Hey @nkenny, I've been trying to read up on LAMBs FSM and how I can wrangle a little bit more control over the AI. I'm particularly thinking of AI meant to be in a defensive posture. The Task Garrison hits some of the marks where this is concerned - manning buildings in an area, sorting out patrols. I like being able to limit their exit trigger (hit, shot at, etc).
Though the issue I keep hitting is once the fighting starts I'm looking for a more dynamic defensive response. What do I mean by that? Well from a mission maker's point of view, I love the way LAMBs AI react to a fight, reinforce nearby units, flank, use concealment and cover, use buildings, and suppress. But when in a defensive posture I would be looking for the AI to react in such a way that they know that there is something or some area that they are meant to be defending, something that is defined by the mission maker (or Zeus, I guess). A defined area that may impart restraints on the AI's freedom via parameters (Defend area/object? Reinforcement range? chase range? key garrison buildings? Patrols?).
I found something similar asked in this thread and was wondering if there has been any further development on it?
Keep up the great work!