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Master Gfunk

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About Master Gfunk

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  1. MODS please close! adding .p3d fixed it! modelSpecial = "TTI_Pmag\pmag_with_bump"; -> modelSpecial = "TTI_Pmag\pmag_with_bump.p3d";
  2. I was finally able to load my mod in-game but now I cant see the item picture or amount held in my inventory screen. If someone could take a look at my config that would be awesome! I started modding last week so I'm not very knowledgeable with all this config stuff. Here is a pic of the error I get https://imgur.com/a/qbaNw5F class CfgPatches { class RCRG_pmag_bump { units[] = {}; weapons[] = {}; magazines[] = {"30Rnd_TTI_Blue"}; requiredVersion = 1.82; requiredAddons[] = {"A3_Data_F_Destroyer_Loadorder","A3_Data_F_Sams_Loadorder","cba_main"}; name = "30rnd PMAG TTI"; author = "RCRG"; }; }; class CfgMagazines { class CA_Magazine; class 30Rnd_TTI_Blue: CA_Magazine { scope = 2; author = "RCRG"; displayName = "30rnd PMAG TTI Blue M855A1"; picture = "\TTI_Pmag\data\Tex\pmagblu.paa"; model = "TTI_Pmag\pmag_with_bump"; modelSpecial = "TTI_Pmag\pmag_with_bump"; modelSpecialIsProxy = 1; hiddenSelections[] = {}; hiddenSelectionsTextures[] = {}; ammo = "rhs_ammo_556x45_M855A1_Ball_Red"; count = 30; initSpeed = 950.3664; tracersEvery = 0; lastRoundsTracer = 3; }; }; class CfgMagazineWells { class STANAG_556x45 { RCRG_pmag_bump[] = {"30Rnd_TTI_Blue"}; }; };
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