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ChickenCreator

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Everything posted by ChickenCreator

  1. Hi I think I'm getting myself confused so I will ask here. I have rented a server from low.ms and have arma 3 installed on it and all the mods needed from steam workshop. Having looked in the file manager there are no GM folder or assets in there. So the question is simple (like me it seems) how do I get the GM assets and maps onto the server
  2. Hi I think I'm getting myself confused so I will ask here. I have rented a server from low.ms and have arma 3 installed on it and all the mods needed from steam workshop. Having looked in the file manager there are no GM folder or assets in there. So the question is simple (like me it seems) how do I get the GM assets and maps onto the server
  3. I have a mission where defenders positions are spawned onto a shell crater decal I used as a placeholder. Everything is working great and I'm very proud of myself etc 🙂 My question is as the title... What would be the least resource hungry object to use as the defender position? Something with the model turned off or Simulation off? A small grass cutter? A game logic? I'm intrigued and shall wait for the avalanche of responses while basking in the glory of my achievements today! (hopefully obvious sarcasm as I'm clearly not very good at this) Ta in advance
  4. ChickenCreator

    The least resource hungry editor object

    Thank you for the response. The positions are called by nearestObjects, this points to all crater decals (the placeholder i'm looking to change) in a range of 100m around that objective. There will be hundreds of these over the whole map. The above saying is more than like correct but I didn't want to lay it all out and have to change it. My other option would be to log all the positions and call it by script. I will build it all first and see. Thanks
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