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SHIFTY WOLF

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  1. SHIFTY WOLF

    LAMBS Improved Danger.fsm

    Hey @nkenny, I've been trying to read up on LAMBs FSM and how I can wrangle a little bit more control over the AI. I'm particularly thinking of AI meant to be in a defensive posture. The Task Garrison hits some of the marks where this is concerned - manning buildings in an area, sorting out patrols. I like being able to limit their exit trigger (hit, shot at, etc). Though the issue I keep hitting is once the fighting starts I'm looking for a more dynamic defensive response. What do I mean by that? Well from a mission maker's point of view, I love the way LAMBs AI react to a fight, reinforce nearby units, flank, use concealment and cover, use buildings, and suppress. But when in a defensive posture I would be looking for the AI to react in such a way that they know that there is something or some area that they are meant to be defending, something that is defined by the mission maker (or Zeus, I guess). A defined area that may impart restraints on the AI's freedom via parameters (Defend area/object? Reinforcement range? chase range? key garrison buildings? Patrols?). I found something similar asked in this thread and was wondering if there has been any further development on it? Keep up the great work!
  2. SHIFTY WOLF

    LAMBS Improved Danger.fsm

    Hey @nkenny, loving the LAMBS AI mod! Quick question/request, could you possibly add the ability to stop the AI using flares in their lambs_wp_fnc_taskHunt parameters. It is by far my favourite task to use, but in some situations i would like to have the behaviour of the "HUNT", while not giving the players the ability to watch the sky for flares and know what is coming. An additional request, add the ability to increase the AI speed for the task hunt, again, in some situations i am looking for the "HUNT" behaviour but want them to move a little faster toward the players while not task rushing them. Cheers, keep up the great work!
  3. SHIFTY WOLF

    LAMBS Improved Danger.fsm

    Hey guys, I’m trying to get my head around the sharing of information and specifically the calling for help from other units. First up, I’m correct in saying an AI group in contact will ask for support from other nearby units? Do the reinforcements need to be at a guard waypoint to be “available” to call? Do the reinforcement need to be in danger themselves to be called?
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