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_Leshen_

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Everything posted by _Leshen_

  1. Hello, I'm making my reskin of AKM, after some time finally made it work. Simply inheriting from AKM class didn't work for me. So I needed to make it as a new class and I coped settings from AKM class. But somehow it makes all guns lose single fire and full auto option to change, it stays on single fire or if it have 2 fire burst i can switch to it. So i think it have something with single fire and full auto class. but i dont know what i done. Please Help When i turn game it gives error "no entry bin\config.bin/cfgwapons\arilfe_MX_Base_F\single.displayName" When i enter arsenal it gives error "no entry "bin\config.bin\CfgWeapons/arfile/_AK12_base_F/FullAuto.displayName" my code look like this, it's in CfgWeapons of m class Mode_SemiAuto; class Mode_FullAuto; class CowsSlot_Rail; class CowsSlot_Rail_Pistol; class CowsSlot_Pistol; class CowsSlot_MSBS65; class CowsSlot_Dovetail; class CowsSlot_Dovetail_RPG; class MuzzleSlot_45ACP; class MuzzleSlot_9mm; class MuzzleSlot_65; class MuzzleSlot_65MG; class MuzzleSlot_556; class MuzzleSlot_762; class MuzzleSlot_338; class MuzzleSlot_93; class MuzzleSlot_57; class MuzzleSlot_58; class MuzzleSlot_545R; class MuzzleSlot_762R; class UnderBarrelSlot_rail; class PointerSlot_Rail; class PointerSlot_Pistol; class PointerSlot_Launcher; class Rifle; class Rifle_Base_F: Rifle { class GunParticles; class WeaponSlotsInfo; }; class lb_akmSlav_base: Rifle_Base_F { author="Leshen"; _generalMacro="lb_akmSlav_base"; scope=0; displayName="$STR_A3_CfgWeapons_arifle_AKM_F0"; descriptionShort="$STR_A3_CFGWEAPONS_ARIFLE_AK12_BASE_F1"; model="\A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d"; hiddenSelections[]= { "camo_1", "camo_2", "camo_3" }; handAnim[]= { "OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\AKM\Data\Anim\akm.rtm" }; reloadAction="GestureReloadAKM"; magazines[]= { "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F" }; magazineWell[]= { "AK_762x39" }; magazineReloadSwitchPhase=0.47999999; htMin=11; htMax=730; inertia=0.60000002; aimTransitionSpeed=1; dexterity=1.4; initSpeed=715; recoil="recoil_akm"; maxZeroing=800; bullet1[]= { "A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.50118721, 1, 15 }; bullet2[]= { "A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.50118721, 1, 15 }; bullet3[]= { "A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.50118721, 1, 15 }; bullet4[]= { "A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.50118721, 1, 15 }; bullet5[]= { "A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.39810717, 1, 15 }; bullet6[]= { "A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.39810717, 1, 15 }; bullet7[]= { "A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.39810717, 1, 15 }; bullet8[]= { "A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.39810717, 1, 15 }; bullet9[]= { "A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.25118864, 1, 15 }; bullet10[]= { "A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.25118864, 1, 15 }; bullet11[]= { "A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.25118864, 1, 15 }; bullet12[]= { "A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.25118864, 1, 15 }; soundBullet[]= { "bullet1", 0.082999997, "bullet2", 0.082999997, "bullet3", 0.082999997, "bullet4", 0.082999997, "bullet5", 0.082999997, "bullet6", 0.082999997, "bullet7", 