Hi,
I'm currently making a mission that is a deathmatch, in this mission I have in my onPlayerRespawn.sqf the following;
player setunitloadout selectRandom ["rhsusf_usmc_marpat_d_grenadier", "rhsusf_army_ucp_arb_marksman", "rhsgref_nat_machinegunner", "CUP_I_UN_CDF_Soldier_SL_DST", "rhs_vdv_des_rifleman_asval"];
This works fine for players, they respawn with a random class from the list, but I have been unable to find a way to apply this to AI,
I'm sorry if I missed something in the forum but I have looked for quite a while and found nothing.
Thanks for any help.