_pear_
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mission maker tools MGI ADVANCED MODULES
_pear_ replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you!- 300 replies
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mission maker tools MGI ADVANCED MODULES
_pear_ replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Pierre, Using the Spawn Groups Attack module, I want to pass a code on the spawning group to disable AUTOCOMBAT. Cant figure out how. Is it possible? Thanks- 300 replies
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mission maker tools MGI ADVANCED MODULES
_pear_ replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Allright server only! Great. Thanks man!- 300 replies
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mission maker tools MGI ADVANCED MODULES
_pear_ replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Pierre. These modules are simply great. Thank you! I have a question about the spawn group module, in COOP or Dedicated does the module spawn Server side or Client side? I made the mistake before when using BIs code to not check this, and instead of 1 group spawning Server side regardless the amount of players, it would spawn 5 enemy groups, 1 each for every player/client, it was madness to say the least. Thanks!- 300 replies
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mgi scripts AI RESPAWN SCRIPT SP/MP (infantry)
_pear_ replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah yes confirm it's working. Thank you man. When I tried it first I had A3 wounding system active, which somehow makes the playables still respawn. So, i'm off to dig into those files to see what causes the conflict. Again, thanks for the script!- 21 replies
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mgi scripts AI RESPAWN SCRIPT SP/MP (infantry)
_pear_ replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't get it to work / don't know how to correctly implement the condition. But thanks for your time and the reply. Cheers- 21 replies
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_pear_ started following AI RESPAWN SCRIPT SP/MP (infantry)
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mgi scripts AI RESPAWN SCRIPT SP/MP (infantry)
_pear_ replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey @pierremgi thank you so much for this script, great work. I have a question if you have time for it, was wondering if it's possible to disable the respawn on specific AIs with a line in their init or in a trigger, or exclude playables from respawning? Currently all IND are respawning as I wish but I would like to exclude the AI in the player-controlled group from respawning. (They are playable as well). So basically wish when a group member dies, he dies, but the rest of ind non playable can still respawn as per the script. Thanks again.- 21 replies
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