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ducphuli

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Posts posted by ducphuli


  1. 6 minutes ago, badanov said:

    Spawning in the new Vietnam DLC is a hot mess at the moment. When I submitted a bug report over the spawning problems, the developer suggested I change something in one of the pbos! My spawning routines are spread across about 15 to 20 scenarios, personally, one I use to play, myself. I'm not about to change anything to affect all 15 other scenarios.

     

    I'll wait for the bug fix. 

     

    I haven't tried the assisted spawn function yet, I'm new to RHS mods, but don't know the class name to call them, one day I will try this coolest feature.
    I'm playing a temporary scenario according to Zeus. ☺️

    • Like 1

  2. 2 hours ago, redarmy said:

    One thing i want to point out with pre existing placed units on map when using zeus:

     

    Im personally using zeus enhanced so it may be that mod,or vanilla zeus...But when ever i order pre placed vehicles to move with zeus,its often unreliable.Im not sure why.Just a heads up if you ever find odd AI behaviour,to keep in mind.

     

    Do you mean that the vehicle is not on the set route?


  3. 10 hours ago, Valken said:

    I have to admit the sonic cracks from both JSRS and SOGPF are off when I use 3D positioning sound or stereo. I cannot tell the direction of the shots. I can with Dynasound 2.0 or ESS loaded.

     

    Also, I would request mortar or light artillery strikes to include the "whistle" sound when the shell/warhead is arriving near the target like this:

     

     

    For example, I can hear it in CUP and it helps with the immersion.

     

    The sound of falling is very nice


  4. On 5/13/2021 at 12:24 PM, LordJarhead said:

     

    Not that it would worth anything, but I would try loading the JSRS RHS Compat files after RHS. However, the load order shouldn't play a role as the file patching does that for you. I can't really put the finger on it what seems to be the issue here. I would suggest disabling the Reloadsounds if these cause the issue for you.

     

    Haha, thank you very much; enjoy it. 🙂

     

     

    I currently only enable "JSRS SOUNDMOD"
    Hope there will be sound of AK bullets like this video, thanks!

    This is just an unnecessary example (edit)

     

     

    • Confused 2

  5. 8 hours ago, LordJarhead said:


    That surely was not a feature and sounds more or less like a bug to me. I haven't really updated JSRS in a long time now. What mods are involved besides JSRS?

    LJ

     

    Thanks for the reply, I am currently using these mods.

    I like to hear the AK-103 firing when "JSRS SOUNDMOD" is activated.

    But when activating 2 mods " JSRS SOUNDMOD - RHS AiO Mod Pack Sound Support +  JSRS SOUNDMOD - Reloading Sounds", the sound is no longer that of the AK-103 sound as before + there is no longer the sound of bullets breaking the wind.

    ---------------

    I bought the additional DLC "Arma 3 Creator DLC: S.O.G. Prairie Fire" the default sound you make is awesome. 

     

    o4WMmTh.png


  6. On 5/10/2021 at 10:32 AM, Valken said:

     

    Hello Duc,

     

    Try editing this line to "1" to force flies all the time:

     

    tpw_firefly_largeswarm = 1; // Chance of a large swarm (5 X tpw_firefly_swarmsize) spawning near player. 0 = never, 1 = always

     

    Right now it was set to 10%. Upping it would be better to over 0.5 or 50% but enable it fully to see it works first.

     

    On 5/10/2021 at 5:59 PM, tpw said:

    So there flies functionality is definitely working, I just double checked. Most of the parameters only apply to fireflies, normal flies just spawn around rubbish, bins, and bodies.

     

    It's worth noting that flies won't spawn if

    1 -there's battle going on

    2 - it's less than 10decC (according to TPW FOG)

    3 - it's raining

    4 - it's windy

     

    It's also worth noting that flies build up quite slowly, it takes several minutes for a body to be fully swarming with them

     

    Load up a warm map in the editor, add a person near the player, set that person setdamage 1 in its init line, and start the game. Wait a few minutes and you should see and hear them

      

     

     

    Thank you for your help, I have applied the method of "the two of you" and succeeded , Have a nice day

    • Like 2

  7. 12 hours ago, soul_assassin said:

    0,5,6 đến! Đây là một trong những nhanh chóng. Chúng tôi đã cố gắng tập trung vào việc khắc phục một số lỗi đã vượt qua bản phát hành 0.5.5 và phản hồi lại phản hồi của bạn về tất cả những thứ mới mà nó đã thêm vào. Tuy nhiên, đừng lo lắng, một số điều mới cũng làm nên điều đó! Hãy xem một số cải tiến đối với pháo tự hành và pháo không tự hành của Nga và một số lạc đà mới dành cho thiết bị AFRF.


