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Re1deR

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About Re1deR

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  1. When I open the model in the buldozer.exe, the animation is inverted. For example, if the angle is 10, the muzzle of the cannon goes down, but in the game it rises. How to solve a problem?
  2. Yes. At the moment, we are using software crutches. But because of this, there are some problems in multiplayer. We would like to have this in the game engine.
  3. I tried without mods, and this is what happened. https://www.youtube.com/watch?v=FTgmqufTvkE If the parameter 'elevationMode =1', is not to blame , then how do I disable this effect? I tried disabling the parameter 'ballisticsComputer', but it didn't work. cfgWeapon
  4. In the screenshot, you aim at the sky. Have you tried aiming at the ground?
  5. If I set the parameter 'elevationMode = 0', the projectile will fly along the barrel. but I would like to control the buttons. Note that the video shows (1: 17) that when I aim at the sky, the projectile flies along the barrel. When the optics looks at the sea, the projectile flies in the direction of the optics. As far as I can tell, this effect was created to compensate for the roll at the barrels of vanilla mortars, and the shells did not fly away from the target. I would like to be able to disable this feature. Config model.cfg
  6. I am making an addon for artillery, the main feature is a real sight unit. A sight with a rotating optics. But I encountered some difficulty. If the parameter 'elevationMode = 1' is set in the turret config,the projectiles fly in the direction of the optics. Can you add an additional setting so that the projectiles always fly in the direction of the barrel?
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