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HazardTactics

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About HazardTactics

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  1. HazardTactics

    Recoil.

    Hey BI, Everyone I've talked to as well as myself have seemed to be increasingly sick of the new recoil system. One friend even went as far as to say you guys "ruined the game overnight". Now I'm not saying to revert to 3.2, but maybe putting guns somewhere between no recoil (like the 3.2 ADR) and not being able to use full auto guns because you look at the sky after two shots. There are countless examples of games where, if you're good at gun control, you can knock the recoil down to maybe a 5th of it's original stature. I implore you guys to look into this because I haven't met a single person who is having a good time in gunfights. Everyone is frustrated, feels ignored outright, and some, including myself, have highly considered just leaving the game altogether.
  2. HazardTactics

    Recoil

    I'm so sick of this recoil, it's bringing my K/D down so hard I've considered literally uninstalling the game. If it doesn't get reverted back to 3.2 I'll probably do it by the end of next week.
  3. HazardTactics

    A Few Things

    Hey guys! Let me start by saying I'm new here and have been playing for about 2 weeks now. Here are a few things I noticed and think many of us players would enjoy seeing fixed/implemented 🙂 Fixes: 1. Occasional 24-Hour Duos Ban Glitch - For a certain amount of time we are unable to play duos and recieve a message saying that the match cannot be started until both players are in the shelter. 2. Ladder Speed - Climbing ladders, even while "sprinting", is very slow. 3. Radiation - Maybe have the radiation appear more clearly on the map and come in slower. Ideas: 1. Sights - The ability to craft sights for weapons that don't have integrated ones (like the AUG or snipers) and use a system similar to the Modern Warfare "Blacksmith" one would be awesome! I cannot stress how many fights I personally have lost due to bulky iron sights. This isn't to say the enemy is invisible in the sights, but that new players like myself would need to build up and unlock blueprints and such for these in order to gain better loadouts. 2. Weapons Sway - I'll be real; I know the game is just erupting onto the scene after a while, but the weapons feel really... stiff. I find myself winning more gunfights when using the left stick to aim rather than the right stick. A bit of sway may help reduce the stiffness and, especially paired with Idea 1, would really make the gunfights feel smooth. 3. Quantity Selection - In the loadout bench, rather than picking up the entire stack or mashing "A" until we have enough ammo or consumables, a dial-like system like the ones used when choosing how many of a type of weapon to deconstruct would be way easier. 4. Team Killing - Punishing players who team kill somehow; maybe they lose their loadout, maybe they get kicked, maybe a time ban, or some combination. 5A. Team Drops - Pleeeease let me drop things for my teammate. 5B. Trading - Let us somehow trade guns, ammo, consumables, and cosmetics with other players when in the same party. 6. Last of all, and I'm sorry there's so much in this and I may come off as a bit demanding with it all, but it'd be super awesome to add a counter for how many players are remaining. Thanks so much for making a game that is unique and a breath of fresh air after all these battle royales!! -HazardTactics
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