unclechuckie
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Thanks again. Gunter's suggestion regarding affiliations seems to have solved the issue. For the record, no mods were used or injured during the production of these missions. Will move onto some more complex missions to see if they hold up.
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Thanks, that's the most sensible explanation I've gotten. I know everyone is trying their best to be helpful, but they seem to go for the most complex or unlikely options. BTW just ran a squad level mission with the attributes set for do not fire unless fired upon, and that looked like it worked. Everybody was playable, and I had them spread out in good cover, just hopped guy to guy and took my shots.
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Now I know what's happening, but I don't know why. Set up a small, simple mission to see if anything jumped out at me. The good guys....4 man sniper team, all playable. The bad guys, 3 bandits with minimal equipment. Sniper and spotter up on the hill in the rocks, other two posted as security in the blind spots (just like we used to do in RL). BAM, BAM, BAM, say goodnight Gracie, all the bad guys are gone. Now the spotter says "engage sniper" and one of the team members shot me. Wonder if they were pissed because I had all the fun?
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Excuse the ignorance, I'm not that computer savvy, that's why I have kids. Exactly how do you share the file (I think I remember something such as post to steam). Again, appreciate the response
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And we're back. Don't want to violate any rules about profanity, so hopefully you know what SSDD means. Tried jumping around through playable characters, still managed to get killed. I've got their ability set as low as you can go, and their mode as careless. In theory I should be able to go and beat them to death with a stick with no problem. And as a bonus, I've been using my sniper and sharpshooter from long range, picking off anybody with a long gun, leaving guys with short range pistols and SMG's for last. Still doesn't help. Very frustrating.
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And under the category of "it's better to be lucky than good", it looks like making at least 1 other team member playable, and switching to that gun for the "final takedown", the AI doesn't feel compelled to kill the team leader. Tried it two on two, now going to try something a bit larger. Anyway, thanks for the responses.
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I thought about civilians but I set up a real simple mission to try and figure it out, 2 opfor, out in the open, no one else around. It's almost like the AI just chooses to end the mission that way. Not like I'm playing for points or anything, but I had such big plans for the victory parade. I also noticed that on the "you died" end screen it always seems like it lists a member from my team an the ENY (?), haven't been able to figure out what that means.
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New to Arma3 (Arma2 Vet) and completely confused. I'm in single player, creating missions in the editor. I kill all of the opfor (remember I know how many there are) and as soon as I shoot the last one, BAM, I get shot. I don't understand it. Any thoughts?