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Kjeksen1987

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Posts posted by Kjeksen1987


  1. I would like to check if the officer (HVT) has disembarked the chopper and are on the ground. IsTouchingGround cannot be used for him?

     

    If he has exited the chopper then I would like to continue. Not landing in combat ambiance this chopper 🙂

     

    Here is what is used to make the chopper land:

     

    _wp1 = _crew1 addWaypoint [(getmarkerpos "marker2"), 0];

    _wp1 setWaypointType "TR UNLOAD";

    _wp1 setWaypointSpeed "LIMITED";

    _wp1 setwaypointstatements [ "true" ,"this land 'land'"];

     

     


  2. Spawning in chopper works like a charm now! Thanks alot.

     

    No onward to next thing I have tinkered with that I cant seem to understand. Just a simple "isTouchingGround". I want to check if HVT has landed on ground from the chopper and

    then do a "doMove" so he doesnt stand still like a retard waiting to get shot.

     

    Here is the code:

     

    //CHECK IF HVT HAS LANDED

    _hvtWalking = isTouchingGround hvt;

     

     //SIMPLE CHECK IF SYNTAX WORKING

    if(_hvtWalking) then { hint "HVT IS TOUCHING GROUND"; hvt doMove (getMarkerPos "markerHvtGo" ); };

     

    // SIMPLE CHECK IF SYNTAX IS NOT WORKING

    if (isNil "_hvtWalking") then { hint "NOT REGISTRATING HVT LANDED"};

     

    I cant seem to get a return from either the "it worked" check nor the "it didnt work" check.

     

    I dont understand. This should be really simple 😂 No errors when I start the mission.

     

     


  3. Hm, unit wont go in chopper with this script. Can anyone point me in the right direction? Needless to say, I am very new to scripting but having a blast nonetheless.

     

    Quote

    if (isServer) then {

                     _crew1 = creategroup EAST;

                     _airframe1 = [getMarkerPos "marker1", 220, "CUP_O_MI6T_TKA", _crew1] call BIS_fnc_spawnVehicle;

                     _plane = _airframe1 select 0;

     

     //SPAWN HVT AND PUT IN CHOPPER

    hvt = "CUP_O_TK_INS_Commander" createVehicle getmarkerpos "hvtSpawn";

     

    hvt moveInCargo [ _plane, 3];

    hvt assignAsCargoIndex [ _plane, 3];

     

    //WP FOR CHOPPER, MAKE IT LAND IN DESIGNATED AREA

    _wp1 = _crew1 addWaypoint [(getmarkerpos "marker2"), 0]; _wp1 setWaypointType "TR UNLOAD";

    _wp1 setWaypointSpeed "LIMITED";

    _wp1 setwaypointstatements [ "true" ,"this land 'land'"];

     

    sleep 2;

     

    //MOVE CHOPPER AWAY AFTER TRANSPORT UNLOAD AND DELETEVEHICLE

    _wp2 = _crew1 addWaypoint [(getmarkerpos "marker4"), 0];

    _wp2 setWaypointType "MOVE"; _wp2 setWaypointSpeed "LIMITED";

    _wp2 setWaypointStatements ["true", "deleteVehicle (vehicle this);{deleteVehicle _x} forEach thislist; deleteGroup (group this)"];

    };

     

    I made hvt a global variable for it to be available in another script.

     

    Any help is much appreciated

     

     


  4. Noticed a good avg. 20 fps boost going from 1070 to a Rx6800xt 319 merc. Now when i display gpu usage and cpu usage ingame the gpu is rarely over 15-20% usage on everything ultra. My cpu however sees a 70-80-90% load on 1 core. Rest of the cores are at 20-30%. Cpu is a i5 9600k @ 5200ghz.
     

    Look at your resource usage ingame. Also the amount of mods may degrade your performance.


  5. Hello good people. New on the forum, and relatively new to Arma.

     

    Stumbled uppon a video on youtube that looked absolutely amazing. Particulary the light effects from missiles.

     

    Link to video: Arma 3: https://www.youtube.com/watch?v=6ED8YD6FNAI

     

     

    What mods might be used here? I use Blastcore and enhanced missile smoke and fx, but not nearly as light up from SAM like this.

    Any pointers on how they achieved this? Looks astounding.

     

     

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