R3VD4L
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Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you it finally works! final: class Axion_prowler_HMG: B_LSV_01_armed_F { author = "Ace Boyden"; _generalMacro = "B_LSV_01_armed_F"; side = 1; scope = 2; crew = "Axion_Soldier_FUS"; picture = "\addons\axion_icon.paa"; faction = "Axion"; displayName = "Axion Prowler HMG"; hiddenSelections[] = {"Camo_1","Camo_2","Camo_3","Camo_4","camo_launcher","camo_tube"}; class TextureSources { class Axion { displayName = "Axion"; author = "Ace Boyden"; textures[] = {"\addons\data\prowler_01_CO.paa","\addons\data\prowler_02_CO.paa","\addons\data\prowler_03_CO.paa","\addons\data\prowler_04_CO.paa","\A3\Weapons_F_Beta\Launchers\Titan\data\launcher_INDP_co.paa","\A3\Weapons_F_Beta\Launchers\Titan\data\tubem_INDP_co.paa"}; factions[] = {"BLU_T_F","BLU_F"}; }; }; textureList[] = {"Black",0,"Olive",0,"Sand",0,"Dazzle",0,"Axion",1}; }; -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i tried both.. -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Tried it and it didn't work, no error in rpt, nor any when i launched or spawned it. -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
For refference this works and applies texture to the hunter. class Axion_Hunter_Unarmed: B_MRAP_01_F { author = "Ace Boyden"; side = 1; scope = 2; crew = "Axion_Soldier_FUS"; picture = "\addons\axion_icon.paa"; faction = "Axion"; displayName = "Axion M-ATV (Unarmed)"; hiddenSelections[]= {"camo1","camo2","camo3","camo4"}; hiddenSelectionsTextures[]= {"\addons\data\hunter_01_co.paa","\addons\data\hunter_02_co.paa","\addons\data\hunter_03_co.paa","\addons\data\hunter_04_co.paa"}; }; -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I just tried it and it didn't work.. -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The thing is, it works on all my other textures, but not the prowler. -
Vehicle texture not applying ingame but shows up in the unit list. Config.cpp help
R3VD4L replied to R3VD4L's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
as i just quickly change stuff i can't be bothered changing it to "Axion" at the moment but will do before publish -
At the moment this is my current code for the prowler i am reskinning: class Axion_prowler_AT: B_LSV_01_AT_F { author = "Ace Boyden"; side = 1; scope = 2; crew = "Axion_Soldier_FUS"; picture = "\addons\axion_icon.paa"; faction = "Axion"; displayName = "Axion Prowler AT"; hiddenSelections[]= {"camo1","camo2","camo3","camo4"}; hiddenSelectionsTextures[]= {"\addons\data\prowler_01_co.paa","\addons\data\prowler_02_co.paa","\addons\data\prowler_03_co.paa","\addons\data\prowler_04_co.paa"}; }; But for some reason the texture isn't actually applying to the vehicle itself, i get no errors in rpt nor any when launching the game or spawning it. i have tried to change the file path, class name and even changed it to my other drives. nothing works. if anyone have a solution please let me know. Also here is my addon requred requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Gamma", "A3_Characters_F_EPA", "A3_Characters_F_EPB", "A3_Characters_F_Enoch", "A3_Soft_F_Exp", "A3_Soft_F"}; and my class cfgVehicle class CfgVehicles { class LandVehicle; class B_Soldier_base_F; class B_LSV_01_AT_F; class B_LSV_01_unarmed_F; class B_LSV_01_armed_F; class B_MRAP_01_F; class B_MRAP_01_gmg_F; class B_MRAP_01_hmg_F;