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Lucas28XD

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Posts posted by Lucas28XD


  1. Hi i have a doubt about a script to move the USS Liberty (static ship)...

    Are any script guide or something to make it work? Like to free move as a vehicle. I found this on reddit  but the publisher said that is works "fine" in SP but in Mp didn't work (I test it and he is right), he said that may be it could be fix doing...

    Quote

    "was thinking about doing all the precise position crap local to each client (have a local vehicle on each client, just synchronise high level motion)"

    that was 2 years ago, someone could tell me how to do that to fix this error? just imagine the possibilities in multiplayer with a movable USS Liberty 😎 .

     

    ·Link (reddit post): 

      ·Link (files): https://github.com/Keithenneu/arma_moving_ships


  2. Script Example (which I use in my mission):

     

    [
     Truck,
     "<t color='#58D68D'>Enganchar UH60</t>",
     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa",
     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa",
     "(_this distance _target < 3) && (Truck_Bar distance Heli_1 < 10)",
     "(_Caller distance _target < 3) && (Truck_Bar distance Heli_1 < 10)",
     {},
     {},
     {
       null = ["Scripts\Interacciones\Remolcador\Soltar_Heli_1.sqf","BIS_fnc_execVM",false,false] spawn BIS_fnc_MP;
       [Truck,_actionId] call BIS_fnc_holdActionRemove;
     },
     {},
     [],
     5,
     6,
     true,
     false
    ] remoteExec ["BIS_fnc_holdActionAdd", 0, Truck];

     

    ____________________________________________________________________________________________________________________

     

    When I put this Script in my Init.sqf file, one appears every time a player joins my dedicated server. Is there a way to fix that? the problem is where do I put my script? or is it a typical Arma 3 problem?

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