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ducphuli

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Everything posted by ducphuli

  1. Very good, when re-reading the old post. It's been a while since I played Arma 3 again tonight. Good luck buddy
  2. ducphuli

    RHS Escalation (AFRF and USAF)

    Sorry to disturb, hello kind brothers. I often play RHS infantry, Do you have any short code to help RHS infantry soldiers use AK guns to fire 2 rounds at a time? Instead of having to listen to the soldier in battle shoot each bullet 1 😔 Thanks
  3. Sorry, I was looking for a way to have the perfect infantry. 😥 Do you know how to make the AI rifle gun soldier shoot more instead of firing bullets one by one? Listening to the battle sound keeps popping ... pop ... pop ... so boring. It's annoying to see them using SMG's in single fire mode. I want them to shoot 2 or 3 rounds at a time Will you be able to add this feature in the future?
  4. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Hi bro, 😉 Thanks a lot, I will try again when I have time
  5. Hello @LordJarhead - Nothing, I'm still researching the sound of bullet casings hitting the ground. But it seems A3 has nothing to apply that way. After a while of research I learned how to edit gun sounds. But there is one thing that confuses me: - Why I have applied 5 sound files to the gun but they do not make sound (I have put the correct path, I can hear it outside but in the game, there is no sound) I then tried replacing 5 other audio files and they worked. I don't know why some sounds can't be played? Have you encountered any case like this.
  6. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    - Nothing, I'm still researching the sound of bullet casings hitting the ground. But it seems A3 has nothing to apply that way. After a while of research I learned how to edit gun sounds. But there is one thing that confuses me: - Why I have applied 5 sound files to the gun but they do not make sound (I have put the correct path, I can hear it outside but in the game, there is no sound) I then tried replacing 5 other audio files and they worked. I don't know why some sounds can't be played? Have you encountered any case like this.
  7. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Re 1: Ok bro. Re 2: Do you have specific examples? I'm sitting thinking maybe "tricks" the code. But I want to hear from you first! 😉
  8. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    hi @laxemann - I want to ask why you use "RHS_ak74_Shot_SoundSet" in config.cpp file. The "RHS_sd_AK74_Shot_SoundSet" is configured in another config.cpp file. Does this have any effect? - I'm also having trouble building the sound of gun shells falling in a specific area. The sound of bullet casings falling inside the house will be different from the sound of falling outside. class rhs_weap_ak74m_Base_F: Rifle_Base_F { class Single: Mode_SemiAuto { sounds[] = {"Standardsound","SilencedSound"}; class StandardSound { soundSetShot[] = {"RHS_ak74_Shot_SoundSet","RHS_rifle_small_Tail_SoundSet"}; }; class SilencedSound { soundSetShot[] = {"RHS_sd_AK74_Shot_SoundSet","RHS_sd_Rifle1_Tail_SoundSet"}; }; };
  9. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Thanks, I'm really looking for a teacher to learn more about Arma 3 sound, Before I have experience to wait for Arma 4
  10. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    It's sad that I played Arma 3 so late. This theme is no longer supported by audio professionals.
  11. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Hi bro @laxemann I don't quite understand this part. Why are you using this call? I see them in 2 very different config.cpp files, why not the same file? class rhs_weap_ak74m_Base_F: Rifle_Base_F { class Single: Mode_SemiAuto { sounds[] = {"Standardsound","SilencedSound"}; class StandardSound { soundSetShot[] = {"RHS_ak74_Shot_SoundSet","RHS_rifle_small_Tail_SoundSet"}; }; class SilencedSound { soundSetShot[] = {"RHS_sd_AK74_Shot_SoundSet","RHS_sd_Rifle1_Tail_SoundSet"}; }; };
  12. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Thank you life partner. Re 1: I will learn more. Re 2: Can I apply for weapons bro
  13. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    @ laxemann Hi bro. After a bit of research now I know how to close the .pbo file and create a simple sound mod mod. I have a question: - I created my own class "MDV_ak74_shot_close_SoundShader" Why can Arma 3 know I overwrite the class of A74M gun in RHS without having to use the old class RHS_ak74_shot_close_SoundShader - I use volume="1"; . But I see many people using extra properties that I don't know volume = "(1-interior/1.4)*(meadows/2 max sea/2)/3"; What are these advanced properties and where can the documentation be read. Thanks.
  14. No problem sir, I still follow the thread 3 times a day to see if you are online. - I mean use RHS (TPW SKIRMISH) There are times when soldiers are shooting at each other and spontaneously disappear, rather than dead soldiers. - I don't use the 2035 property car classes but they do spawn these on their own sometimes. (So I wonder if it's a feature or is it a bug) "ADF_TPW" wonderful female soldiers bro *Thanks for the update, have a nice day ---- New Hey man, I love your ambient sound. But when I was fighting infantry around a block, I heard women shouting a lot "Can you reduce the frequency, because in real life they will hide to avoid screaming at dangerous soldiers. dangerous", I like the sound of dogs barking and babies crying are also quite realistic.
  15. ducphuli

    RHS Escalation (AFRF and USAF)

    I also like the realism in the game. If I knew how to make mods, I would make the tank drop the chain for RHS 😁
  16. ducphuli

    RHS Escalation (AFRF and USAF)

    I like big and high smoke. I like the RHS mod 😁
  17. A very hard-working man, best wishes.
  18. ducphuli

    RHS Escalation (AFRF and USAF)

    Great, I like tall buildings. Is this version available in the supermarket building. Thanks devs.
  19. ducphuli

    RHS Escalation (AFRF and USAF)

    Oh what a surprise with the T-34 Ok bro, thanks
  20. ducphuli

    RHS Escalation (AFRF and USAF)

    Looks like an old world war
  21. ducphuli

    RHS Escalation (AFRF and USAF)

    oh , Maybe my news side faked it "T-64BV "
  22. ducphuli

    RHS Escalation (AFRF and USAF)

    Full option 😂
  23. Hi bro. Looks like I'm getting a bug in the new version. "Script \Script\config_extractor.sqf not found" - Ambient audio includes what "tpw_soap_ambientvolume" - There are no shadows under the lights - The error of not being able to enter the car is automatically spawned (TPW PARK) - I just used the spawn function today, I use to call in RHS mod. But when soldiers from both sides appear to shoot each other and then disappear from the map, is this a feature or a bug? Thank you! (TPW SKIRMISH) * I noticed that "CIVS" had no longer had the line "tpw_civ_waypoints = 15;" .RPT file: 19:18:50 tpw_puddle\data\tpw_puddle_m.p3d - Not all levels have On Surface set 2:54:14 Sound: Error: File: TPW_SOUNDS\sounds\greek\34.ogg not found !!! 12:55:38 Sound: Error: File: TPW_SOUNDS\sounds\greek\34.ogg not found !!!
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