if that limit is from the script or just ArmA's rope length limit. If so, if there anyway to bypass it, such as increasing rope stretch or linking one rope to another?
  4. ColonelJacobs

    Skyhook

    I use the SPIE "vehicle" from the Unsung mod, it works great.
  5. Also if you are in range for a helicopter, why not just land it and if you can't, McGuire, SPIE, or STABO them. The purpose of STARS was to allow long-range aircraft to extract ground assets in places where they couldn't land and helicopters were out of range.
  6. You are right that the STARS used flags in the day, but it also used lights in the night. In addition, STARS could extract up to 2 operatives at a time when the OND adopted it.
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