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erBradipo-9e99fa1871f06b04

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  1. erBradipo-9e99fa1871f06b04

    Clutter doesn't show up

    Hi i have read all contenent about clutter inside the arma 3 terrain builder but after 1 week my clutter doesn't show up Anyone can help me please i'm very busy and i lost every hope. 😞 cfgClutter class Clutter { class FTD_island_map_mahe_grass_green_clutter: DefaultClutter { model = "A3\plants_f\Clutter\c_grass_green.p3d"; affectedByWind = 0.1; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class FTD_island_map_mahe_soil_clutter: DefaultClutter { model = "A3\plants_f\Clutter\c_grass_green.p3d"; affectedByWind = 0.1; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; }; cfgSurfaces class CfgSurfaces { class Default {}; class FTD_island_map_mahe_grass_green_Surface : Default { files = "FTD_island_map_mahe_grass_green*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "FTD_island_map_mahe_grass_green_Character"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.06; }; class FTD_island_map_mahe_soil_Surface : Default { files = "FTD_island_map_mahe_soil*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "FTD_island_map_mahe_soil_Character"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.06; }; }; class CfgSurfaceCharacters { class FTD_island_map_mahe_grass_green_Character { probability[] = {0.99}; names[] = {"FTD_island_map_mahe_grass_green_clutter"}; }; class FTD_island_map_mahe_soil_Character { probability[] = {0.99}; names[] = {"FTD_island_map_mahe_soil_clutter"}; }; }; config.cpp #define _ARMA_ class CfgPatches { class FTD_island_map_mahe { units[] = {"FTD_island_map_mahe"}; weapons[] = {}; requiredVersion = 1.0; requiredaddons[]={"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"}; version = "0.1 28/10/2021"; fileName = "FTD_island_map_mahe.pbo"; author = "erBradipo"; }; }; class CfgWorlds { class CAWorld; class Stratis: CAWorld { class Grid; class DefaultClutter; }; class FTD_island_map_mahe: Stratis { cutscenes[] = {}; author = "erBradipo"; description = "FTD Mahé"; pictureMap = "FTD\FTD_island_map_mahe\FTD_island_map_mahe_pictureMap.paa"; worldName = "FTD\FTD_island_map_mahe\FTD_island_map_mahe.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {1024,1024,500}; seagullPos[] = {1024,1024,500}; longitude = 65; latitude = -34; elevationOffset = 5; envTexture = "A3\Data_f\env_land_ca.paa"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = "\FTD\FTD_island_map_mahe\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; clutterGrid = 1.2; clutterDist = 250; noDetailDist = 65; fullDetailDist = 15; midDetailTexture = "A3\Map_Data\middle_mco.paa"; #include "cfgClutter.hpp" class Names { #include "FTD_island_map_mahe.hpp" }; }; }; class CfgWorldList { class FTD_island_map_mahe{}; }; class CfgMissions { class Cutscenes{}; }; //SURFACES #include "cfgSurfaces.hpp" FTD_island_map_mahe_dirt.rvmat ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_dirt_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_dirt_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; FTD_island_map_mahe_grass_green.rvmat ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_grass_green_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_grass_green_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; FTD_island_map_mahe_soil.rvmat ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_soil_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="FTD\FTD_island_map_mahe\data\FTD_island_map_mahe_soil_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; };
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