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General Pancakes

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  1. General Pancakes

    [Release] Liberation RX

    Yes, precisely, We restarted the server in the midst of an FOB attack, and they literally never attacked the FOB until we moved it somewhere else (via package into truck).
  2. General Pancakes

    [Release] Liberation RX

    I see maybe dev could implement a parameter to adjust how close you need to be to a sector for it to load.
  3. General Pancakes

    [Release] Liberation RX

    This applies to normal Liberation KP as well. You need to load the area first (represented by a gradually reden-ning circle around the area you're going to take. The load speed is dependent on everyone's position on the server as well as the host's processing speed. This is dependent on area loading. If you stay in a blue zone for long enough and keep it secure, natural BLUFOR will spawn to assist protecting it. However by staying near it and keeping it loaded it is also added into an internal active sites list, which thus makes it viable for enemy attacks (unless you are a great distance away).
  4. General Pancakes

    [Release] Liberation RX

    Thanks dev. Air Taxi hasn't shown much problems since the .pbo update. Will continue testing. However I'd to like to ask why some people are able to call in armed offroad (truck with HMG - costs 100 ammo) through air supply menu while others can't. -From our testing some people can call in such a vehicle immediately upon loading game (0 or very little score) - While others need like at least 100/something score to unlock that air drop. Recently while taking certain outposts. It says there are named vehicles on the map. However while we take this outpost, we don't usually see the vehicle (ie: A-164 Wipeout) and after taking the outposts, the vehicle colour went from red to blue. However we cannot find where this vehicle is. Is this meant to be some passive defender for the outpost that's not steal-able? BIG ISSUES Closing the server and restarting it while an attack on the FOB happens, causes no further FOB attacks from CSAT. Very very exploitable. When my friends join a squad with another squad leader (through the extended options menu), whenever squad leader halo jumps to a location, he also forces all other squad mates to jump with him. Sometimes the squadmates (the other friends) don't get an open parachute button. - Can you look over the parachute scripts, as this has killed my friends many times (because they go SPLATT) when they hit the ground without parachute.
  5. General Pancakes

    [Release] Liberation RX

    Thanks for all your hard work and answering all of my questions. When you say 'multiplayer session' does this mean I need to keep the server permanently turned on/ loaded? Additional Details if needed: Right now I' am local hosting the scenario for a small group of friends (6 of us total). We play for around 4-6 hours before needing to stop. So far we've been able to retain our score and vehicles (owned) but the AI teammates and our current loadout disappears. We know to put our inventory into our owned vehicle before the server closes. ------------------------------------------------------------------------------- Also I think you misunderstood what I meant about passive income. I was asking whether there was a way to say: set up a trade route with ai commandeered vehicles to autonomously deliver ammo supplies from a location to the FOB, and thus passively generate income (aka passive income). NOTE: I have not tested the passive income parameter yet and if this is what it does then ignore this question. ------------------------------------------------------------------------------- I'd like to add more details on the air taxi (the one that hops over the ground). - The copilot and pilot that the air taxi generates who are AI. stood outside the entire time. - Both me and my friend who were seated in the back of the helicopter could not move or exit the vehicle. - After hopping several times, the helicopter exploded killing the two passengers and the AI standing outside. I think this is because of damage inflicted onto the helicopter from it hopping repeatedly. ------------------------------------------------------------------------------- Tested on both Altis and Stratis: When we call in air drop vehicles and other similarly deployed object. We've had vehicles drop into the middle of the sea and ocean repeatedly. Is there a way to prevent this? I doubt allowing us to manually select where to drop our air supplies is balanced without a lot more scripting to limit it however.
  6. General Pancakes

    [Release] Liberation RX

    There are a bunch of very big issues we've been having: Under the build menu: there is the arsenal (Really is the NATO supply drop). While this is a nice cheap way to restock ammo, my friend found an exploit in putting the weapons in a vehicle to sell them to get infinite ammo. Additionally you can still recycle the arsenal and get 7 of the 10 ammo back. I think the arsenal should be an air support call down since it's too cheap to build under the build menu and it would make sense for a supply drop type building. Editing a loadout costs very little ammo and can be exploited instead of using saved loadouts which cost significantly more. However you can sell the weapons inside the NATO Supply drop by putting the inventory into a vehicle and selling cargo. In addition to this, I can only gather that you can only sell equipment if it's inside a vehicle, the FOB should have it's own empty inventory and weapons stashed into that area can be sold by another options under scroll menu. - MX Rifles and PCML should have a sell cost of 0 in addition to weapons the NATO supply drop delivers. Many of weapons dropped by enemies are DLC required so we can't pick them up to sell them at the FOB or SELL points, meaning we only get income from salvaging and taking new zones or doing side missions. Is it possible to add a version that doesn't use DLC weapons? I've had my AI squad not spawn in upon restarting the world. Apparently there is a way of recovering them but I'm not sure how. - Also what is the bonus of your troops getting more experience, do they start aiming better or is it just a visual thing. Your hired ai squad should also contribute some points to you. We've been having difficulty with getting points due to the fact dying deducts 1 score each time. An option to disable reduction of points would be helpful. I'am aware that there is an in-game economy for ammo currency but other than selling weapons, salvaging and taking new zones, is there a renewable way to gain ammo (currency) such as passive income, etc? - I haven't been able to find an ammobox in regular cities and towns (only military sites), and trying to sell weapons is difficult since they're mostly DLC. The air taxi (100 ammo) breaks when two players try to use both seats in the back. The helicopter begins to do a weird hop to the location, never really lifting off the ground. Where is the check for if we're on the good side of the rebel groups or on their bad side. We have killed a bunch of civilians on accident and don't know how to check. many, many deaths by “unknown cause”. I assume these are mines. - It seems from my testing that is the death message whenever you are killed by anything outside of an AI shooting you.
  7. General Pancakes

    [Release] Liberation RX

    That sounds perfect if you do. Thanks for all your work so far.
  8. General Pancakes

    [Release] Liberation RX

    Ah thank you, however me and my peers don't have the helicopter DLC to use the Huron and we instead use the ghost hawk, from what I've gathered the ghost hawk doesn't despawn after delivery. Are there plans to make it disappear too? Also, based on what you said, does using the ghost hawk for transport cause the roles not be correctly allocated to everyone after the FOB is set up then?
  9. General Pancakes

    [Release] Liberation RX

    Hello, so just trying to begin setting up the scenario for a bunch of my groupmates. I would like to ask that when I start the scenario in a server by myself. is it intended that I must allocate permissions to use the helicopter to deliver the FOB or is it a specific role that someone takes in the Lobby before the game starts. Also are there any functional differences between the roles. I read that a commander is not needed but that role is still available. I have read from other places that there used to be a system that allowed people to use the helicopter once to deliver the FOB and after that you must rank up to use air vehicles. I would like some explanation on this as I'm not sure what the proper way to start is, outside of allocating permissions as an admin.
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