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Status Updates posted by h4wek
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You are last hope for that - how make non linear animation of parts in vehicles (like blades in taru or ammo belt in CH-53 from RHS?) the selections with non 100% weights are not causing any effect in buldozer prewiev - but isn't it start to work after binarize? Nothing in this topic is on Wiki just basic anims described, and of course in test models this method is not used too on vehicles
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Have you ever defined animation with non linear move of selections vertex? (for example taru blade's shape change on start, or twisting ammo belt in RHS CH53-GAU21), what is the method for define smooth weights for this kind of anim and what are rules to make it work beside nondicrete model definition in model.cfg), what is function of "space warp" in O2?
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I rarely visit this forum nowadays.
No, I don't know any better way than non-discret animations and weighting of vortexes. Also, I don't know what space warp does in O2. Better ask DnA, Reyhard or some BI devs about that or simply ask other modders at forum. Bending animations though weighting vortexes isn't a secret knowledge anymore, yet rarely seen being used properly.
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