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Fiero_185th

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About Fiero_185th

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  1. Fiero_185th

    [Release] Liberation RX

    Did I ask how mobile spawn veh. works ? Don't think so. I show You one example from yesterday that I hade on my server. 4players Spawn at FOB, I build Mobile Respawn (truck) Packed in truck we drove to nearest mission. Fight was intense (3x tank, 2xKamysh, Tiger, few Ifrits....shit lot of enemy troops) I decide to respawn at FOB, take F16 and be CAS. After we won we want to drive mobile respawn to another mission but.....only I can be a driver. It won't be an issue couse I could abandon that truck but it won't be respawn point any more. Solution would be if every player drive his own mobile respawn truck but.....that it's simply stupid. So is there a way for abandon/unlocked veh. could be respawn point ? @pSiKO do You play on any public servers that are using Your Liberation RX mission ?
  2. Fiero_185th

    [Release] Liberation RX

    Finally 🙂 Can You also do something with mobile spawns and restore them as they were ? They losing ability to spawn when they unlock/abandon.
  3. Fiero_185th

    [Release] Liberation RX

    Hi. Can You check few things on Tanoa (not sure other maps) ? -Thermalvision dosn't work in vehicles. It's working just fine in "nightstalker", special helmets, but for some reason not in vehicles. -When I buy/build "spartan" rocket launcher I cannot connect as gunner. I can be gunner when "spartan" is spawn in Zeus mode. -"Bobcat" only refuel and fix demaged vehicles, it cannot rearm them.
  4. Fiero_185th

    [Release] Liberation RX

    Found a bug that causing problems when You select RHS AFRF for "BADDIES". Check "/mod_template/RHS_AFRF/classnames_east.sqf", under "militia squad". You use classnames from "Leights OPFOR Pack" instead from RHS. Also issue when trying disabled grass. It works only after when You dies.
  5. Fiero_185th

    [Release] Liberation RX

    Hi. We get back to CTI on our server and have some issues. AI not respawning on some locations. On "Military Bases" works all fine. We cannot load vehicle into another vehicle, or attached them under helis. Using RHSUSAF as blufor and RHSAFRF as opfor. Any sugestions ?
  6. Fiero_185th

    [Release] Liberation RX

    Thanks for adding RHS. But are You sure they are ok? In mod/templete both RHS_AF and RHS_US have "classnames_west.sqf. Shouldn't be "classnames_east.sqf" in RHS_AF folder ? What's $STR_PARAMS_UNITCAP; in mission_params.hpp ?
  7. Fiero_185th

    [Release] Liberation RX

    Thx for quick response. We use Advanced Rappeling and Advanced Urban Rappeling both made by duda. They worked on Altis and Tanoa. When we moved to Enoch, dosn't show under scroll any more. For sure LRX won't recognize as legit vehicles couse it came from modpack that I created. So does "LRX" have to check if mod is legit, how to disable it. ?
  8. Fiero_185th

    [Release] Liberation RX

    Having some issues. Curently on Enoch/Livonia map. I have created custom modpack for my clan. Just put FIR F16, few Alesio sportcars, few FOX survivalcars and other tweaks. Problem is that none of vehicles from that modpack is shown in ZEUS. I have add them in "Liberation.sqf" and "classnames.sqf" so I can buy them, or spawn as admin and use them. But they missing in ZEUS editor, I cannot recycle them, I cannot store them in virtual garage. When I just load mod on my pc and launch Eden editor they all there, as it should be. Any sugestion how to solve this issue ? btw. rappeling still dosn't work 😞
  9. Fiero_185th

    [Release] Liberation RX

    Week ago we finnished Tanoa map and moved to Enoch. Few things is annoying, like not working rappeling. Strange behavior of vehicle armor. Ifrit was hit by 3 Titan missiles (AT) and still was able to drive away. Same with marid. So, is there a way to get wersion of Lib.RX pre February 23 ?
  10. Fiero_185th

    [Release] Liberation RX

    Hi @pSiKo. Still got some things to change on my server and maybe You could help me out. Price for loadout is let's say 150ammo, for destroy enemy tank You get like 5 ammo. I have to add amunition to players as an admin couse they simply run out of ammo after get killed few times. Need to change either price for loadout in arsenal (is it possible to disabled it completly) or higher reward for killing enemy vehicles. And another thing is vehicle rearm cooldown. Is it possible to disabled cooldown time ? Waiting 20sec. till respawn button is active (after get shot), where to change that ? Is there a single file where progress is saved ? So for example i download fresh Liberation_RX.pbo and just copy/paste from old .pbo ? Sorry for so many questions. Thanks to Your work a group of midle aged guys enjoy Arma again 🙂
  11. Fiero_185th

    [Release] Liberation RX

    I was looking how to edit "price" for gear that You take from Arsenal. Once again have to say that You do excellent work. I tried add Firewill mod to the server but it will not even start. Just wonder if CUP or RHS will work. What do You recommend Blascore, Hypercore, Jsrs, Dynasound2 ?
  12. Fiero_185th

    [Release] Liberation RX

    Is it possible to change "pricing" for build units, vehicles, gear. If so where ?
  13. Fiero_185th

    [Release] Liberation RX

    Thanks for excellent work. I got just one question. Where or how can I change "revive" settings. Right now, when I got schot im instantly killed and respawn screen pops up. No time to revive, no bleedout time. In "KP Liberation" it was ver easy to change in "mission_params". In RX Liberation I can't find those settings. Any hints ? I set Liberation RX on remote server.
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