0.082999997, "bullet8", 0.082999997, "bullet9", 0.082999997, "bullet10", 0.082999997, "bullet11", 0.082999997, "bullet12", 0.082999997 }; class Library { libTextDesc="$STR_A3_CfgWeapons_arifle_AKM_base_F_Library0"; }; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot: CowsSlot_Dovetail { iconPosition[]={0.55000001,0.38}; iconScale=0.2; }; class MuzzleSlot: MuzzleSlot_762R { iconPosition[]={-0.02,0.41}; iconScale=0.2; }; class UnderBarrelSlot { }; class PointerSlot { }; mass=120; }; modes[]= { "FullAuto", "Single", "FullAuto_medium" }; class Single: Mode_SemiAuto { sounds[]= { "StandardSound", "SilencedSound" }; class BaseSoundModeType; class StandardSound: BaseSoundModeType { }; reloadTime=0.1; dispersion=0.00145; minRange=2; minRangeProbab=0.5; midRange=150; midRangeProbab=0.69999999; maxRange=250; maxRangeProbab=0.2; }; class FullAuto: Mode_FullAuto { sounds[]= { "StandardSound", "SilencedSound" }; class BaseSoundModeType; class StandardSound: BaseSoundModeType { }; reloadTime=0.1; dispersion=0.00145; minRange=2; minRangeProbab=0.89999998; midRange=15; midRangeProbab=0.69999999; maxRange=30; maxRangeProbab=0.050000001; }; class FullAuto_medium: FullAuto { showToPlayer=0; burst=3; minRange=2; minRangeProbab=0.5; midRange=75; midRangeProbab=0.69999999; maxRange=100; maxRangeProbab=0.050000001; aiRateOfFire=2; }; }; class lb_akmSlav: lb_akmSlav_base { author="Leshen"; _generalMacro="lb_akmSlav"; baseWeapon="lb_akmSlav"; scope=2; displayName="AKM (slav)"; picture="\A3\Weapons_F_Exp\Rifles\AKM\Data\UI\arifle_AKM_F_X_CA.paa"; hiddenSelectionsTextures[]= { "\LB\Data\akm\akm.paa", "\LB\Data\akm\akm_wood.paa", "\LB\Data\akm\akm_steel_mag.paa" }; }; class lb_akmSlav_FL: lb_akmSlav { author="Leshen"; _generalMacro="lb_akmSlav_FL"; baseWeapon="lb_akmSlav"; scope=1; model="\A3\Weapons_F_Exp\Rifles\AKM\AKM_flashlight_F.p3d"; class FlashLight { color[]={180,156,120}; ambient[]={0.89999998,0.77999997,0.60000002}; intensity=20; size=1; innerAngle=20; outerAngle=80; coneFadeCoef=5; position="flash dir"; direction="flash"; useFlare=1; flareSize=1.4; flareMaxDistance=100; dayLight=0; class Attenuation { start=0.5; constant=0; linear=0; quadratic=1.1; hardLimitStart=20; hardLimitEnd=30; }; scale[]={0}; }; };
  2. Fixed, this is how it looks. class arifle_AKM_base_F; class lb_akmSlav: arifle_AKM_base_F { author="Leshen"; _generalMacro="lb_akmSlav"; baseWeapon="lb_akmSlav"; scope=2; displayName="AKM (slav)"; picture="\A3\Weapons_F_Exp\Rifles\AKM\Data\UI\arifle_AKM_F_X_CA.paa"; hiddenSelectionsTextures[]= { "\LB\Data\akm\akm.paa", "\LB\Data\akm\akm_wood.paa", "\LB\Data\akm\akm_steel_mag.paa" }; }; class lb_akmSlav_FL: lb_akmSlav { author="Leshen"; _generalMacro="lb_akmSlav_FL"; baseWeapon="lb_akmSlav"; scope=1; model="\A3\Weapons_F_Exp\Rifles\AKM\AKM_flashlight_F.p3d"; class FlashLight { color[]={180,156,120}; ambient[]={0.89999998,0.77999997,0.60000002}; intensity=20; size=1; innerAngle=20; outerAngle=80; coneFadeCoef=5; position="flash dir"; direction="flash"; useFlare=1; flareSize=1.4; flareMaxDistance=100; dayLight=0; class Attenuation { start=0.5; constant=0; linear=0; quadratic=1.1; hardLimitStart=20; hardLimitEnd=30; }; scale[]={0}; }; };
  3. Ok, so i fixed it. I changed config compleatly.
  4. Im new to modding arma and when i tried to make my first mod,but addon builder shows this...
  5. cfg vechicles is for vehicles im trying to make facewear. Pboproject doesnt work😭
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