Jump to content

Maxik

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Maxik

  • Rank
    Newbie
  1. Hello @Melody_Mik. Thanks for the answer) video from this author ( ). I have been to rewrite scripts, but I'm not very good at it, so it didn't work out for me.) The problem is that when I turn on the video, it goes like sound throughout the whole map and if I want to switch the video, then the sound from the first starts to go along with the second at the same time and I cannot turn it off at all, only by restarting the mission. Code "Action 1" tv setobjecttextureglobal [0,"TV\Youtube\Videos\action1.ogv"]; ["TV\Youtube\Videos\action1.ogv",[10,10]] spawn bis_fnc_playvideo; [/code] tv say3D 'bip'; "Open video" removeallactions tv; tv setobjecttextureglobal [0, "TV\Youtube\Pictures\screen.jpg"]; tv addAction ["Menu Screen", "TV\Youtube\Scripts\screen.sqf"]; tv addAction ["Close Youtube", "TV\close.sqf"]; tv addAction ["Watch FAIL ARMY", "TV\Youtube\Scripts\action1.sqf"]; tv addAction ["Watch Moe and ET Hood Pranks", "TV\Youtube\Scripts\action2.sqf"]; tv addAction ["Watch Funny Vines Compilation", "TV\Youtube\Scripts\action3.sqf"]; tv say3D 'bip'; And this plugin have "description" class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {rap,house,rock,bip,bip2}; // Definition for each sound class rap { // Name for mission editor name = "rap"; //Path of the .ogg file. since it's in the same folder just use the filename sound[] = {TV\Media Player\Music\rap.ogg, 1, 1.0}; titles[] = {}; }; class house { // Name for mission editor name = "house"; //Path of the .ogg file. since it's in the same folder just use the filename sound[] = {TV\Media Player\Music\house.ogg, 1, 1.0}; titles[] = {}; }; class rock { // Name for mission editor name = "rock"; //Path of the .ogg file. since it's in the same folder just use the filename sound[] = {TV\Media Player\Music\rock.ogg, 1, 1.0}; titles[] = {}; }; class bip { // Name for mission editor name = "bip"; //Path of the .ogg file. since it's in the same folder just use the filename sound[] = {TV\TV logo & beep\Sounds\bip.ogg, 1, 1.0}; titles[] = {}; }; class bip2 { // Name for mission editor name = "bip2"; //Path of the .ogg file. since it's in the same folder just use the filename sound[] = {TV\TV logo & beep\Sounds\bip2.ogg, 1, 1.0}; titles[] = {}; }; };
  2. Hello, help me set up the Multimedia Interface System plugin ( https://www.armaholic.com/page.php?id=29895 ) can not figure out how to turn off the video when it is already running, the author wrote that this can not be done, but a Russian man was able to somehow to do it, and how to make the sound from the source ( if you move away, the sound becomes quieter)
×