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_WARHAWK_

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Posts posted by _WARHAWK_


  1. Hello, 

     

    So I currently run a AMD Ryzen 5 2400G Quad-Core at 3.6GHz unclocked on a Sunflower Mobo with 32GB of Crucial Ballistix DDR4-2666MHz UDIMM RAM. It also has an NVIDIA GeForce GTX 1050 Ti 4GB graphics card slotted in the PCI Express x16 3.0 slot (currently running in x8). In the Arma 3 menu I get between 100 to 300 (LOL) FPS but once I load EDEN editor and run a SP campaign I created for Alive Mod, the FPS drops to between 10 and 18 FPS. I've tried the settings from low to ultra and have the same results. The NVIDIA Control Panel settings are the recommended settings and I'm using an Onn Surf Monitor with HDMI at 1920x1080 1080P with a 59MHz refresh rate. 

     

    Am I missing something? Why is it so low? 


  2. Now I get this error:

     

    16:49:33 Error in expression < = "#tooManyMeds";
    };
    case ((_fractures select 4) == 1): {
    _treatmentEvent = "ac>
    16:49:33   Error position: <select 4) == 1): {
    _treatmentEvent = "ac>
    16:49:33   Error Zero divisor
    16:49:33 File z\ace\addons\medical_ai\functions\fnc_healingLogic.sqf..., line 77
    16:49:33 Error in expression <actures", [0,0,0,0,0,0]]);
    ((_fractures select 4) == 1) || {(_fractures select 5>
    16:49:33   Error position: <select 4) == 1) || {(_fractures select 5>
    16:49:33   Error Zero divisor
    16:49:33 File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25
    16:49:33 Error in expression <actures", [0,0,0,0,0,0]]);
    ((_fractures select 4) == 1) || {(_fractures select 5>
    16:49:33   Error position: <select 4) == 1) || {(_fractures select 5>
    16:49:33   Error Zero divisor
    16:49:33 File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25
    16:49:33 Error in expression < = "#tooManyMeds";
    };
    case ((_fractures select 4) == 1): {
    _treatmentEvent = "ac>
    16:49:33   Error position: <select 4) == 1): {
    _treatmentEvent = "ac>
    16:49:33   Error Zero divisor
    16:49:33 File z\ace\addons\medical_ai\functions\fnc_healingLogic.sqf..., line 77
    16:49:37 Error in expression <actures", [0,0,0,0,0,0]]);
    ((_fractures select 4) == 1) || {(_fractures select 5>
    16:49:37   Error position: <select 4) == 1) || {(_fractures select 5>
    16:49:37   Error Zero divisor


  3. I created a mission with AI Combat Medics. When they heal a team mate, I get this error:

     

    File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25
    Error in expression <fractures", [0,0,0,0,0,0]]);
    ((_fractures select 4) == 1) || {(_fractures select 5>
    Error position: <select 4) == 1) || {(_fractures select 5>
    Error Zero divisor


  4. Ok so I watched the tutorial vids and seems really simple. I have a rugged large screen and a rugged open laptop. Created the slideshow module. Named the large screen "MissionTV" and the laptop "Remote". In the module I set the Object to MissionTV and the controller to Remote then entered the rest of the info. 

     

    Now heres the kicker. If I set the controller to MissionTV and set the slideshow delay to 15s, the images change but if I set the controller to the laptop "Remote" and the delay to 0, I can't interact with the laptop to change the images.

     

    Am I doing something wrong?


  5. Ok that didn't work...I saw something along the lines of this:

     

    Triggered when map is opened or closed either by user action or script command openMap.

    addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; }];

    mapIsOpened: Boolean - true if map is opened

    mapIsForced: Boolean - true if map is forced

     

    Would I use this on the trigger or the task module?


  6. I'm new to Arma 3 and the Eden editor and I've seen alot of videos and forum faqs regarding this but I can't seem to get it right. I've created the trigger with the radio call and inserted the waypoints to the medevac LZ with an invisible helipad location. I have a script opening the doors to the Ghosthawk before landing. Once the Ghosthawk lands, I can't get the player in the helo for the extraction. I've tried the On Activation (helicopter name) land "get in" script on the land waypoint but it doesn't work. I've also tried the load waypoint after the land waypoint which didn't work either. 

     

    My goal is when a player is injured from any group, they leave their squad and go to the LZ and call for a medevac extraction with the radio call. 

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