    Như mọi khi:

     

    Thưởng thức!
    Đội RHS

     

    Thanks Team, Good day


  8. 6 hours ago, tpw said:

    Tôi đang làm việc về hỗ trợ Prairie Fire khi chúng tôi nói chuyện, vì vậy sẽ có thời tiết, âm thanh và dân thường thích hợp trong khu vực. Tôi sẽ phát hành một cái gì đó khi tôi chắc chắn rằng nó không chứa bất kỳ gotchas ẩn nào

     

     

    Hey man, can you help me get the flies buzzing around the corpse, I activated it but nothing happened, thank you!


  9. On 2/10/2021 at 3:14 PM, LordJarhead said:

    @sammael The thing is that all sound files are combined in the main JSRS mod, and all compat files for RHS or other mods are purely configuration files; hence the compat mods are just tiny in size. In the compat files, I only define what soundset weapons or vehicles should use; the JSRS main mod contains all soundsets and shaders in its configuration file to keep things combined and not scattered. This way, you can have only one big configuration with all settings and parameters and don't need to do this for every compat mod. Because every soundset needs settings like Filters, processors, and attenuation or volume curves, and you'd have to make these every time if they weren't combined in one file that all compat configs rely on. I hope that makes sense 😄

     

    Thank you author, Can you help me, I am new to playing and know your sound mod.
      I activated the mod "JSRS SOUNDMOD" which sounded very good, but when activating the mod "JSRS SOUNDMOD - Reloading Sounds", the sound of the gun sounded worse, there was no distant sound when firing bullets. Is this a bug or a feature? 😯


  10. On 5/3/2021 at 12:25 PM, tpw said:

    You just need to copy your_arma_install/addons_optional/tpw_muffler.pbo to your_arma_install/addons/

     

    Flies are part of tpw_fireflies, if you have this mod active then they will spawn around rubbish, dead bodies etc. There are no other variables you need to change.

     

    Thank you! ,
    2: But no flies appear this is my default configuration

     

    // FIREFLIES
    tpw_firefly_active = 1; // 0 = inactive
    tpw_firefly_window = 4; // How many hours after sunset will fireflies appear
    tpw_firefly_temp = 18; // Minimum temperature (deg C) for fireflies to be active, if running TPW FOG
    tpw_firefly_trees = 5 ; // Number of trees needed within tpw_firefly_radius of player in order to spawn fireflies. 0 = fireflies everywhere 
    tpw_firefly_radius = 25; // Firefies will be spawned within this distance (m) of player
    tpw_firefly_time = 5; // Max seconds between spawning each firefly/swarm
    tpw_firefly_maxflies = 50; // Maximum number of fireflies around player
    tpw_firefly_swarmsize = 5; // Maximum number of fireflies per swarm (must be less than tpw_firefly_maxflies)
    tpw_firefly_largeswarm = 0.1; // Chance of a large swarm (5 X tpw_firefly_swarmsize) spawning near player. 0 = never, 1 = always
    tpw_firefly_colour[] = {200,250,100}; // Firefly glow colour
    tpw_firefly_brightness = 0.4; // Brightness of each firefly (0 - 1)
    tpw_firefly_size = 0.02; //  Apparent size of each firefly (0.01 - 0.2)
    tpw_firefly_blink = 1; // Flashing enabled. 0 = no flashing, 1 = brief flash with ~1 sec between flashes
    tpw_firefly_speed = 0.075; // Max time (sec) between firefly animation "frames". Larger = slower moving fireflies
    //><


  11. 15 hours ago, Valken said:

    Glad you are enjoying ARMA with RHS. That is almost a perfect combo to me.

     

    If you want to learn more, I suggest you play ESCAPE  online missions with basic and RHS modded versions. 

     

    Just type in ESCAPE into the filter box when you search for online games. I play on Outkasts servers all the time or sometimes on Salty Dogs.

     

    It is a COOP game and lets you team up with humans vs the AI. One of the BEST ways to learn about the game and all of it's good and quarkyness!

     

    Ok, I will try to find out, because when I play, I don't know how to interact with the new team, not understanding many commands and not speaking English is the hardest thing. 😅


  12. 4 hours ago, PuFu said:

    combining things that way would most likely lead to extended compatibility issues. just a headsup, do as you please in the end.

     

    It was a mistake, I fixed "DynaSound = Enhanced Soundscape". 🤩

    As you said above the JSRS sound mod doesn't work well on some vehicles and guns. 😅

    Temporarily I canceled JSRS to use RHS audio . 🤗 

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