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Mordred C

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About Mordred C

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  1. Thank you very much guys, I'll update when I get back to working on it.
  2. Hello, I'm relatively new to Arma 3 scripting and the such, but I've been theorizing on something for my mission which I am constructing in Alive (Along with a bunch other mods) Anyways, everything's going in stutters but getting done none the less, limited arsenal... Cinematic first launch.... Etc... BUT I am getting consistently and frustratingly stuck on one issue, and I can't seem to find a solution through the internet. Basically, the idea is that after the players reach a certain point the mission evolves so originally players only have what they have at the beginning including loadouts and some stored gear in vehicles but after this 'First Phase' then a Field HQ/FOB will spawn, with accompanying Hide Terrain Object modules, respawn points and arsenal. What I need, if possible, is to create a trigger or a script that removes objects on the map and places a base composition of my design. I originally looked into experimenting with object presence and its probability, if there was a script to switch 0 to 100 and vice versa, but apparently this is only checked before/at mission start and thus was a dead end. Anyways, if anyone knows a way to bulldoze an area and develop it into a FOB mid-mission then I would appreciate the help. Thanks
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