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FunkyFunkster

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About FunkyFunkster

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  1. I've been working on an Australian Army retexture for some vehicles (M1A1, 'Hawkei', 'Boxer') and have finished with the retexturing, however, I'm having problems trying to write my own config file, I've tried step by step tutorials and read through multiple pages of explanations but still fail at every attempt. The add-on relies on CUP vehicles and vanilla assets. I have a generally 'loose' understanding of how this kinda stuff works but am trying to learn so if anyone could help even the slightest it would be greatly appreciated! So far I've managed this: class CfgPatches { class My_Mod { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F_MRAP_01","A3_Armor_F_Beta_APC_Wheeled_01","cup_trackedvehicles_m1_abrams.pbo"}; }; }; //Fractions class cfgFactionClasses { class Reskin { displayName = "Reskin"; priority = 1; side = 1; icon = "Custom_vehicles\data\LOGO_1"; }; }; //Units class B_soldier_f; class reskin: B_soldier_f { class Crewman //Idk random attempt author = "Funky"; _generalmacro = "B_soldier_F"; scope = 2; displayname = "Crewman" identitytypes[] = "head_NATO","G_NATO_default"); genericnames = "NATOmen"; fraction = "Reskin"; model = Uniformclass = hiddenselections[] = {"camo","insignia"}; hiddenselectionstextures[] = weapons[] = {"throw","put"}; respawnweapons[] = {"throw","put"}; magazines[] = respawnmagazines[] = linkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; respawnlinkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; }; //vehicles class landvehicle; class MRAP_01; class APC_Wheeled_01; class TANK_Tracked_01; //M1A1 Class APC_Wheeled_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Boxer CRV'; hiddenselections[] = {"camo1","camo2","camo3"}; hiddenselectionstextures[] = {"Custom_vehicles\data\Mbase.jpeg","Custom_vehicles\data\Maddon.jpeg","Custom_vehicles\data\Mturret.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; class MRAP_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Hawkei'; hiddenselections[] = {"camo1","camo2"}; hiddenselectionstextures[] = {"Custom_vehicles\data\hbase.jpeg","Custom_vehicles\data\haddon.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; Class TANK_Tracked_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'M1A1'; hiddenselections[] = {"camo1","camo2","camo3","camo4"}; hiddenselectionstextures[] = {}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; };
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